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    D&D General [rant]The conservatism of D&D fans is exhausting.

    All this has been core to most of the RPGing I've done since the mid-1980s. On the assumption that not all of that RPGing counted as "living world" sandbox, it follows that this core is not unique to that particular approach to RPGing. (EDIT: I've just seen that @thefutilist makes the same...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    100% this. I could play the DL modules, exercising complete control for the whole time over what my PC thinks and feels, and that wouldn't stop it being a railroad.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    No. My point is quite simple: imaginary things do not have causal impacts. Real acts of imagination - mental states in people's minds - of course can have causal impacts. And some of those may be unintended. I have ideas about the fiction in my Classic Traveller game - for instance, about the...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    It answers your question about whether there is success on something that matters without a roll. There is not. Gear is very important in the game. It establishes fictional position; and can also be the basis for an advantage die. EDIT: @Old Fezziwig snuck in just ahead of me!
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Imaginary things cannot have actual causal effects. By definition, they are imaginary, and hence have no more real effects than do <spoiler alert> Santa Claus and the Easter Bunny. The GM can imagine circumstances in the setting, and on the basis reach a view as to what should happen. That's a...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, only when I am accused of lying, or when you say X is clear in response to a post where I've explained in detail why its not the case that X. I've given simple answers. But you reject them, I think because of the apparently radical ideas that (i) the GM would frame scenes always having...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Do you have a view on my question: If you are GMing 3E D&D, and a player builds a ranger with Orcs as a favoured enemy, and so that means you as GM decide to use some Orcs as NPCs, does that count as the player exercising "meta agency"?
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I mean, in backgammon it's possible to find myself unable to move - because I have a piece that was hit sitting on the bar, and the other player holds every point in their inner table. So no matter what I roll, I can't bring my piece back into play. That doesn't mean I have no agency in...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Hang on - you keep posting assertions about Burning Wheel that are false! Recently you also made assertions about 4e skill challenges that @zakael19 and I both know, from experience, to be false. (Perhaps they are true of how you played 4e. But you asserted them as universal.) I mean, you...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    My PC dying seems like a thing about my character.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Speaking for myself, I don't dismiss plausibility as a heuristic: I use it all the time when GMing. What I deny is that imaginary things participate in actual causal processes. The causal process is GM decision-making, not some imagined event exerting real power.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I respond to what people post. I thought you meant performing mental tasks.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    What you're describing here strikes me as radically dysfunction. Like, you turned up to play chess, I turned up to play bridge, and for some reason we're incapable of sorting out the confusion via a simple conversation.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    ]This is why I say that your preferred approach is, in comparison, GM-driven. Because the GM being required to have regard to anything other than their own vision for the game is "bad rule".
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I have posted in this thread, approximately a million times, the following (from pp 11 and 72 of Hub and Spokes): The GM presents the players with problems based on the players’ priorities. The players use their characters’ abilities to overcome these obstacles. To do this, dice are rolled and...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    It seems to me that your interpretation of the instinct and belief are not the only possible ones. I mean, they could describe a petulant teenager as much as a spiteful Dark Elf. Which is relevant to the play of Burning Wheel. Aedrhos obviously thinks that he is capable of murder. But is he...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Correct. Authored works do not have any continuity separate from the decision-making of their authors. I don't see the difference, sorry. In Burning Wheel the dice roll also resolves an attempted action in a consistent context. The "consistent context" establishes the obstacle (eg that's why it...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes. Way upthread in reply to you, I posted this, from pp 11 and 72 of Hub and Spokes: The game is not intended to have the GM or the players just decide what happens. It's not a collaborative storytelling game.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    What's the "it"? I mean, what the player is doing is building and playing their PC. I assume that doesn't count as "meta", given that it (presumably) happens in your RPGing as well. And then what the GM is doing is - as per the rules of the game - having regard to certain aspects of the PC...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    It's not an argument, though - it's just an expression of an aesthetic preference.
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