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  1. R

    Ultimate Homebrew Index

    Morrusant Morrusants resemble stout ants with brownish-black exoskeletons. They form chaotic, nomadic hives of workers, scouts, and a queen. http://www.enworld.org/showthread.php?t=152270
  2. R

    Post-game to collaboratively design a new monster: Morrusant

    1. I don't have the Planar Handbook. Can you describe the Anarchic template? 2. I added 5' burrow, like you suggested. 3. I think the morrusant is pretty complete. My creative and copyediting powers are waning. :) You have a lot of good ideas for setting and story tie-ins that you could add to...
  3. R

    Post-game to collaboratively design a new monster: Morrusant

    Thanks for your feedback. Your input has made a great impact on this creature creation! 1. Do you think a CR 17 queen is too tough to hang out with CR 7 scouts? Imagine an adventure into a morrusant hive. (I know I am thinking about writing one!) If the players are fighting lots of scouts, I...
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    class idea: "Nature's Conduit," a Constitution-based divine magic user

    I like your idea to use Wis for bonus spells and Con for DCs. Will your elemental cleric be able to cast spontaneously optionally? I could imagine preparing some spells, but being able to optionally cast spontaneously an unprepared spell using Con and/or taking some penalty?
  5. R

    Cannon Travel! (Really!)

    very original idea! I like it, but I would consider reworking the landing. Without Feather Fall, how do you explain why travelers strike the ground at full force, but take no damage? And if travelers take no damage, then why are people reluctant to travel via cannon? Maybe make the travelers...
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    Post-game to collaboratively design a new monster: Morrusant

    I updated the stat blocks for the increased medium and huge sizes (as per the SRD: http://www.d20srd.org/srd/improvingMonsters.htm#sizeIncreases). Do the scout and queen seem TOO powerful now? I also gave the queen a "telepathic daze" special attack. Based on the Daze Monster spell, it only...
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    Post-game to collaboratively design a new monster: Morrusant

    Eloi, I distilled your notes into separate stat blocks (in post #1) and use standard stat block terminology were possible, though there is more number crunching to be done. I'm not sure how best to give the stat blocks for every HD advancement. I've been using d20srd.org's stat blocks for...
  8. R

    Post-game to collaboratively design a new monster: Morrusant

    How does Regeneration rate work? Does a Regeneration rate of 2 mean that the morrusant heals itself of 2 HP of nonlethal damage per round? The SRD is a little unclear: http://www.d20srd.org/srd/naturalSpecialAbilities.htm#regeneration
  9. R

    Post-game to collaboratively design a new monster: Morrusant

    I'm imagining this scorpion-like critter lives in a warm desert environment. Environment: Warm desert
  10. R

    Post-game to collaboratively design a new monster: Morrusant

    I think I prefer Improved Initiative. It's simpler than Quickness and Quickness seems like an overly big jump in killing power. Since the morrusant is slow and heavy, I don't think Quickness would apply. Since the morrusant has tremorsense, Improved Initiative sounds appropriate because he's...
  11. R

    Post-game to collaboratively design a new monster: Morrusant

    I don't think a Good person would try to domesticate and augment a big, unwieldy ugly creature. Small-ish ugly creatures might be cute enough to domesticate. So let's make the morrusant a small Small creature: 2 ft., the shortest height in the typical Small creature height range (2 ft. - 4 ft.)...
  12. R

    Post-game to collaboratively design a new monster: Morrusant

    Chaotic Good vermin? interesting, though all the vermin listed in d20srd.org's Monster Filter (http://d20srd.org/filters/monster.php) are True Neutral.
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    Post-game to collaboratively design a new monster: Morrusant

    Sorry, Macbrea, but I think Eloi has a good point about the Lychanthrope. But how about we simplify the name even further from "Morrus Ant" to "morrusant", a unique one-word name? :) Plus, morrusant is a brand new word! Google reports 0 hits for "morrusant", so soon this very forum may be the #1...
  14. R

    Post-game to collaboratively design a new monster: Morrusant

    If this vermin is small, stable, and slow, let's make him the heaviest weight in the typical Small creature weight range (8 lb. - 60 lb.): Weight: 60 lb.
  15. R

    Post-game to collaboratively design a new monster: Morrusant

    This guy might be getting a bit too bad-ass. Even though he's dexterous with his claws and stinger, let's slow him down a bit: Speed: 20 ft. (4 squares)
  16. R

    Post-game to collaboratively design a new monster: Morrusant

    With so many legs and the Stability Special Quality, he must be pretty dexterous, so he has Dex 16.
  17. R

    Post-game to collaboratively design a new monster: Morrusant

    If this critter can rend, that implies it has two or more claw attacks and a decent strength (for a Small creature). If it was a weakling, why would it bother rending? So I will add 4 claws, giving it a good chance at a success rend on a full attack! :) Attack: Claw melee (d4 + Str mod) (or a...
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    Post-game to collaboratively design a new monster: Morrusant

    Inspired by Spoony Bard's post-game to create a character (the bald halfling barbarian/lawyer!), I thought it would be fun to collaboratively create a new monster. Each poster can define one attribute (and change dependent attributes that are affected by the new attribute's value, such as...
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    class idea: "Nature's Conduit," a Constitution-based divine magic user

    clever! I like that idea a lot. You (or your character) would have to be a masochist to play a class like that. ;) Spellcasting would literally drain your character's life force. That's an interesting idea for a new spell: imagine a Cure Wounds-like spell that just transferred some of the...
  20. R

    The Current State of "Simple d20"?

    I agree with Wraith Form: you should consider the D&D "Basic Game," the 3.5E version, not the old-school pre-AD&D version! :) The 3.5E Basic Game is streamlined but integrates pretty well into full 3.5E rules because it is a subset, not a variation, of the full 3.5E rules.
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