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  1. GrimCo

    D&D General Could a real human survive your D&D adventures?

    To be fair, D&D characters don't really suffer injuries per se. There are hundreds of pages of discussions on internet, but most agree that HP isn't meat. It's abstract mix of luck, glancing blows, stamina etc. That's why Vorpal weapons are the thing. One nat 20 on to hit, you die/enemy dies...
  2. GrimCo

    D&D General Could a real human survive your D&D adventures?

    That's the crux of the problem. We haven't defined what constitutes as "real normal human". Classed systems like D&D, which focus on narrow horizontal growth, are notoriously bad for stating out normal humans. I could make reasonable approximation of my friend group in WoD or GURPS, but in D&D...
  3. GrimCo

    D&D General A History of Violence: Killing in D&D

    And social combat is still combat. Complex and nuanced system for social combat is still complex and nuanced combat system. You just replace physical harm with emotional damage or reputation damage. If anybody remembers combat from old Monkey Island games, that would be it, more or less. Epic...
  4. GrimCo

    D&D General A History of Violence: Killing in D&D

    And then there are people who like to play D&D as a ttrpg team version of Diablo. Go in, kill, loot, git good, kill bigger things, loot more, rinse and repeat. Which is totally legit play style. Most of one shots i run these days are like that. Very simple story, overpowered characters and tons...
  5. GrimCo

    D&D General A History of Violence: Killing in D&D

    @Remathilis Because adventurers operate outside of society. One of defining traits of modern states is their sole monopoly on violence. But in typical d&d adventure, you venture outside of civilization, you are on the fringes. Wild frontier and frontier justice. There isn't state with it's...
  6. GrimCo

    D&D General A History of Violence: Killing in D&D

    @Remathilis You're post reminded me about quote from Starship Troopers "When you vote, you are exercising political authority, you're using force. And force, my friends, is violence. The supreme authority from which all other authorities are derived." Or to phrase it simply "Might makes...
  7. GrimCo

    D&D General A History of Violence: Killing in D&D

    In it's essence, D&D is about conquering the wild frontier. Adventurers go out of comfort of civilization and deal with problems people have there cause there are no one else to deal with it. Also, since it's game, we have benefit of emotional and mental detachment. It's just pixels on the...
  8. GrimCo

    D&D General Could a real human survive your D&D adventures?

    That's how you fight superior foe. Ambush tactics. Not so remote, it was part of dwarven kingdom, one of their supply routes. Dragon wasn't stupid. It knew dwarfs use those mountain roads to haul goods, which was primo place for easy fly by plundering of livestock and food supply. So party...
  9. GrimCo

    D&D General Could a real human survive your D&D adventures?

    Actually, we used to buy 11 foot poles. That extra foot was crucial. Never used hirelings though. But yea, using numbers to gain advantage is smart way to play. In one adventure we fought adult white dragon (2ed dragons had like 90ish hp). Lured him to good position, used scorpions with steel...
  10. GrimCo

    D&D General Could a real human survive your D&D adventures?

    Average human, in typical low level 2ed ad&d would fair no worse than average adventurer. Fighter, tankiest class, has at lv 1 only 1d10 hp. And you roll it, no max on 1st level. Bonus hp is for CON 15+. Thief? 1d6. Wizard? 1d4, and only 1 spell/day at lv 1, with whooping 5 spells at level 4. So...
  11. GrimCo

    D&D General Could a real human survive your D&D adventures?

    Was it by chance using Grim-N-Gritty rules? We ran couple of campaigns back in HS with those, it was fun. Armor as DR, CON stat + class mod for HP (so your lv 1 fighter might have 15 hp, but lv 20 fighter might have 35-36 hp). Those games were much more realistic, characters were more cautious...
  12. GrimCo

    D&D General Could a real human survive your D&D adventures?

    Probably. Most of our campaigns these days are more like GoT. Low level, combat and fantasy monsters very light. Humans are scariest monsters. Lots of faction vs faction play, lots of politics, very character driven. In the context of my game worlds, typical d&d style adventurers are Darwin...
  13. GrimCo

    D&D General Shocked how hard it is to get new players now-a-days

    Guilty. :D When i was in army, some of the guys that maintained our IFVs, moonlighted on the weekend as car mechanics (and maybe fixed my Alfa 159 couple of times for crate of beer :D ). Not just Ladas. Golf 2/3 n/a diesel is still king. Those suckers still roll on the streets. Same with Fiat...
  14. GrimCo

    D&D General Shocked how hard it is to get new players now-a-days

    Not really. Depending on car in question, driving and maintaining old car can be dirt cheap. Old naturally aspirated diesel VW and MB cars from late 80s and 90s can do over 500k km with very minimal maintenance. There are still tons of old Fiat Punto and Bravo, with N/A petrol engines rolling on...
  15. GrimCo

    Reinventing the Wheel

    What all said, people usually don't have extensive library and knowledge about other games. Even if they do, there is still problem of porting. Does mechanic from other system solves problem on it's own, or does other system does something better cause mix of mechanics together solve problem...
  16. GrimCo

    D&D General Shocked how hard it is to get new players now-a-days

    Solid mid range PC from 10 y ago ( something in 600-700 euro range) is pretty decent machine even today, unless you are gamer. It probably has something like quad core i5, at least 8 (but usually 16) gb of ddr3, R9 270/280X, maybe even ssd. That's plenty good for someone who does either light...
  17. GrimCo

    D&D General Shocked how hard it is to get new players now-a-days

    Well, to be honest, you don't need VTT to play online D&D. If you usually play ToTM in person, for online, you can do with regular old Google Meet, Teams, Zoom etc. Hell, you can do it via Whatsapp conference call on your phone. We used mostly Google Meet but switched to MS Teams when we...
  18. GrimCo

    D&D General Shocked how hard it is to get new players now-a-days

    In my country, average mobile internet speed is 117 Mbps and fixed internet is 79 Mbps, but averages are lower cause we have decent amount of islands and rural mountain areas where fixed internet is bad (20Mbits limit). At home, i currently rock 1.4 Gbit/s fiber optic for just 36,31e/month. My...
  19. GrimCo

    D&D General Shocked how hard it is to get new players now-a-days

    Even harder if you are DM who likes to wing it and improvise with minimal prep work or runs very loose sandbox games. Even if everything works fine, you still end up staring at the screen for few hours. Maybe it's just me, but there is something very rewarding in rolling fistful of real...
  20. GrimCo

    D&D General Shocked how hard it is to get new players now-a-days

    For some, online play just doesn't do it. Playing ttrpg isn't only about playing game, it's about meeting people, hanging out, moving away from screen for a few hours. In my personal experience when my group played online, we played more focused, did more in game than usual, but there was less...
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