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    D&D 5E Taking Inherent Bonuses to the Next Level

    I am working on a system overhaul where I do the exact same thing. First I fixed the feat tax. Then removed dependance on magical items, as I didn't like how magical weapons are a requirement for an adventurer (just like in 3.x). It wasn't a big leap to also remove bonuses to ability scores (and...
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    Balancing (Save Ends) with UENT

    I don't think there is. I haven't kept up with all the errata, so there might be something there. Would you be okay with PCs teleporting your solo over a cliff? (somewhat of a corner case, and perhaps your own fault you put a cliff there, but still). I believe I read about RBA's somewhere, but I...
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    Ganders - What's the difference?

    I always thought it was overpowered in 1st Birdition that African Swallows had the ability to carry coconuts. I much prefer the newer bird edition where African Swallows have been significantly nerfed, but I thought they migrated too far from the original concept with the additional changes in...
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    Balancing (Save Ends) with UENT

    You could add a clause saying you can only ever shift up to your speed. I don't know if this will mess with any monster powers though, so it might be better to leave it. Simpler rules over realistic ones. (and shifting x squares would often require some sort of power, so negating the slowed...
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    Interesting encounters in a City siege situation

    You can also put the creativity in the hands of the players. Ask them to put their positions and draw out the battlemap (in your case, a street or similar) with obstacles and other terrain. Then sprinkle with monsters (zombies crawling out from under boxes or bursting up from the ground). Done...
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    Balancing (Save Ends) with UENT

    Ah, I am not sure if I specified, but the second part of my post was for C4. If the only house rule is that save ends are rolled on the inflictors turn, I was wondering if it is enough to make save ends better at the later levels when bonus saves are easier to come by. I do have two more...
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    Balancing (Save Ends) with UENT

    eamon, I am intrigued... and a little confused. Let me set up an example to see if I understand your system correctly. UENT: Player A hits Monster Z with a UENT daze. Player B then takes his turn. He also hits Monster Z with a UENT daze. Now the daze lasts till the end of Player B's turn...
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    Balancing (Save Ends) with UENT

    This is very true and I have given it some thought. As I mentioned in my earlier post, it basically boils down to whether save ends or UENT is balanced with the rest of the game. Once that has been determined, we can change the other. I see some issues however: - Rolling saves at the end of the...
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    Balancing (Save Ends) with UENT

    I myself have given this issue some thought recently. There are two approaches to this issue: Assuming save ends is balanced with the rest of the game and changing UENT, or vice versa. I haven't given the following suggestion much though (and I would assume it has come up before), so feel free...
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    Brainstorming Daze

    I was thinking of using the level as well, instead of the healing surge value, but it is too cheap at the lower levels. So even if it adds some more calculations, I would suggest to change it to somewhere around level + 5.
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    Ways to Fix the Feat System in the Future

    You may have shot yourself in the foot by posting examples. Anyhow, I like your idea of untyped bonuses doesn't stack - I would probably change it to "all bonuses must have a type" in an attempt to prevent the creep of power. (It is the same thing really, I just don't like to have untyped be a...
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    Brainstorming Daze

    I had an idea about how to change stun as I was reading this thread (but before all the suggestions were posted), so I made a new thread about it: http://www.enworld.org/forum/4e-fan-creations-house-rules/305515-nerfing-stun.html A lot of good suggestions in this thread as well!
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    Nerfing stun

    Being stunned is no fun, no matter which side of the table you are on. I was thinking of changing stun to the following: - If the stun condition is applied to a dazed creature, they are stunned per the normal stun rules, otherwise the creature is dazed. What are the implications of such a...
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    DM Encounter Helper - updated to v0.7

    Your link was broken for me. This should work: The Initiator
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    Post-apocalypse system

    Loads of suggestions, wow! I'll have to go through the lists and look at everything. I looked through some of "All Flesh Must Be Eaten" yesterday and realized that combat mechanics aren't a big deal actually. I'm not sure if I gave that impression, but the survival part would be more focused...
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    Post-apocalypse system

    The system doesn't necessarily have to be developed with apocalyptic campaigns in mind, but any suggestion is good, so thanks! :) Anyone else wanna weigh in?
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    Ongoing aura's and saving throws

    Without having looked at it, I would guess from your description that players in the aura are affected, but if they move out of the aura, the effect persists until they make a save?
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    Post-apocalypse system

    I have offered my players to start a new post-apocalypse campaign, but I am not certain which system to use. I was hoping ENWorld might be able to aid me? This is my second apocalypse game, I've run one before using the d20 Modern rules together with the d20 Apocalypse book, but we never used...
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    Book of Distant Stars - a monster manual by Mesh Hong

    I can just echo the "I would be interested in this" that Rechan said. They all sound good, and I don't really want to influence you to do something you might not find as fun or interesting. Having said that though, I think a lot of people a thirsting for terrain and hazards. I don't know if...
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    Book of Distant Stars - a monster manual by Mesh Hong

    That was fast! :confused: Looks nice as always Mesh Hong. Are you planning to continue your success? And if so, what will be the next theme?
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