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  1. SavageCole

    Roleplaying Fear Traps in Battle

    Interesting share. Thanks! In a game where violence was rare and more realistic , rather than stylized and glorified the way it is in D&D 5e, I would love to explore this. You read reports of the large number of trained soldiers who can’t overcome their aversion to killing despite...
  2. SavageCole

    D&D General Hexploration Design

    Gearing up for an exploration campaign right now, so very timely topic for me. The last real hexcrawl I played was Isle of Dread with my little brother 35 years ago. We’re doing classical premise of a party that finds themselves shipwrecked on a mysterious, tropical island. OK, they all...
  3. SavageCole

    The Triumph and Tragedy of "Free"

    Being "overly dramatic" is part of what makes your posts interesting and I enjoy seeing them here.
  4. SavageCole

    The Triumph and Tragedy of "Free"

    Mike, it becomes a question of motivation, doesn't it? If the designer is publishing for free, it's because they're more motivated by sharing a work, establishing a brand and value for future works, etc. "Tragedy" is a bit poetic, but I agree that there is material being published as PWYW/Free...
  5. SavageCole

    The Triumph and Tragedy of "Free"

    Where I value frree things is bonus content that publishers make available for proven games. A free adventure or supplement PDF can really help me build a game’s player base. Let’s be honest, there are a gazillion games out there, and I have more games that I love than time to run them. So...
  6. SavageCole

    Check Out This Conan Character Sheet (Pad)

    A sheet so pretty it may be worth going 2d20 — I kid, I kid. Gorgeous and practical design.
  7. SavageCole

    Help me choose a VTT

    My experience is similar to MNBlcokhead's and I am a big fan of The Foundry VTT, but it does not meet your requirement that players an use iPad/tablet to play. It's an incredible tool and gets better and cooler all the time.
  8. SavageCole

    Congratulations to the 2020 ENnies Winners!

    While I’d seen the title mentioned, seeing that this book netted an Ennie and seeing your comments and others, I went ahead and bought this book today. These awards are not the Nobel prize, but they DO mean something. I know people who look to these awards to guide them in navigating the...
  9. SavageCole

    Strange Aliens and Fantastic Planets Abound in M-SPACE and the M-S Companion

    Clarence, while you’re here I wanted to let you know I really enjoy the Old Soot supplement that I discovered because of this thread. Very clever and evocative. It feels at once oddly familiar and freakishly alien.
  10. SavageCole

    Why are character sheets so often badly designed?

    While I don’t disagree with what’s been said, there is this. Whenever I buy a new game, before I even look at the rules a quick study of the character sheet usually gives me a broad stroke picture of how the game will play. Anyone else approach learning a new game the same way?
  11. SavageCole

    D&D 5E Rejecting the Premise in a Module

    This! A social contract is formed when you sit down a table for COLLABORATIVE storytelling.
  12. SavageCole

    Strange Aliens and Fantastic Planets Abound in M-SPACE and the M-S Companion

    Thanks to Dunwoody, I bought the whole M Space library.
  13. SavageCole

    Strange Aliens and Fantastic Planets Abound in M-SPACE and the M-S Companion

    It has a lot of similarities but is a fair bit crunchier, especially in combat. There are a lot of concepts that are more peculiar than 7e CoC, like Cultures and fighting styles. But the basic concept of d% and the degrees of success will feel the same. Some of the opposed rolls in combat...
  14. SavageCole

    Strange Aliens and Fantastic Planets Abound in M-SPACE and the M-S Companion

    Mythras really is the best game system that people can't be bothered to learn. It's unapologetically crunchy, not in an OSR way, but in a pure game design way. They're not guided by dumbing down a system for maximum accessibility. I love that this game exists. About a year ago, we used...
  15. SavageCole

    Mechanics for spell failure & consequences

    Warhammer Fantasy Roleplay 4e is worth a look for miscast rules, etc. All spells (divine and arcane) require a specific skill check roll and there are miscast tables and consequences (good & bad) for succeeding too well.
  16. SavageCole

    Worlds of Design: Is Combat Now Passe?

    Combat is easily accessible drama for people. Clear stakes, clear actions taken, and there’s a reason why it still features heavily in popular culture/entertainment. Video games, action movies, etc. A lot of my home group are friends through an old acting troupe, but they still relish...
  17. SavageCole

    Investigate Tales from the Loop in the Starter Set

    When I was an angst-ridden team starting in gaming, we used to play characters that we fantasized being. An Army Ranger, racer, wealthy, powerful lawyer, scholarly writer. Now I literally have all of those as actual people in my group, and we’re talking about playing angst-ridden teenagers...
  18. SavageCole

    D&D 5E Player agency and Paladin oath.

    Other than murdering someone they’ve abducted here or there, they sound like right upstanding gents. :-) You’ve received great advice already, but I can suggest a couple fixes. 1) Ask the paladin player if he’d like to play another murder hobo instead. 2) LG is not Lawful Stupid. 3) Don’t...
  19. SavageCole

    Can You Save The Kobayashi Maru?

    Fantastic offering and well executed by Jo and team. Reading the scenario tempts me to invest in the product line — and I’m not much of a Trekkie.
  20. SavageCole

    D&D 5E Gun Mages & Warjacks: Iron Kingdoms Coming to 5E

    Very much looking forward to it. My participation in a Kickstarter will depend 100% on what enticements are included. Otherwise, I’ll wait and pick it up after it drops. We played a very little Iron Kingdoms RPG and I collected the catalog, and the engaging setting just crushed the flimsy RPG...
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