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  1. P

    Encounter power buffs outside of combat

    I'm thinking I will give everyone a chance at a single shot at a unique power. I'm going to call it a "Lifetime" power. You get one per lifetime, and it can do almost anything, but you die after using it.
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    How Does "The Rules Aren't Physics" Fix Anything?

    The funny thing is, the whole thing was definitional. I'm fairly certain if we were all gaming together, our styles would appear remarkably similar, or the things that annoyed us would be mitigated by all the things that went well. Only on the internet are these minor preferences elevated to the...
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    How Does "The Rules Aren't Physics" Fix Anything?

    Oh, nevermind. I can't keep this up. You win.
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    How Does "The Rules Aren't Physics" Fix Anything?

    Appropriate decision. They knew the risks, they must suffer the consequences. Well, hopefully the GM provides some indication of how the normal risk of the Troll Swamp is being mitigated in this instance. That or by making it some kind of necessity that requires the near-suicidal risk to be...
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    How Does "The Rules Aren't Physics" Fix Anything?

    Not really. If you don't like Go, then you don't like Go. It says nothing about the quality of Go as a game, just your own reaction to it. This is opposed to Monopoly, which is objectively a bad game. In fact it is the worst board game of all time. I can prove this empirically. I have charts...
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    Encounter power buffs outside of combat

    Don't worry about it. The CoC gaming population politely ignores it and sticks with their useless, ineffectual firearms before running away screaming. It's like that uncle who is a functional alcoholic and never quite loses control at family gatherings but is still obviously soused- no one...
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    Encounter power buffs outside of combat

    Though, oddly enough, given how broken the CoC unarmed combat rules are, it's entirely possible to do that. Martial Arts+A high Db could easily result in 2d4+1d6 damage for a kick, and if it's a special that could go as high as 4d4+2d6, which is a lot in Call of Cthulhu and more than enough to...
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    How Does "The Rules Aren't Physics" Fix Anything?

    Yeah, let me give it a shot. Think about applying a "genre template" to the rules of a game world. Think about how the "rules" are different for the main characters in a television show and the extras. Gaming isn't just a simulation of a world but it's about specific characters and their story-...
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    How Does "The Rules Aren't Physics" Fix Anything?

    Right. Now, I know I'm about to get hit with a lot of accusations of being a fiat-happy abuser of players, but let me relate a pair of anecdotes: I'm playing. This is a long time ago in a game not D&D. I come upon a door. A wooden door you might find in a modern suburban home (the kind I'm sure...
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    How Does "The Rules Aren't Physics" Fix Anything?

    Okay I'm definitely not making myself understood here. I am not talking about things within the game world the rules do not cover, like Economics. I am talking about the rules modeling a particular set of interactions of a class that do not exclusively represent even those interactions within...
  11. P

    How many Tools do you Need?

    Such people are crazy, and should go to a dungeon.
  12. P

    How many Tools do you Need?

    Wouldn't common sense simply rule that out?
  13. P

    New Official D&D FAQ

    Does everyone using the Game Table have to pay the subscription, or just the DM?
  14. P

    How Does "The Rules Aren't Physics" Fix Anything?

    I would say that something like that should probably be an in-world thing, since I love the idea of an incorporeal undead apocalypse. Still it's something their Monster Manual entry should probably mention.
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    How Does "The Rules Aren't Physics" Fix Anything?

    Could you be more specific? Also, I don't think you've really answered the question. Do the game rules have to cover the totality of game world interaction, or can they focus on a specific kind of interaction? I'm not talking about specific sub-systems, I'm talking about the rules as a whole...
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    How Does "The Rules Aren't Physics" Fix Anything?

    Why? I guess a better question is: Can the rules govern a specific subset of the world's interactions, based on the assumption that it is that very category of event the game as a whole is interested in? Or must the rules govern the totality of the game world?
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    How many Tools do you Need?

    I don't mind boring systems, personally. I really only mind systems that require a lot of attention to detail. But I agree, I also like a good dedicated system. I find BRP does my gritty "realism" (Hah!) about as well as anything else, Unisystem Lite for all my mid-range cinematic needs, REIGN...
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    How Does "The Rules Aren't Physics" Fix Anything?

    Honestly, I think I already did this thread. I should just link back to that argument. Look, I like simulation as much as the next guy. My absolute favorite moment as a player was when I lost a foot to frostbite and died of the infection after the amputation (in CoC). That was great. But...
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    How Does "The Rules Aren't Physics" Fix Anything?

    There's not a game I can think of that wouldn't inevitable run into a silliness problem, with this assumption. I can't follow your logic. I'm not saying anything contrary to that. I'm saying your position on rules-setting transition makes no sense. Because we're using different rules sets to...
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