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    D&D 5E Level 20 How?

    In 4E I made it up to maybe 15th level; I DM'd one level 9 5E game where 4/5 PCs had at-will flight and ACs in the low-to-mid 20s, so most monsters were useless. I found telling stories to be pretty frustrating. As for high-level monsters, it's pretty clear you want to design some negation...
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    Unearthed Arcana Unearthed Arcana: Druid Circles And Wild Shape

    Druids (unlike monks and rogues) have practically nothing to use their bonus action on; this would be equivalent to having it always available.
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    D&D 5E Should short rest be an hour long?

    I'm running Curse of Strahd and the 1h short rest has been a problem, not because of power recharging but because of self-healing. We've had on-again off-again healers, and as a result, my party gets into a lot of situations where they know if they don't rest they will die in the next room, but...
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    D&D 5E Intoducing mighty composite longbow back into 5E

    I understand this, and it's why I designed it the way I did. The idea is that you can kill a man with a longbow from 600ft away with a long, arching shot, but olympic archers with way fancier bow technology only compete at 70M; to me that implies there's a much shorter distance beyond which...
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    D&D 5E Intoducing mighty composite longbow back into 5E

    I totally agree with this premise, although I don't think the implementation is perfect. I don't want to overpunish players that want to play Legolas-type characters. Instead, I'd want to encourage them to play like Legolas does: up close and personal. For example, only add dex to damage when...
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    D&D 5E Intoducing mighty composite longbow back into 5E

    I left out the crit part for brevity; the str bonus is doubled on crits, allowing crits to scale the same way damage dice do. I updated the original post to include that.
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    D&D 5E Intoducing mighty composite longbow back into 5E

    I was just messing around with this mechanic, and my solution was this: Longbow: 1d4 + str modifier + dex modifier damage; on a crit, add double your strength modifier instead. I feel like this adequately represents what draw power gives you: a weaker PC would be able to use the bow, but not...
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    Unearthed Arcana Unearthed Arcana: Druid Circles And Wild Shape

    I'm not a fan of any of these, really. Circle of Dreams: The feywild one is the most neat; it also feels like it's heavily influenced by WoW's Emerald Dream. The level 6 feature seems incredibly weak and narrative-breaking, but the level 14 one seems super fun. I'm not sure it addresses the...
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    D&D 5E Next up is Fighter, what do you want from UA?

    Some things I want: * A fighter that's rewarded for Charisma and/or Intelligence * A fighter that emphasizes the difference between weapon types
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    D&D 5E MPMB's D&D 5e Character Tools

    morepurplemorebetter Regarding the last bug with tiefling -- I don't know if you're interested, but when I was trying my hand at coding up some of the Volo's races, I wired up a set-up that uses webpack and babel to compile the code from modules. It could also allow you to write unit tests and...
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    D&D 5E Way of the Four Elements in actual play?

    The problem is that fury of blows and stunning strike are such good as a uses of ki that most of the four elemental disciplines don't match them in power.
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    D&D 5E VGTM races with a Natural Unarmed attack

    Note: "it worked like this in 3rd edition" is not a valid justification for anything in 5th edition. Editions do not rely on each other and often evolve concepts and conflict with each other. Also, if you watch a lot of action movies it's a pretty common tactic for characters to use kicks...
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    D&D 5E Longswords

    Part of the balancing of feats is that they're generally not available before level 4. Just looking through the DM Basic rules, there's a bunch of monsters above CR 0 that do 4 or less damage per attack: Acolyte, Bandit (in melee), Blink Dog, Blood Hawk, Boar, Camel, Cockatrice, Cultist...
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    D&D 5E CHALLENGE: Change one thing about 5e

    I think the problem with bounded accuracy is that it's not actually bounded. Monster ACs range from 9 to 25 and PCs can easily push 20+ halfway through their career. IMO they should be actually bounded, with AC caps at 20 and attack bonus caps around +7. Stop the AC/Attack bonus arms race.
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    D&D 5E VGTM races with a Natural Unarmed attack

    I repeat my question: what rules text is this based on?
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    D&D 5E Classes Rated By Tier

    I could see conjure animals being good in some circumstances, but it's highly dependent on your DM being gracious. There's nothing preventing the DM from ruling 8 CR 1/4 or lower creatures are all CR zero because the spell is annoying, and like Zardnaar said, they're also vulnerable to AoE and...
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    D&D 5E Classes Rated By Tier

    I think Wizards screwed up giving clerics heavy armor, personally. I think heavy armor makes them too complete. Cleric doesn't really have downsides, other than perhaps lacking extra attack. Also, some of their low-level spells are insane: bless, spiritual weapon, spirit guardians​ are all...
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    D&D 5E UA Druid Speculation/Wishlists

    I saw that article completely differently. I feel like it was about them being less afraid of overcomplicating, not of balance. One could argue there was a greater attempt to balance, given the very limited set of allowed companions. My guess is that when they designed the BM ranger, they didn't...
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    D&D 5E Sword Coast Legends: After the fall.

    While it wasn't a AAA title, the flash-based D&D Facebook game was a pretty decent adaptation of 4E rules, and was pretty fun despite falling into the free-to-play/pay-to-win trap that a lot of games of that time did.
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    D&D 5E Sword Coast Legends: After the fall.

    Building a video game (well, building anything really) is a long, hard complex process that requires a lot of passion, experience and money. If your attitude is in terms of "brand-holder and the extraneous crap" (worst Harry Potter spinoff title ever, btw), then you're going to lack the...
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