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    SRD Spells Database 3.5

    Are you only creating queries or are you creating queries based on a form. Here are some things that can be helpful and some of the reasons why. 1. Breakdown by components (to determine which metamagic feats are needed or what can be cast while grappled) 2. Saving Throw (Find Fort save spells...
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    [KoK] Free modules! (with shipping)

    Wow, you guys are moving from my backyard to my yard. I've lived in Waukegan or surrounding cities almost my whole life. Do you guys have visiting hours for the local fans?
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    D&D Miniatures: Blackguard stats

    There would still be 2 missing points however, since he has a 14 Chr and the 12 Diplomacy would only require 10 skill points.
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    [3.5] SRD Spell & Monster Data in MySQL and pseudo-XML format

    Access shouldn't be a problem just make it a memo field instead of a text field when importing.
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    [3.5] SRD Spell & Monster Data in MySQL and pseudo-XML format

    I just double checked and yes the stirge is correct in the sql file. I could have sworn I checked it but it was late and I guess my eyes were not up to snuff. So that means 0% parsing errors and a few SRD errors. For me one Access error (tried inserting a text field into an integer field).
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    So what did you think of 3.5 overall?

    I think the R&D folks did a great job. There are a few things I don't like (weapon sizes, sleep became a full round spell) bu to each his own. Now the Editing folks are a bunch of &&%%^^$#@@@###@#@@#%^&%$. Even if the books were rushed out and they didn't have the time to edit properly, most of...
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    [3.5] SRD Spell & Monster Data in MySQL and pseudo-XML format

    I found a couple errors with the data not necessarily the parsing. I found an error with the Xorn, Wyvern Zombie, and Gray Render Zombie entries. The base attack and grapple entries are missing for the xorns and the Space/Reach entries are missing for the 2 zombies. But this is not your fault...
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    D&D 3E/3.5 [3.5] Variant Rule Death from Massive Damage Fort DC?

    In the PHB pg. 145 it states it is DC 15. It also makes no mention of it being a variant rule. Pg. 27 of the DMG has a variant rule for size. The size of the creature determines how much damage is needed to force the dc 15 check. There is no change between the rule and the variant between 3.0...
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    What dragon are you?

    I'm only the 2nd Heliotropic. It is a fairly accurate description of me. :) Hey, I took the http://dragonhame.com online Inner Dragon quiz and found out I am a Heliotropic Dragon on the inside. In the war between good and evil, a Heliotropic Dragon tends to walk the fine line of...
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    Take credit for my work! Take tab-delim data and make a utility!

    I'm not sure if the data I used was from your spreadsheet or not but I do have an Access 2000 database that I took from an excel spreadsheet. It is pretty generic but it is servicable. If you have Access 2000 and want it let me know.
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    Please rate Dual Strike

    I gave it an average. At first look I thought it was of too limited use. But in a recent campaign my Rogue took it along with the parties Monk. Combat reflexes as a requirement was no problem since it was a useful feat for both of us. With his incedible movement and mobility we were flanking...
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    More Deepwood Sniper goodness...

    Thank you :D Posting from home cuz I'm sick darnit.
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    Odd Subdual Question (my players stay out)

    Just give all the guards Expertise and Improved Disarm. You have 2 guards per pc so use them effectively. Have the first guard disarm the character and the second guard readies - "If pc draws weapon I disarm him". Then next round first guard subdues second guard continues ready until all pcs are...
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    More Deepwood Sniper goodness...

    While it states the miss chance is reduced, it never states the "and must guess targets location" is negated nor does it state that you change concealment degree (it stays at full concealment not 9/10 or less). So, reducing concealment miss chance below 50% still requires you to guess the...
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    Is disarm useless?

    Re: First level By 2nd level take hold the line, combat reflexes, and improved disarm. They charge, you disarm with your AoO. Your turn. Ready an action to disarm if they attack. If they draw another weapon (does not provoke AoO) you disarm again. If they pick up their weapon, you attack...
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