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    Unearthed Arcana Unearthed Arcana: Feats for Races

    I don't mind the Lucky feat or Portent at all. They're strictly in the meta, the character isn't aware of what's happening at all, which is fine for me. If either required a reaction, then that would tie what's happening mechanically to what's happening in the game world and it would be a...
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    Unearthed Arcana Unearthed Arcana: Feats for Races

    Oh, I already know what I'd do. Take out the reaction and the sight requirement, make it once per round. It's not as powerful as most people seem to think so I doubt making it into a completely passive effect will make it too powerful. I just don't want people to think that I'm saying that's...
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    Unearthed Arcana Unearthed Arcana: Feats for Races

    That still seems more in line with increased reflexes than just being really lucky, to me. There's only one that matters: magic. I don't like the idea of halflings being inherently magical. But clearly I'm out of line and my standards are unreasonably high. I'm going to go away and rethink...
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    Unearthed Arcana Unearthed Arcana: Feats for Races

    Because it is? The fact this takes enough effort to be considered a reaction is slapstick. It's cutesy. It's taking halflings a step closer to Kender. Luck doesn't come from you (unless you're magic), it happens *to* you, which is why your real life examples don't really apply to the metaphor...
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    Unearthed Arcana Unearthed Arcana: Feats for Races

    The problem is that it takes a reaction. It breaks my suspension of disbelief. "Accidentally" reacting in a seemingly innocuous manner that still manages to change the outcome of an event is cartoonish no matter how you try to dress it up. It's Kender-levels of cutesy.
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    Unearthed Arcana Unearthed Arcana: Feats for Races

    I used to think that, too, but it's not so cut and dry. Yeah, you can have mechanics that are completely abstract and can be used underneath any skin and build a game on top of that, but if they're done well, the mechanics should be evocative of the metaphor. It's why so many people want a...
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    Unearthed Arcana Unearthed Arcana: Feats for Races

    Not really. It's one thing to just reroll 1s automatically, because that never has to be addressed in the narration. It's totally another to have to will your luck into effect, either consciously or subconsciously. No there isn't. They're testing the idea. Because it's stupid and the only...
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    Unearthed Arcana Unearthed Arcana: Feats for Races

    Setting aside that your examples are contrived and slightly ridiculous, there are no reactions in the game that are incidental, meaning not a decision that the character makes. But more importantly, you're never going to convince me the feat isn't a thematic mess. It's a fool's errand because...
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    Unearthed Arcana Unearthed Arcana: Feats for Races

    And you have to do it on purpose, both mechanically and metaphorically, because of the nature of reactions. That's not luck, that's manipulation. What you're describing is more like a limited precognition feature for Mystic than just having an abundance of dumb luck.
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    Unearthed Arcana Unearthed Arcana: Feats for Races

    I just don't see what luck has to do with reaction time and critical decision making skills.
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    Unearthed Arcana Unearthed Arcana: Feats for Races

    I remember seeing one of your posts on the subject and I think it bothers me way less than you, but this particular case is extremely egregious.
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    Unearthed Arcana Unearthed Arcana: Feats for Races

    I don't think that scene matches the mechanic at all. I'm totally alright being the weird one, though.
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    Unearthed Arcana Unearthed Arcana: Feats for Races

    That's not Bountiful Luck, that's Bountiful Reactions or Split-second Assistance. And that'd be fine if that was the concept they end up going for, but currently the concept is someone who has just so much good luck that it spreads to those around them.
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    Unearthed Arcana Unearthed Arcana: Feats for Races

    I really, really don't like Bountiful Luck. Not even because of its power level. But it's just kind of a :):):):):):) mechanic, imo. The Halfling uses their reaction to allow someone to reroll a bad roll. What exactly is the metaphor, here? It can't be that the halfling's luck is rubbing...
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    D&D 5E Playing with only feats for ASI's and no racial ability bonuses.

    Exactly​ my point. Mountain Dwarves are fluffed as having a strongly martial society, making excellent fighters, barbarians, etc. That's why they have the armor proficiency (all mountain dwarves have knowledge with arms and armor) and the ASIs they do (because the armor proficiencies are...
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    D&D 5E Playing with only feats for ASI's and no racial ability bonuses.

    It kind of makes mountain dwarfs completely useless for the classes they're supposed to favor, makes Variant humans even more powerful, and makes stock humans completely pointless, so if you decide to use this system you should probably rewrite all three of those races. Would you change the...
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    D&D 5E My dwarf fighter is always last into combat?

    Different approach- the mountain moves for no one. Be patient like the mountain.
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    D&D 5E Should the game have extensive weapon lists?

    I answered that I want an extensive list, but really I just want a list that has some noticeable, mechanical distinction between a battle axe and a longsword. I'd settle for feats. Either that or go all the way to fluff-only weapons. The current path is just too middling for my taste.
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    D&D 5E No Monsters Immune to Stun?

    Aren't there a few others that are immune to incapacitated? Since that's the main component of stunned, you might want to look into it.
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    D&D 5E Invsibility vs Cloak of Elvenkind

    There don't seem to be any rules for that in the book. At least, those terms don't appear in the index. It seems to me that any attempt to avoid detection would be under the umbrella of "hiding." Otherwise, why even make it so invisibility grants you the ability to hide when you otherwise...
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