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  1. M

    I Need a Really Awesome Fear or Necrotic Power

    Hmm. That's the Archlich's U26, so you've got some time yet. And you really want a daily power, as given a daily recharge, might as well get the best milage you can out of it. Now, that said... D25: Necrotic Web: Looks like fun; decent damage, huge end of encounter zone, immobolizes...
  2. M

    Scout: Dual Weapon Attack & Power Strike interaction

    Really, the problem is the rule. It should really say "A creature can take a free action to use an attack power that isn't normally a free action only once per turn." Free Action attack powers are inherently limited--they specify how often they can be used, or are used based on a limited and...
  3. M

    One-shot Prison-break; suggestions?

    Might be worth mining some of the ideas in one of the LFR H3 mods where the players get separated from their gear -- Luru someting (with wolf in the title). It's a "most dangerous game" mod, not a prison break mod--but I could see mining out some of the ideas for how to treat PCs without gear...
  4. M

    Building Two Characters with Synergy

    I get what you mean by arcane; arcane=arcane, ritual caster=ritual caster. But I'm not sure what your wife means by "controlling". Does she mean the mechanical "preventing the bad guys from doing what they want to do?" (what is meant by a "controller" in 4e) Or does she mean "taking over the...
  5. M

    Essentials feat too powerful???

    Obviously. There is no way in which the "newer, more powerful feats" in Essentials deviated from Wizards' philosophy of updating the rules and mechanics of the game until they worked the way they wanted to. You can make a non-insane argument that they wouldn't have made Magic Missile DOE...
  6. M

    "Banking" retraining - Rules clarification needed

    1. No, it's not how it's enforced in the CB. That would be a major bug. 2. No, it's not RAW -- explicitly RAW, when you retrain a feat, you can retrain it to any feat that is now legal. (and retraining to have two paragon feats at 11, etc is explicilty allowed by phb). I think you're not...
  7. M

    Was I being a dick to do this.

    1. That's not the "might is right" rule. Plurality isn't "might" -- it's frequency. And yes, when you're finding yourself alone against the crowd, it's usually worth taking stock and trying to figure out where they're coming from. Not because they're more powerful--but because they're...
  8. M

    Which feats are "feat tax"?

    I assume those were just examples? Other feats in that class are the Essentials defense feats and Weapon Proficiency (unless you're a dwarf, gith, eladrin, or someone else with a superior weapon+damage boost feat)
  9. M

    Was I being a dick to do this.

    You ignored the context here. I was responding to your saying that everyone on the other side of you on this argument was a dick. That's trolling (and bad form, to boot). Re geek social fallacy #1--yes, tolerance has occasionally been taken (far) too far in geek social circles; tolerating...
  10. M

    Which feats are "feat tax"?

    Hershel: I think I miss more often than you claim to, and my Avenger has more or less an identical setup (Executioner's Axe, but post-racial 20 instead of 18). Those double-threes are just in the range where a Memories isn't a great bet except on an encounter power--and a double-3 (or worse)...
  11. M

    Was I being a dick to do this.

    -1. Trolling. Now, as far as I can tell, part of the problem is that most of the responses are focused on What the GM Did. You're focused on What the Players Did (and blaming the GM for it). But the GM isn't responsible for the actions of the players--fundamentally, every player at a table...
  12. M

    Clerics Hurting to Heal

    Yes, this is exactly what I said/meant.
  13. M

    Building a practical unarmed monk

    Echo others -- Ki Focuses aren't weapons and their whole r'aison d'etre is to allow monks to go around unarmed. Trying to do an unarmed monk while avoiding a Ki Focus is missing the point; it's like trying to make a wizard who doesn't use a weapon and thus avoiding using an implement.
  14. M

    Clerics Hurting to Heal

    Nahat: Fair enough, but keep in mind that: 1. You don't have to be consistent. The game elements deliniate what kinds of things the characters are typically capable of, but there's no reason not change up the mechanisms by which they accomplish this, any more than a fighter always has to swing...
  15. M

    Clerics Hurting to Heal

    Indeed. Second winds are a desperation play. The best way to heal the party is to prevent them from being injured (by controlling the monsters, or by knocking all their hitpoints out); typically, a striker spending her turn attacking will prevent more damage than spending her turn using second...
  16. M

    What changes/additions to multiclassing would you like to see?

    Hybrid is very good--letting players take Hybrid Talent twice would likely do it (maybe let them take it multiple times? Would HT an arbitrary number of times break the game?) OTOH, Paragon Multiclassing is terrible--It gets you very little that you can't do better by taking a cross-class...
  17. M

    Hybrid Human Palladin/Sorcerer build. Strong or weak build?

    Despite voting that I hate it, I don't think I actually hate it (though it's not fantastic in the group you have, particularly since Paladins are great secondary defenders, but not perfect primary defenders. Aside from the obvious: The stat synergy is great, but I don't know why you're picking...
  18. M

    D&D Fortune Cookies

    ++ on "EXPLOSIVE RUNES". "You have been surprised. Give me a minute, I need to figure out what to hit you with." "Take the door on the left" "Keep searching. There's a secret door in here somewhere." "Good for one free ressurection. Tear up when used. You'll need it."
  19. M

    D&D 4E 4e Fortune cards = 4e RPGA rewards cards v2?

    I think that by intent, the Fortune cards product may be the next iteration of the RPGA rewards card. Think about it: 1. Wizards announced that they were phasing out rewards cards, with the replacement to be announced near the beginning of this year. 2. If you think about the pros and cons of...
  20. M

    New D&D In-Store Play Program

    Actually, I'll submit an entirely different purpose for the fortune cards: They're the promised replacement for RPGA rewards cards. As such, it makes sense to encourage their use in a constructed manner in an event intended to be powered to the point where they don't unbalance the game in the...
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