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    Should races have mechanical effects?

    There are several ways to look at this question. 1> Strictly Heart -- Yes, an elf, a minotaur, and a halfling are different creatures and should act, look, and smell different. Mechanically, there should be differences between them. This is where I have no trouble with 4e giving Minotaurs a...
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    Should races have mechanical effects?

    Races do have an impact in Old Republic. You can only be certain combinations of class and race.
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    Conditions and the Solo Monster

    I like the idea of large size solos and larger to have multiple body areas. An effect that dazes could then be listed as dazing one area on the Solo. This could stop a number of eyes on a Beholder or the wings or tail on a dragon. This would still leave the rest of the Solo Monster functional...
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    Let's Forget the Forgotten Realms

    Rule Number 1 of Settings > Never cut the authors off at the knees. There are several authors writing stories that generate a good revenue stream for WotC. Simply telling them that there is no more need for their services will not help the bottom line and it is the authors that are often the...
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    Conditions and the Solo Monster

    One of the things that comes up in 4e and to a lesser extent in other editions is the effect of certain effects or conditions on a single target or Solo monster. A hold monster spell that gets through on a group of monsters only stops a single monster from attacking. The same spell on a single...
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    D&D 5E Multi-class support in 5E

    The one thing that was really good in 4e were the Paragon Paths. They were some of the most flavourful additions to the game. The new classes of the Players Guide 2 (Avenger, Shaman, Invoker, and Warden) were good for adding new flavour to the game. I preferred the fluff much more then most...
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    Attacks of Opportunity

    Roleplaying Tips . com Taught me to like AoO as a GM to help speed up combat. I used to play 'tactially' smart with my monsters and troops but I learned from the discussion on speeding up combat how having aggressive monsters speeds up combat. This means don't think like a min/max GM but...
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    What is the typical party size in practice?

    I game PF regularly with 8 or 9 players and as many as 11 plus a GM. It takes some doing even if the group is at 8 to keep them going on target and sharing the spot light. Still, it is good as the more experienced players help the newer players or the players who only want to roll a d20 and...
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    Feats

    Here is an idea to improve Feats and keep them interesting in 5e instead stepping on the toes of things like skills, powers, class features, and magical items. I think it would be good to borrow from FATE systems that Feats are changed into a +2 situational benefit that players design as part...
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    Class Design: What form should it take

    Having each level of a talent tree be a level of spells would certainly work. I think that to satisfy the Vancian and Non-Vancian crowds they will need to at each level of spells provide a Daily, Encounter, and possibly At-Will choice. I think that WotC could have saved them some grief in the...
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    D&D 5E Multi-class support in 5E

    I was just thinking on this and I had a different idea. What if you treated races, classes, and themes all like layers that you could apply on top of each other. I got the idea by looking at the article on the new Elemental Chaos and thinking of how things like Stormlord adds a group of...
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    Feats

    In PF and 3.5e I used feats but I had more problems with them in 4e. Even in PF or 3.5e they get to be a bit much at higher level. 1> One problem is that they cover the same territory as skills, powers, utility powers, spells, magical items, class features, and class bonuses. You usually end...
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    In Defense Of: +X items

    3e was not destroyed by magic item 'shopping'. The high end game balance was affected by the multiple access to layering bonuses. Magic weapons had a bonus, buffs to attributes had a bonus, polymorph or wild shape changes had a bonus, divine bonus, luck bonus, feat bonus, epic bonus, and more...
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    Hit Points

    I find this odd as an argument as the last twenty years of video RPGs do not have much to say on this issue and have no troubles in going from an initial value of 100 hp at level 1 to something that is usually measured in thousands of hit points by the end levels of the games. One of the most...
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    Difficulty Dial?

    Personally, I would rather replace the iconic level system with a group of four or five complexity levels. The trouble with a 'level' system is that eventually a player starts to 'grow' beyond certain challenges. Orcs and goblins tend to be replaced by trolls and drow in a DnD level system...
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    Hit Points

    I find that Hit Points are one of the great 'dials' of the game and I don't think designers give them enough consideration. 1> By changing the ratio of hit points to damage a designer or DM can change the length of combats. I use this ratio on my monsters to control roughly how many rounds of...
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    In Defense Of: +X items

    A couple of points on +X things. 1> The reason that a +1 sword was valuable in 2e and earlier was the same reason that a Silver sword was valuable in 2e and earlier. The value was not in the modifier to hit a target (nice to have but not the real value). The value was in some creatures needed...
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    D&D 5E Can 5E bring the wonder and mystery back to Magic Items?

    The first step in returning the 'wonder' of magical items to the game is to attack the mechanics that makes magic items a requirement of play. This means slaying the + monster. You need to remove the +x from magical items and feats and any other place designers will try to resurrect this demon...
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    Alignment Issues!

    Sorry if the following is long but plenty to discuss here. Break into smaller posts if you like or keep as a whole if you want to respond. Thank-you. I hope if you don't mind that I will use '...' to condense some of your quotes so I'm not filling up board space. Personally, I am happy with...
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    Alignment Issues!

    Personally, I'd rather they borrowed from games like Burning Wheel and Mouse Guard and went with a system of Goals and Beliefs. Alignments are a poor representation of this idea of what a person believes in and does not provide much real traction for story at a game table. If you instead focus...
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