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  1. M

    Critical Role Explorer's Guide to Wildemount Rockets to #1 In 'All Books' on Amazon

    I also had a really tough time getting into the second campaign. (I really enjoyed campaign 1.) It felt like they didn't know who the characters were yet, and the group just wasn't gelling together. It honestly took me until episode 26 or so to really get hooked on campaign 2.
  2. M

    Critical Role Explorer's Guide to Wildemount Rockets to #1 In 'All Books' on Amazon

    They play almost every week unless they're missing too many cast members to play. Sometimes they do one-shot that's aren't strictly part of either campaign. The first campaign (Tal'Dorei) started the characters at level 9 and went 118 episodes (including the epilogue episodes). The Wildemount...
  3. M

    Critical Role Explorer's Guide to Wildemount Rockets to #1 In 'All Books' on Amazon

    Consider that on Twitch, Critical Role has 425,000 followers. They average over 33,000 viewers per stream. And that's just the number of people that will subscribe and pay a monthly fee for the privilege of watching them play live on Thursday nights from 10pm - 2am Eastern. Then they release...
  4. M

    Critical Role Matt Mercer Speaks About The Wildemount Book

    Mercer has had a lot more public exposure on the internet than any of the old-school game designers ever had. His wife Marisha spent years being insulted on the internet by thousands of people for "not knowing how to play her druid right." He knows the internet is full of - frankly - naughty words...
  5. M

    D&D General Replacing 1d20 with 3d6 is nearly pointless

    Indeed. Not sure where this came from - the only place I've seen this argument is stat generation. 3d6 vs. 4d6 drop lowest vs. a straight d20 roll, etc. The other major difference in the two approaches I can see is the change in outcomes. With 3d6 you get a range of 3-18 distributed in a bell...
  6. M

    D&D 5E Low Level Teleportation

    Not exactly a teleport, but even at level 1 a Storm Sorcerer can use their bonus action anyt ime they cast a leveled spell to fly up to 10 feet without provoking opportunity attacks. Which, functionally, is about the same as a 10-foot teleport as a bonus action on every turn if they want to.
  7. M

    D&D 5E messy's 5e newbie questions thread

    They've errata-ed that spell, at least according to D&D Beyond. It now reads "centered on a point you can see within range directly above you." EDIT: Still, you won't be running into too many rooms meeting the 120-foot requirement anyway.
  8. M

    D&D 5E messy's 5e newbie questions thread

    I get confused about this spell too. Call Lightning actually says the cloud formed is 10 feet high, but has a 60-foot radius. So the room needs to be at least 10 feet high (more like 15 or 20 if you want to avoid arguments about the lightning strikes "a point you can see under the cloud"), but...
  9. M

    D&D 5E How far can you climb per action?

    Ah, here's your problem. Movement: 40' (halved to 20' for climbing) Action: Dash another 40' (halved to 20' for climbing) Bonus Action: Step of the Wind dash - another 40' (halved to 20' for climbing) So that's 60' climbing in one round. As mentioned earlier in the thread, though, I would not...
  10. M

    D&D General Major League D&D

    Oh, man. Corporate sponsors for an adventuring party. I just had some GREAT ideas for my Acq Inc campaign...
  11. M

    D&D 5E Quirky stuff to buy

    Matt Colville's book. It's pretty awesome.
  12. M

    D&D 5E Generating spellcasters

    Is there a way to justify adding magic resistance/immunity to the monsters? Or just using monsters that are resistant to a lot of magical effects (golems/constructs, things like Rakshasas that can't be affected by a spell unless it's 7th level or higher...)
  13. M

    D&D 5E New Stat Generation Method (From a Dream I Had)

    So your "array" would likely become 20 12 10 8 8 8, turning into maybe 20 14 11 8 8 8 (or put the odd score wherever) after racial modifiers. So you could run a stout halfling wizard with a 20 INT, 14 DEX (for the AC), 11 CON, and then fairly terrible STR, WIS, CHA. (Or put a 10 in WIS for...
  14. M

    D&D 5E Newbie Adventure Recommendation

    If you're experienced as a DM, then Acq Inc has a good adventure for levels 1-6. You just need to improvise, well, everything that goes on in-between the six major "chapters" of the story. You also need to be OK with a certain kind of humor in the game. :)
  15. M

    Videos of Groups with 10 minute 5th level (or above) Combat

    Heh. Some episodes of Critical Role are 5 hours long and it's just one battle. Granted they have like 8 players sometimes, but still...
  16. M

    D&D 5E what are your top three "$#%#@$ stop forgetting this rule" annoyances?

    I actually really like the DM Inspiration hack from the Angry GM. (Bardic Inspiration is fine as-is.) I'll see if I can summarize. 1. All players start with one inspiration, and can spend it for advantage on a d20 roll at any time. (attacks, saves, ability checks, whatever) 2. After you spend...
  17. M

    Pregnancy and newborns...

    This whole thread just strikes me as "things better off left out of a D&D game". 1. The pregnant female sorcerer character is being played by a guy? 2. The guy player is - you mentioned previously - the one single guy in your gaming group? 3. So the one single guy in the group is making the...
  18. M

    D&D 5E How did you lead Trollskull Manor or another bussines?

    Exactly. Now, for the group I'm running right now, it's EXACTLY their sense of humor (and mine) so it's a no-brainer. Next up, the new franchisees are getting sent to visit HR, where they will be thrown into a bizarre Portal-style testing facility. :)
  19. M

    How have you grown and/or changed as a GM over the years?

    I'm actually moving the other direction with my current group. Started off using a LOT of passive checks to keep the game moving, but the players actually said they felt like they were not involved enough, not getting to roll dice. So I went to a lot more perception / insight / history / arcana...
  20. M

    D&D 5E Spell Points variant rule & Warlock

    To a lesser extent, yes. But for them it's more of the reverse. It's the limited number of higher-level spells that affects those casters. (Like you said, after a certain point they can pretty much cast 1st-level spells all day anyway.) The spell-point variant in the DMG still says you only get...
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