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  1. Kain Darkwind

    Converting the Dukes of Hell

    Caster level 20th. Or Caster level = CRth. Not the lowest possible. Otherwise good. So...this metamagic rod. Rather than a typical rod of metamagic, this one works for 9 (let's just use as an example) rounds? So for 9 rounds after, any SLA he uses is affected? That sounds pretty cool...
  2. Kain Darkwind

    Converting the Dukes of Hell

    That's exactly what I'm saying. (aside from the AC/save bonuses, which should be constant) I think it makes him simpler to run in the long term as well. Can you imagine trying to track him for more than a couple sessions as a recurring long term bad guy if you had to keep track of 333...
  3. Kain Darkwind

    Converting the Dukes of Hell

    Ok. Here's another idea. The cloak has 333 gem granted options. Rather than say that each option is available x/day, x/week, why don't we say any option is open 9/day? (once for each of the Nine Hells) So it is sort of like a sorcerer who has 9 spells per day left and 333 spells known.
  4. Kain Darkwind

    Converting the Dukes of Hell

    I think it would be better to have the gems function at a flat (20th?) caster level. Not only just for power level, but for ease of play. It adds an entire layer of work for the DM to choose an effect and then go find the lowest caster level for the effect, especially if he is actually using...
  5. Kain Darkwind

    Converting the Dukes of Hell

    The act of reaching the gem and activating it should be a standard action, from start to finish. Either that, or we make it a mental action...he simply concentrates and the gem activates while he's wearing the cloak. In which case I would say a swift or standard action.
  6. Kain Darkwind

    Converting the Dukes of Hell

    I'm in total agreement with Shade here. Also, the bonuses should only be used to bring Malphas' saves/AC up to par with similar CR creatures. The other abilities (the gem activated) are the real important ones, since they evoke a more interesting flavor.
  7. Kain Darkwind

    Converting the Dukes of Hell

    That's true. I believe the official WotC method for writing 333/day is 'at will' :) In reference to the AC and saves though, I was suggesting a continual effect, like bracers of armor, cloak of resistance and rings of protection. EDIT: I did some math. Using only creatures from the MM...
  8. Kain Darkwind

    Converting the Dukes of Hell

    Well, from a mechanical standpoint, we should compare Malphas to other CR 21s. Primarily from the MM 3.5 (and IV, if there are any high CRs in that book), but it wouldn't hurt taking a peak at the epic level handbook monsters either. With that information, find a range in which saves and AC...
  9. Kain Darkwind

    Converting the Dukes of Hell

    Are we allowed to suggest noncore feats such as those from PHB2? I'd go with Bounding Assault before Whirlwind Attack. Or Improved Combat Expertise. As for Imp Dis vs Imp Feint, I would go with Feint if those were the choices. If he was fighting a rival, say an ambitious pit fiend, the pit...
  10. Kain Darkwind

    Converting the Dukes of Hell

    If we go with that, Shade, and from what you've said, AoB, this is the following synergies Balance +2 Diplomacy +8 Disguise (+4 acting) Intimidate +4 Jump +2 Spellcraft +2 Survival (+2 on other planes, +2 tracking) Use Rope (+2 bindings) Ranks: Appraise 20, Balance 0, Bluff 28...
  11. Kain Darkwind

    Converting the Dukes of Hell

    I'd lower the Tumble to 20 and increase the two knowledge to 24 each. Also, why no Knowledge (arcana) if he has Spellcraft? Otherwise, this looks fine. Incidently, your suggestions give the following synergy bonuses. Balance +4 Diplomacy +8 Disguise (+4 acting) Intimidate +4 Jump +4...
  12. Kain Darkwind

    All the Different Types of Devils Redux

    Misc Hellish Things that aren't really devils Hellhound (MM 3.5) Hellfire Wyrm (MMII) Infernal Conflagaration Ooze (MM3) Baatezu? (Maybe...check the entry.) Durzagon (specific half fiend druegar) (MM2) I'm not going to suggest the half troll barbazu, but I will mention it for the sake of...
  13. Kain Darkwind

    All the Different Types of Demons Redux

    The draegoloth is (possibly updated?) most recently found in Drow of the Underdark.
  14. Kain Darkwind

    Converting the Dukes of Hell

    I think malebranche make excellent bruisers for him to summon. They are essentially stupider cornugons (and were the same in the earliest editions, if I remember) so they work. It was either that or 2d8 infernals; I think malebranche is the right choice. Summon Baatezu (Sp): Once per day...
  15. Kain Darkwind

    Converting the Dukes of Hell

    Well, one way to deal with that is to stat up an advanced abishai ourselves, thus creating the statblock for those that use it. I am 100% in agreement that DMs shouldn't have to run all over the place just to figure out how to use the statblock. The entire purpose is making things easier for...
  16. Kain Darkwind

    Converting the Dukes of Hell

    Regarding the summon chance. While the older editions had a failure chance, should our version? Pit fiends are supposedly weaker than Dukes of Hell, but they have automatic success. Lords of Hell are obviously more powerful than Dukes, and they have automatic success. The obvious medium...
  17. Kain Darkwind

    Converting the Dukes of Hell

    So let it be written, so let it be done.
  18. Kain Darkwind

    Converting the Dukes of Hell

    This is exactly how I see it working myself. Ok, a few things. You can simplify the critical talk by saying "this extra damage is multiplied on a successful critical hit as normal for the weapon type" However, if you wanted to spell it out, it is actually 6d6 extra damage on a x2...
  19. Kain Darkwind

    Converting the Dukes of Hell

    A few things. If you want to make him use epic material, it doesn't matter. But some people seem to shun epic like it was the plague. In which case, you can spell out exactly what Malphas does, without relying on 'design shortcuts' that refer to specific magical enhancement. In which case...
  20. Kain Darkwind

    Updated monsters in Expedition to Demonweb Pits!

    Well, you shouldn't be disappointed at all. The adventure is big, spanning 3 planes. (Didn't like that they repeated the LN Lady of Pain alignment though) It involves a TON of other sources, including a quest for a weapon of legend. (Don't worry, you don't need a single noncore book to use...
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