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  1. grimmgoose

    Jurassic Park RPG?

    Yes! It's basically doing what the Film Reroll crew does (they're great). The basic idea is that the GM creates the character sheets and hands them out. Then, because players are players, the 'movie' completely changes (often in unhinged ways). I've rerolled a couple of films with various...
  2. grimmgoose

    Jurassic Park RPG?

    I'm literally running a "reroll" of Jurassic Park using Genesys, and it's been fun so far! We're only one session in, but the players are liking the dice mechanics (and the setting is just so good).
  3. grimmgoose

    How likely are you to use D&D for your next game?

    I have two groups, and both are specifically playing high-level 5E (they are both level 16). I'm very confident that we won't be playing 5E for our specific next game. Mainly because I've had my fill (it's overflowing) for probably the next 3 years 😂 I like to switch genres and settings...
  4. grimmgoose

    D&D General You're In Charge of D&D -- 2025 Edition

    My main goal would be to treat the next five years as a celebration of 5E, and looking at 2030 to be the launch of 6th Edition. In this "maintenance" phase, I would focus on: DM tools (improved Chases, Mass Battles, monster building mechanics, Skill challenges); anything that we can throw...
  5. grimmgoose

    D&D (2024) Why No Monster Creation Rules in D&D 2024?

    It could also be that D&DBeyond's monster creation system is terrible and unintuitive, and it's easier to create a monster on pen-and-paper, so DM's just don't use it. If you click on "Create a Monster", you are greeted with 35 boxes to fill out. Sure, I could spend 45 minutes making a monster...
  6. grimmgoose

    D&D (2024) Why No Monster Creation Rules in D&D 2024?

    WOTC doesn’t make the game for DMs. DM tools are an afterthought (if it gets thought of, at all).
  7. grimmgoose

    For those who have embraced new systems/games, what was the deciding factor?

    For my group, it was multiple things: dissatisfaction with 5E (I'm one of those weirdos that loved 4E) I wanted to play in settings that weren't fantasy I wanted systems that gave more support the GM It was an easy transition for my groups. We still play 5E, but it's just another system on...
  8. grimmgoose

    What are the primary reasons your players reject other systems/settings/games?

    I’m not sure if this is what you’re asking, but I’m blessed enough to have two groups that love learning new systems. That being said, when we do reject a new system, it’s usually because it doesn’t fit our vibe (which is pretty “beers and pretzels”). We’ve put two systems on our “no” list...
  9. grimmgoose

    D&D (2024) Wizards have a problem with Spellcasting stat blocks

    A monster doesn't need 20+ spells. It just doesn't. It'll cast three spells, maybe, before the barbarian kills it. The DM has enough nonsense to worry about. Simplifying spellcasting monsters is a good thing.
  10. grimmgoose

    D&D General This and official D&D novels colored what D&D is for me.

    Whenever I introduce friends to D&D, I tell them: "do not expect Lord of the Rings. Expect World of Warcraft." It helps get them in the right frame of mind.
  11. grimmgoose

    D&D (2024) Wizards have a problem with Spellcasting stat blocks

    Literally the first monster in the 2014 monster manual has an ability that PCs can't obtain (Dive Attack).
  12. grimmgoose

    D&D (2024) Wizards have a problem with Spellcasting stat blocks

    Totally agreed, it sucks. That being said, I've solved most of it by using ChatGPT/Obsidian. I've got a thread with ChatGPT where I setup a custom statblock (one that works for me), and when I want to add a new monster, I'll either take a screenshot of the statblock (or just copy/paste) and...
  13. grimmgoose

    D&D (2024) Have You Pre-Ordered The 2024 MM?

    Of all the 2024 products (and I've been very harsh on most of them) I'm looking forward to the MM the most. I've been pretty bullish about the monster-paradigm shift post-multiverse. That being said, while I'm not surprised about the lack of monster-building rules, it's definitely put a damper...
  14. grimmgoose

    D&D (2024) How Important Is The Lore

    Ha! Some games make it significantly harder than just snapping your fingers. Like, Legend of the Five Rings is pretty intrinsically tied to its setting. Could you use it to play a game in feudal Japan? Sure, but you'll spend so much time ripping out Rokugan that you might as well just play...
  15. grimmgoose

    D&D (2024) How Important Is The Lore

    Generally speaking (and I say this for every TTRPG I buy), but I do not care about your lore. Best case, I'll steal 15% of it. Worst case, it'll actively prevent me from building a campaign, and then I just won't use it. Part of the fun for me as a GM is world building, so I'll just create my...
  16. grimmgoose

    D&D (2024) Its till just me or is the 2024 MM heavily infused by more 4e influences?

    That's great if true (I haven't seen too much of the MM 2024 press, yet). 4E monster design, for me, is leagues better than 5E's. (though to be fair, it's gotten better over the past few years) I used to waste time at work designing monsters back in the 4E days. With 5E, monster design might...
  17. grimmgoose

    D&D (2024) D&D Monster Manual (2025)

    The main difference, as I see it, is that the optional rules in the 2014 version had several points of DM interaction. Changing the amount of Rests is directly tied to how a DM runs the game; Flanking (regardless of how well it was implemented) has a direct influence on how a DM will run...
  18. grimmgoose

    D&D (2024) D&D Monster Manual (2025)

    I mean, that could be said about a lot of things. 5E still doesn't have a functioning Mass Battle system. My main gripe: it's not a DM-facing system, so don't put in the DMG. If the reasoning is, "well, it's here because it's not anywhere else!" is a pretty bad reason. Put DM things in the DMG.
  19. grimmgoose

    When to set a "historical" supers game? (read OP before answering poll)

    I voted for Mythic, but I was part of a semi-Supers game set in the American Revolution, which was also pretty fun. (I say 'semi' because the Powers were unlocked over time, and generally only scaled to street-level)
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