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    D&D (2024) Can A Spell Caster Out Damage a Martial Consistently?

    I have 5e in mind, haven't played 5.5 yet. It is the same edition basically, just a little bit modified and moderately more complex (weapon properties slowing battles down). Probably it goes up to 3 in 5.5 because of Prayer of Healing. I really can't understand why you are asking for a 'rule'...
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    D&D (2024) Can A Spell Caster Out Damage a Martial Consistently?

    Maybe 1.9 then, situations where you can't short rest rarely come up. And I think the game itself was designed around two short rests. Maybe just one in heavy horror campaigns with minimal heroic elements. I didn't count days where no more than 1 short rest is needed, obviously. Or even none.
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    D&D (2024) Can A Spell Caster Out Damage a Martial Consistently?

    I have yet to encounter a DM allowing more than 2 short rests per long rest, myself included. If you take that into account, the warlock is still weaker than the other two in 'fireballizing' his enemies... Yeah, if you have unlimited short rests warlock is second best, after battle master in...
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    D&D (2024) Can A Spell Caster Out Damage a Martial Consistently?

    Fireball vanilla is nowhere as spectacular as many inexperienced players think. Overall, it is a weak yet playable spell, in accordance with the ousting of blasting strategies in 5e. If fireball was to become average in power it should do 10d6 damage at least and there should also be some...
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    D&D (2024) Can A Spell Caster Out Damage a Martial Consistently?

    This is absolutely correct. That's exactly how I run my campaigns.
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    D&D 5E Drawbacks to Increasing Monster AC Across the Board?

    Monsters in 5e already have lots of hps. This is the simplest solution but also the worst one.
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    D&D (2024) Fireball is a C Tier Spell

    In my campaigns I have buffed the base damage of Fireball to 10d6 and have given options for specialization in blasting (better Elemental Adept, etc) to increase it even more. It works well this way, no longer an overrated spell but actually an objectively good one.
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    D&D 5E Make SPELLS Balanced

    Here are the adjustments I have made in my campaigns in order to bring blasting on par with other builds: Snilloc's Snowball Swarm - 4d8 Fireball - 10d6 Lightning Bolt - 10d6 Erupting Earth - 4d12 Melf's Minute Meteors - 2 more meteors Storm Sphere - 3d6 bludgeoning + 5d6 lightning Vitriolic...
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    D&D 5E Drawbacks to Increasing Monster AC Across the Board?

    I agree with the OP that ACs in 5e are too low for the most part and as a DM I have been boosting AC in many cases to increase challenge. Boosting AC also gives more value to defensive builds that don't really make much sense in 5e vanilla. Having a more durable fighter because you know the...
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    D&D 5E House Rule to Make Upcasting More Attractive

    Spell damage scaling in 5e is crap. You get a big jump as you reach level 3 slots (which has always been the case in the various versions of D&D and then you get just a tiny jolt up for every level until you reach 9th where you jump again. That doesn't make any sense, so I reworked all relevant...
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    D&D 5E Damage Spell Scaling

    D&D, especially 5th edition, is highly customizable. I have found out that while the vanilla game is non-challenging and somewhat flat (compared to the previous editions, except 4th that can't be considered D&D), it is easy to fix these issues without that much effort. For the last few years I...
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    D&D 5E Damage Spell Scaling

    Yet the Evoker doesn't really do that much more damage than other wizards. That's why I have modified that arcane tradition.
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    D&D 5E Potent Cantrip replacement

    In my campaigns I replaced this really weak ability with Evocation Mastery (+1 damage per die on all evocation spells of 1st level or higher). Everyone is happy now and the improvement isn't too much that would create other types of problems (I have way more trouble with the overpowered sculpt...
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