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    D&D 5E Legends & Lore 4/1/2013

    - 5th with modules is suppose to be the sell to everyone. That's been the approach since day one. Basic is where it starts, and then standard and then modules. 5th standard was never suppose to be everything to everyone. - It emphasizes story in a different way. A way some people find...
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    D&D 5E Legends & Lore 4/1/2013

    I agree with all that, you're completely right. Standard 5th is not the game you want, and its not even trying to be anything close to what you want. Criticizing it for not being what its not trying to be leads to less interesting conversation (imho). And I don't mean to get personal with...
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    D&D 5E Legends & Lore 4/1/2013

    I think you're missing my point a bit. DMZ has suggested that because of so much structure in 4th why do you even need a DM? Why not just use a computer. I think that's taking it a little too far. You could play it like that perhaps, but it would be a boring game, and probably very close to a...
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    D&D 5E Legends & Lore 4/1/2013

    I didn't really talk about 'feel', but that's sort of that the comment that DMZ was talking about. There are difference in empahsis and mechanics in both of the systems, and expressing those differences clearly and in a non-inflammatory way is one of the struggles that seems to permeate this...
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    D&D 5E What should be in the Advanced Tactical Module?

    I'm so glad this thread finally got started! Its going to be tough to predict, without the final DND 5th basic rules in front of us, but a discussion talking broadly about possible emphasis shifts is pretty exciting. What are the requirements to a satisfying 4th progression that are being...
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    D&D 5E Legends & Lore 4/1/2013

    But no one plays these games in the extremes that people are suggesting. Its so academic at that point. Both sides obviously have some of each (structure and free-form), there's just different amounts of it. A boring DM will play a prefab to the letter, but who wants to play that? Some people...
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    D&D 5E Legends & Lore 4/1/2013

    Fudging openly and obviously in front of your players probably doesn't lead to the best psychology between player and DM, but there are ways of doing it while still keeping the impartial veil up. I coddled my players through 'Crypt of Everflame' and they still thought the place was just designed...
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    D&D 5E Legends & Lore 4/1/2013

    I think he's trying to point out the absurdity in trying to outline the differences between the two systems, it all comes down to "buzz" words that, instead of clarifying points, ends up obscuring them on an emotional level because "how dare you dictate what my game is" (that wasn't an attack...
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    D&D 5E Legends & Lore 4/1/2013

    An honest thank you to all the 4th players articulating some of their thoughts on game mechanics. Its interesting to see the other side spelled out a little better. I like the idea of the DM coddling the noobs more than throwing them a bunch of training wheels. I think it gets down to a fairly...
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    D&D 5E Legends & Lore 4/1/2013

    You haven't the foggiest clue what that will look like, so how can you say that?
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    D&D 5E Legends & Lore 4/1/2013

    I know I know. I'm not saying that the game "can't" be played in the vein of an RPG, but I truly believe the design goals for both games were quiet a bit different. Because mechanics worked in one game, doesn't mean its the best solution for problems in next. I don't mean it to be diminutive...
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    D&D 5E Legends & Lore 4/1/2013

    DMZ: No worries, Mike was a lot more "we're shifting DND as you know it!" in his post than I remembered reading. That guy really has a way of presenting info that begs these sorts of debates. I have a feeling they'll change it a bit, although the basis for the idea offers a few interesting...
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    D&D 5E Legends & Lore 4/1/2013

    Warbringer: Sorry if i came off a little caustic :). There are some great comments in this thread, I just think they often get derailed through, what I think is, poorly veiled off-topic edition politics. Its can be frustrating to wade through 20-40 pages of it, especially when they get people...
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    D&D 5E Legends & Lore 4/1/2013

    That's not the echo, this is the echo... People are just seeing what they want to see, and ignoring what's actually there, or what the designers are actually attempting to do with this playtest. Its an endless rhetorical circle-jerk that contains very few supportable points, other than "well...
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    D&D 5E Legends & Lore 4/1/2013

    Ah, its good to know this thread has reached the point in the forum-cycle where detractors are suddenly hijacking the threading working on their own home-brews that will never see the light of day. The circle is complete.You'd think there was a different place in this forum for stuff like...
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    D&D 5E Legends & Lore 4/1/2013

    Much like its been done for the last 40 years ;) I still don't think the first two levels are exclusive to "apprentice story telling", but the option is neat and does help frame things in a way so that those types are stories can be played. We still don't know how limited these class levels...
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    D&D 5E Legends & Lore 4/1/2013

    I'm really curious to see how much of a discrepancy in utility there will be between say a level 1 Pathfinder character, a level 1 DND next character and a level 1 DND 4th ed character. I think the best thing to do is slant the beginning abilities to be useful to the initial class, but less...
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    D&D 5E Legends & Lore 4/1/2013

    Its slightly more challenging because there's less of a buffer zone to death. Its much rarer to be 1-2 shot later in the game, but one lucky crit can get you killed at level one.. In that sense, there is a bit of a challenge because its less forgiving, being brash and running into a room is...
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    D&D 5E Legends & Lore 4/1/2013

    I feel like most of the problem is people just looking at the word "apprentice" and making a judgement on the types of stories/play it will force you to experience-- but this really isn't the case. From everything we've seen so far... - Level 1 was never going to have a ton of hit points -...
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