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    D&D 5E Does a D&D Videogame have to be turn-based?

    I’ve said it a few times on the other threads but I think it bears repeating: elements of the tabletop experience fundamentally alter the perception of some mechanical outcomes. To use a single issue – the To-Hit mechanic – we can see that a reasonably high probability of failure (30% plus) is...
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    D&D 5E Does a D&D Videogame have to be turn-based?

    Yup - In my experience, Turn Based, Real Time, and Active Pause play completely differently.
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    D&D 5E Does a D&D Videogame have to be turn-based?

    I agree. I wouldn't call it turn based because everything happens at the same time, which causes problems. I stopped playing pillars of eternity because the AI pathfinder in active pause was so spectacularly annoying. A true turn based game doesn't have that problem.....
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    D&D 5E Does a D&D Videogame have to be turn-based?

    Plays great on consoles. Only pain is inventory management and crafting.....it's functional, but from what I've seen of the pc version it's no where near as good. Get the original. Is consistently rated 9/10 for good reason.....
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    D&D 5E Does a D&D Videogame have to be turn-based?

    Play Divinity: Original Sin immediately. Immediately!!!!!
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    D&D 5E What type of D&D Videogame do you want?

    D&D porting to a video game has a couple of major hurdles that consistently throw up no-win scenarios for anyone looking to build a D&D based game. Solo or Group: Tabletop RPGs differ greatly from Video Games in that it is very much a game based entirely on group play BETWEEN individuals as...
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    D&D 5E D&D 5e Indiana Jones

    Ok – same process for Dr Jones Snr from the character point of view rather than a mechanical one. So same order (race, stats, background, skills/feats, class, Equipment)......and assuming at each step the only input is what’s gone before. Race: Human Variant – Henry Jones is a historical genius...
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    D&D 5E D&D 5e Indiana Jones

    Henry Jones Snr is clearly a Charlemagne Class, and his armies are the Rocks and the Trees and the Birds in the sky......
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    D&D 5E D&D 5e Indiana Jones

    It’s a bit silly how much thought you can give some things. Right – I’d probably build Indy from the character point of view rather than a mechanical one. Which means in order I’d choose race, stats, background, skills/feats, class, Equipment......and never acknowledge the existence of anything...
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    D&D 5E D&D 5e Indiana Jones

    You, Sir, deserve recognition from the Crown for that one!
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    More Dynamic Fighting Styles

    Ooops - forgot about SM.....and whether or not EK is a "Poor" choice, it's still an option. You could argue that any use of Ki other than "Flurry of Blows" is a poor use of a bonus action (not that I agree), but the option is still there. OK - there looks like there's 3 different points we're...
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    More Dynamic Fighting Styles

    I'm not sure I agree with that at all. So if i wield 2 weapons, I use my bonus action. If I go sword and board, I can bonus action shove. If I go EK, I can bonus action to cast and stab (War Magic). So the only person missing a built in bonus action is a 2-handed warrior and a bowman, and even...
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    D&D 5E D&D 5e Indiana Jones

    Well yes. If you strip away the flavour of a Ranger, it boils down to "The guy who knows everything about a place or environment to survive". In this case, Indy would probably have Natural Explorer: 'Trap filled death dungeon', and thereby gets all the bonuses to perception, history, nature...
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    D&D 5E D&D 5e Indiana Jones

    Who's the one in World of warcraft - is it Harrison Jones?
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    D&D 5E D&D 5e Indiana Jones

    From a purely narrative and character perspective - Indiana Jones probably is a Ranger. Why? A Ranger is the expert in surviving a certain environment or location - he's the guy who, when you ask who you need to bring along with you who knows what's going on, you call first. As someone said...
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    D&D 5E Why D&D Can't Have a Good Video Game

    1) Divinity Origin Sin. I'm playing it now and it's utterly brilliant. You could happily mod the maths to turn it into a 5e Approximation. I'm getting Divinity 2 for sure..... 2) A subjective ranking system out of 10 over time is about the worst possible way of measuring the rise or decline of...
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    D&D 5E Critical Failures

    I'd simply say the next attack has disadvantage (for a melee crit fail) to represent recovering after a slip, trip, or getting your axe embedded in a cavern wall after a serious miscalulation - this punishes you less for melee characters with multiple attacks as it's 1 disadvantage out of many...
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    D&D 5E Great Weapon Mastery - once more into the breach! (with math)

    Though that simplifies to 9H-0.3D-2.55......I think the strikethrough obscured the negative....
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    D&D 5E Great Weapon Mastery - once more into the breach! (with math)

    Aye....spotted that waaaay too late. Awful schoolboy error I'll happily eat 3d10 algebra damage....
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    D&D 5E Great Weapon Mastery - once more into the breach! (with math)

    Well....It's sort of implied in the calculation when determining H and D But yes, a chart would be easier to use (Or a handy graph) to locate the AC at which GWM and +1 ASI are equal. Advantage gets a bit more ball-achey as the probability for rolling a specific value (n) with advantage is...
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