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    The fighter and the paladin pretty well ganged up on the knight & stole his stuff

    Well, what does the cleric represent then? The cleric is, in D&D, a martial servant of a god. Not a contemplative village priest, but a warrior-champion. I've always liked paladins being something asymmetric, a unique champion that only LG got. I didn't mind the other alignment-based...
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    D&D 4E 1st level 4E characters are already Heroes

    Because NOT every Tom, Dick, and Harry is as capable as the PCs. The PCs are significantly more capable than the "Normal Man" (B/X) or "Commoner" (3E) and generally slightly more capable as the city guardsmen -- who are needed to guard the city. The PCs also have a very different risk/reward...
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    Why is it so important?

    A general question -- will a "per-encounter" system lead to PCs retreating from a combat and resting for 1 minute (or whatever is necessary) to reset their per-encounter abilities? And a specific response to the idea that a wizard's "thing" is casting spells. I thought that 3E went a good way...
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    Why is it so important?

    Right, and which RPG has been the MOST successful? D&D. With its quirky spell-prep, with its dramatic moments of wizards down to their last spell or resorting to staves and daggers, and so on. So why is it that those other systems didn't succeed to the extent that D&D did, if D&D's magic...
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    Wizards: Bard to no longer suck

    As a Basic/Expert grognard, I have *never* understood what this "Dead Level" fuss is about. In B/X, you got ONLY hit points if you were a fighter, dwarf, or halfling for levels 1-3 (spellcasters got new spells, and thieves got increased skill chances). Now people are saying that BAB, skills...
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    D&D 4E 1st level 4E characters are already Heroes

    That's why adventures for 1st-level PCs shouldn't involve locals specifically seeking them out for help. Module B1, Into the Unknown: the PCs are just dungeon-delvers out to make a name for themselves, not beholden to anyone Module B2, Keep on the Borderlands: very similar First session of...
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    New tidbit about spells and hit points.

    I'd imagine not just spell level but also the type of spell would factor into this. Giving a wizard Shocking Grasp at will has a very different effect than giving him Charm Person, Alarm, or Detect Secret Doors at will.
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    New tidbit about spells and hit points.

    The phrase "it just feels 'more right'" is what the big hullabaloo is all about. I started playing D&D with the Basic Set. The fundamental concept of a wizard was a human who had very powerful magic, but it was limited. He couldn't use it all the time. That was what "balanced" magic against...
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    New tidbit about spells and hit points.

    I'm not sure I understand this assertion. The addition of the crossbow was new in 3E -- suddenly, the wizard could use a powerful weapon that did 1d8 damage (same as a longbow). At 1d8 vs the fighter's 1d8+3 (for 4th-level, say), that's 60% of the fighter's damage. The wizard likely has a...
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    Class being penalized for doing its thing?

    The high Int SHOULD be a big deal. It seems to me that many gamers I know are very bright people. Let's say that a gamer has scored in the 90th percentile of various tests of intellect. That's a 15 Int. If he's playing anything OTHER than a wizard, he likely has to dumb himself down in any...
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    D&D 4E 1st level 4E characters are already Heroes

    It was almost as good as using a bow (a flat 1d6 damage), and your hit rolls were as good as a fighter's through level 3. The gameplay style I recall had low-level wizards' players NOT being focused on dealing damage every round of every combat -- they knew they were the big guns held in...
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    D&D 4E 1st level 4E characters are already Heroes

    See, I started out in Basic/Expert. And then, at low levels, it was not "First cast your spells and then be useless," but rather "Conserve your magic and be ready to cast your auto-win spell [Sleep] when it's really needed, but otherwise just hang back and act smart. Maybe throw some daggers...
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    D&D 4E 1st level 4E characters are already Heroes

    The Fighter has AC that's 2 points better (one from armor, one from Dex), attack rolls that are 2 points better (one from Str, one from WF), damage that is about 1 point better, saves that are about 1 better across the board, an additional maxed-out skill, and 2.4 times as many hp. What's two...
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    D&D 4E 1st level 4E characters are already Heroes

    Really? 1st-level human warrior uses the "non-elite array" for stats, so that's a 13 Con AT MOST. He has "average" HP per HD, so 4 (see the Orc warrior in the MM), maybe +1 for Con, so 5. The fighter has a better stat array and maximum HP for his first HD. Typically 12 HP or so -- 2.4 times...
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    D&D 4E 1st level 4E characters are already Heroes

    1st-level PCs in 3.5 were ALREADY pretty tough compared to the warriors and commoners around them. Max HP, elite ability score array, better equipment, and better classes. These make a HUGE difference. A 1st-level fighter with 12 hp can withstand two ordinary hits from a longsword, or three...
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    Class being penalized for doing its thing?

    The wizard is typically the smartest person in the party. He's got a genius-level intellect and access to all Knowledge skills. How is that like being a commoner? In my experience, good DMs in all editions of the game made sure that wizards' intelligence and knowledge could be useful, not...
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    Would anyone prefer spellcasting to stay as it is?

    I love Vancian magic, it's one of the quirks of D&D. I love the challenge of resource management and judgement that it brings, and I don't mind NOT casting a spell on my turn if the fight is well in hand. 4E wizards are sounding less and less appealing.
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    Tips for a starting druid

    Actually, it isn't.
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    Advice on tactics

    Stay in character no matter what. Dying by acting on in-character information is, for me at least, better than living through metagaming.
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    Good PHB Feats for Clerics

    Iron Will and Great Fortitude. You need every save boost you can get -- if the *cleric* fails a Fort or Will save at that level, the party is likely to die.
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