Search results

  1. D

    CONAN! The 4th Most Anticipated RPG Of 2016 Funds In Two Hours! Preview Here!

    Will Sorcery *feel* mysterious, unreliable and dangerous? And, if so, how will that be represented through game mechanics? Something I felt was missing from the "Primeval Thule" setting was that casting spells was, for the most part, just like in the Forgotten Realms: mundane, predictable and...
  2. D

    I hate problem players

    This is why I play and run organized play games, like Adventurers League (AL): to find compatible players for my "real" (home) games *before* we start.
  3. D

    D&D 5E No Feats Allowed?

    I am running a game without feats and, while the players initially expressed concern, I significantly expanded the use of downtime days as an alternative to customizing/improving their characters. For example, Battle Masters can learn new maneuvers, Warlocks can learn new invocations and...
  4. D

    D&D 5E Weirdness: The more monsters, the less the XP.

    I interpreted it differently. I assumed that the XP multiplier is for XP *budget* of the encounter, for determining difficulty, but not the XP *earned*. The XP earned is always the sum of the individual monster's XP (divided by the size of the party). Personally, I ignore the XP multipliers...
  5. D

    So This Just Arrived...

    Two more (converted to 5e) adventurers plus a Player's Companion are in Sasquatch's product pipeline too though a specific release date has not been announced; I am hoping January? I believe that the reason for using terms like "tactical advantage" (instead of Advantage) and "rest" (instead of...
  6. D

    D&D 5E Barbarian troubles

    I have a similar PC (1/2 orc bear totem barbarian) in my campaign though he is not as OP as yours. I am running "White Plume Mountain" and the party is about to go after the dreaded artifact "Blackrazor" (aka "Stormbringer"); a quest given by "Erik the White" (=Elric) himself, actually, in a...
  7. D

    D&D 5E [Primeval Thule] House rules for spellcasting

    My main objection to using cantrips in a PT setting is that they are too "casual." I want magic to be a challenge to learn, an effort and potential risk to use and impossible to master (for mortals, at least). I want a PC to be required to find and convince an in-game mentor to teach them how...
  8. D

    D&D 5E [Primeval Thule] House rules for spellcasting

    My Primeval Thule "campaign" (actually, it is more like a series of episodic adventures with re-occurring characters) starts next week and I have large number of race and class restrictions/changes plus house rules to help shape the setting into what *I* want it to be. The most significant...
  9. D

    D&D 5E 2nd Trivia Quiz on 5e Dungeons&Dragons

    Some spell-casting classes can "unlearn" spells when you advance a level. For example, here is the text for Sorcerer: Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also...
  10. D

    D&D 5E Applying Poison?

    ( From the PHB p.153; under Adventuring Gear ) Poison, Basic. You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned w eapon or ammunition must make a DC 10 Constitution...
  11. D

    November's SAGE ADVICE Is Here!

    I have a Strength-based rogue, basically a THUG, using Finesse weapons and am quite happy with it so, I agree, Sneak Attacks do not have to be associated with Dexterity. :-)
  12. D

    D&D 5E Dealing with rogue solo burglaring in town

    Surely the local thieves' guild(s) are not too happy about his "unauthorized crime?" Perhaps they would like a "word" with him and offer him a deal he cannot refuse. "Join us, split your take -- including what you have taken already -- or good luck finding a competent healer to rejoin your hands...
  13. D

    D&D 5E Opinions on Bladesinger

    I thought that was really strange too, that non-Bladesinger Wizards benefit more from these new cantrips than Bladesingers due to wasting their Extra Attack. Perhaps if the cantrip was a Bonus Action that "charged" their melee weapon (like the Paladin's "Searing Smite" but without the...
  14. D

    D&D 5E Opinions on Bladesinger

    Bladesong fully recharges after a *Short* Rest and lasts up to a minute without requiring Concentration. I am curious how many DMs are running more than 2 combats between Short Rests to feel that the 2 uses of Bladesong is a significant limitation? Also, how many DMs are regularly running...
  15. D

    D&D 5E [Primeval Thule] House rules for spellcasting

    I would love to see this too! :-)
  16. D

    D&D 5E [Primeval Thule] House rules for spellcasting

    I am adapting Chris Perkins' spell-less Ranger variant so, perhaps, their herbal remedies could have similar effects of a magical healing potion but would be less powerful (and safer)? Yes, using *anything* magical should have a "dark side." I like the potential addiction or unpleasant...
  17. D

    D&D 5E [Primeval Thule] House rules for spellcasting

    In addition to (non-casting) Fighter, Rogue and Barbarian classes I am using Chris Perkins' spell-less Ranger variant and Open Hand Monks.
  18. D

    D&D 5E [Primeval Thule] House rules for spellcasting

    Not trying to derail this thread about spellcasting in Primeval Thule but here are my (current) House Rules regarding healing: In-Combat: * Healing Surge: (All classes) Can use an Action to regain Hit Die + CON (modifier) Hit Points. Can use up to 1/2 maximum Hit Dice (rounded up) *once*...
  19. D

    D&D 5E [Primeval Thule] House rules for spellcasting

    I just took the lazy way out and forbade ALL spellcasting classes -- for PCs -- until I can figure out how to incorporate and maintain the "sorcery is dangerous" feel appropriate to the setting. One undesirable side-effect is that the no-casting restriction also includes Rangers -- which I want...
  20. D

    D&D 5E [Primeval Thule] What have you done?

    I am considering using some of the old Conan-themed adventures to get started, like from here: http://www.hyboria.xoth.net/adventures/index.htm Everything will require a system (mechanics) conversion, more tentacles and reworked to fit the Primeval Thule setting but, worst case, these are great...
Top