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    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    I believe we are waiting on Ixenvalignat and Finnean to take there turns.
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    Adventure: The Undead Hunter DM: FourMonos Judge: ??

    *Hunzu staggers as the blast of deathly cold slams into Hunzu. The cold causes great cracks to rupture throughout Hunzu's crystalline body. Hunzu looks down upon his hand as he stretches it out and contracts it. He examples the cracks in his body never having been this bad injured off of one...
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    L4W Discussion Thread V

    Though the Gauntlet Axe is never in your hand. So by that it would never work?
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    L4W Discussion Thread V

    So the exact wording on the items are this. -------------------------------------------------------------------------- Gauntlet Axe This heavy bracer holds two light crescent blades, turning the forearm into an axe while keeping the hand free. The weapon can also serve as a light shield. A...
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    Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)

    *Kauldron turns and looks to the area that the others are peering in. He grins widely as he continues to puff upon his cigar at the sight of spotting the girl.* Ohh-hoo! A fair lass! Since the departure of the other lasses, it is a welcome sight indeed to see such a fine beauty compared to the...
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    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    *Cyrus grunts as his blood splashes the ground beneath his feet. He pants heavily after being so grievously wounded. He makes a last ditched effort to cause as much annoyance to Skrom as possible. Leaping forwards, he swings his blade in a low arc catching Skrom in the knee. The blow causing...
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    Adventure: The Undead Hunter DM: FourMonos Judge: ??

    Free: Strategist’s Epiphany -Target: Hunzu, and each ally within burst. (Close burst 5; the entire party) -Trigger: Hunzu rolls initiative. -Effect: Hunzu makes a History check, and each target can use the check result as their initiative check result. Initiative Result: 27 *Hunzu stands...
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    Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)

    *Kauldron sits by the fire. Far closer then anyone else would dear due to the radiating heat. Eating his food, and smoking his cigar. Enjoying the moment for what it actually was. A meal with comrades at arms.* Kauldron uses 2 surges. (HP 71/71; Surges 10/12)
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    Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)

    *Kauldron sighs and watches the ship rush towards the shoreline. Still dripping wet from his nice cold refreshing dip in the water.* Damn I need a smoke. *He reaches into his cigar box that lay strapped to his leg. Pulling out a fresh cigar. He snaps his fingers together and a burst of flame...
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    Adventure: The Undead Hunter DM: FourMonos Judge: ??

    *Hunzu quietly moves onto the boat. He has no intention of doing any physical labor. He places himself where he is out of the way for the time being.*
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    Adventure: The Undead Hunter DM: FourMonos Judge: ??

    Thanks Kamotz! Hunzu only spends one healing surge with the aid of Kamotz. Treex: Hunzu is level 3 and still has no magic gear. Haha! I know the pain.
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    Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)

    *Kauldron continues to swim through the frigid waters, and begins to scale the rocking ship. Back onto the deck itself. He sighs heavily, panting and soaked to the core. Water running out of every crack in his suit of armor. He re-equips his heavy shield and readies himself.* Start of Turn...
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    Adventure: The Undead Hunter DM: FourMonos Judge: ??

    HUnzu wouldn't mind the extra healing. Would reduce the number of used surges from 2 down to 1. Though if someone else needs it. All the better.
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    Adventure: The Undead Hunter DM: FourMonos Judge: ??

    Hunzu will use 2 healing surges to be back at full hp.
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    Adventure: The Undead Hunter DM: FourMonos Judge: ??

    *Another missile of force streaks out and slams into Frank continuing the magic missile warfare between the pair of them. Hunzu quickly darts off behind the nearby crates afterwards.* Standard: Magic Missile -Target: Frank (Q10) -Effect: 6 FORCE damage. Move: Move to I6. Hunzu- Male Shardmind...
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    Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)

    Just pointing out that Kauldron is not a legal target in the Abishai's blast. The Abishai is 12 up in the air, it's attack is range 10. Meaning that is it already stretching out it's blast to maximize it's range. Kauldron is down 3 in the water from the deck itself. .................Ship Deck...
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    Adventure: The Undead Hunter DM: FourMonos Judge: ??

    Treex: You can only ready one trigger to an action. That's the downfall to a readied action if your trigger never comes around you basically just stand there waiting.
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    Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)

    *Suddenly the ship lurches causing the ground from under kauldron himself to give. The ironclad paladin gets thrown clear through the wooden rail of the ship and sent sailing into the chilled water below. With a loud "SPLOOSH!!" as he hit the water, and an eruption of water splashes the deck as...
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    Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)

    Kauldron will help out Dox. He's right there anyways. Heck he might even be with Dox if he fails the athletics roll. 4 out of 8 adjacent squares are all water. Ha! Will post up later tonight.
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    Adventure: The Undead Hunter DM: FourMonos Judge: ??

    *Hunzu's eyes flare with power once again. He lifts his hand and sends out a pulse of power streaking out towards Frank. It plows into him at full force.* Standard: Magic Missile -Target: Frank (P11) -Effect: 6 FORCE damage. Hunzu- Male Shardmind Enchanter 3 Passive Perception: 13, Passive...
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