His chief weakness is kryptonite. Kryptonite and red suns...red suns and kryptonite
His two weaknesses are kryptonite, red suns and magic...
His three weaknesses are kryptonite, red suns, magic and Lois Lane...
Amongst his weaknesses... I'll come back in.
Yeah, making me over explain my rulings during a session is definitely one of the more annoying traits in a player. Tangentially related is when a player comes up with an extremely outlandish plan and is annoyed when it is either shot down or explained that it will be more difficult than they...
I'm weird. I liked the names :erm:
As has been pointed out, it is a tad slim for its price and there are things I rather wanted to see make it in like the weapon specific feats. Overall, however, I feel I got what I needed and expected.
A Lairs and Legendary templates UA would be a welcome addition some time I feel. Monster seem a bit underwhelming? Slap a legendary template of some wort onto it and have fun. I think some time ago someone tried to come up with a coherent system for adding legendary/veteran templates to monsters...
I'm Chinese and I'd say the monk is close enough to xiaolin and wuxia. Just like the paladins are close enough to Arthurian knights and druids are close enough to to their Celtic (and other) roots. It really doesn't need to be exact. I'm happy with getting any refernces to my culture at all...
While I voted no for extensive weapon lists, I would very much like to see a weapon variation table. We can have the phb weapons as a baseline, but a table or chart showing how different cultures have come up with mechanically similar weapons. I know the DMG has a small section on refluffing for...
It looks nice? I guess. I already have a couple free apps that help me catalogue so this phase of the beta doesn't do much for me. As for the full plans for this program I can't say I'm enthralled. Subscriptions to stuff like this are no longer my taste. It's one of the reasons I stopped playing...
As an Asian myself, I can comfirm that we are, in fact, all psionic.
On topic: I kinda feel that there are way too many bonus action discipline effects. Some I think really should just be smite-like riders. Also the soul knife feels a tad undertuned, like most gishes in this edition and I...
I like the far realm idea for introducing psionics. I'd also like to see a module that makes better use of fey creatures and, if we stick to Faerun, an eastward expansion into Kara-tur.
I know I would love to have this sort of thing as an official or semiofficial option. It's rather irritating that weapons like staves and spears are only finessable through multiclassing into monk (not that I have a problem with monks, just the way weapons are restricted at the moment).
I'm actually glad the wealth by level and magic mart it gone. That always felt a bit odd to me. Like anyone who killed a goblin or two could buy there way up to heroism. As for the gold problem itself, I agree with what others have said in that a DM can either ignore it, as it doesn't really...
Oh... yeah the voice is a problem. I'd just play it straight and talk normally as the character. No need to throw in that kind of distracting chicanery.
For specific advise anything you can tell us about the character in question could help.