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  1. E

    Legacy of Death Part IX: The Ultimate Tomb

    forge triggers his reactive surge so at 65 down.
  2. E

    Legacy of Death Part IX: The Ultimate Tomb

    Forge will move and then charge the swarm. Hits for 40 damage on the prone swarm.
  3. E

    Legacy of Death Part IX: The Ultimate Tomb

    22 initiative without any warlord bonuses (thought there might have been something)
  4. E

    Legacy of Death Part IX: The Ultimate Tomb

    Forge jumps through lol
  5. E

    Legacy of Death Part IX: The Ultimate Tomb

    Forge will trade with Sim and spend one healing surge during the short rest.
  6. E

    Legacy of Death Part IX: The Ultimate Tomb

    "You look like you might need the help, catman. If you don't need the gem, I'll take it." Fits in with the rest of Forge's self-healing if no one else wants it.
  7. E

    Legacy of Death Part IX: The Ultimate Tomb

    Forge rolls over to the portal and gives it a viscous boot (36 athletic).
  8. E

    Legacy of Death Part IX: The Ultimate Tomb

    That's how it's done! Does Forge think a little blunt force trauma may help with the portal?
  9. E

    Legacy of Death Part IX: The Ultimate Tomb

    Forge hits it for another 37 damage. Forge saves against ongoing damage and took 6 at the beginning of his turn (reduces ongoing by 9). He'll also trigger his second wind.
  10. E

    Legacy of Death Part IX: The Ultimate Tomb

    39 vs fortitude on shield block. If hits, does 17 damage, its knocked prone and smashed for another 40 damage.
  11. E

    Legacy of Death Part IX: The Ultimate Tomb

    Forge makes his save.
  12. E

    Legacy of Death Part IX: The Ultimate Tomb

    In that case, Forge hits the gargoyle again for 32 damage and regains 14 hp. If Buckthorn can keep this gargoyle slowed, that should allow Forge to keep him prone (hopefully).
  13. E

    Legacy of Death Part IX: The Ultimate Tomb

    forge uses his waraxe as a ranged weapon for his free basic attack (dwarven throwers) then he moves next to the gargoyle and hits it with brash strike. (36vs ac on free atack with 20 damage, 46vs ac on brash strike (thanks warlord for an extra plus 2)and 26 damage. He's got his sheild edge...
  14. E

    Legacy of Death Part IX: The Ultimate Tomb

    Forge will ready an attack for when the creature first turns back as well. As the creature begins to revert to its flesh form, Forge smashes it with his readied attach(48 vs AC! and 38 damage).
  15. E

    Legacy of Death Part IX: The Ultimate Tomb

    End of Forges next turn.
  16. E

    Legacy of Death Part IX: The Ultimate Tomb

    Forge will move adjascent to the warlord (where he gets some sort of bonus) and pummels the gargoyle (46 and 39 vs AC). He knocks it prone and strikes it again (44 vs. AC). Assumming all three hit he takes 76 damage and he is dazed. He'll use sheilded sides as a minor. Forge has his reactive...
  17. E

    Legacy of Death Part IX: The Ultimate Tomb

    29 Inish for Forge. He moves one square less on the slide. He'll wait to see what Buckthorn does (pinning or slowing the gargoyle so he can knock it prone).
  18. E

    Legacy of Death Part IX: The Ultimate Tomb

    Forge will follow. Checking for any traps or secret doors as well (32 perception, 31 dungeoneering).
  19. E

    Legacy of Death Part IX: The Ultimate Tomb

    Forge is ready to move on as soon as everyone else is.
  20. E

    Legacy of Death Part IX: The Ultimate Tomb

    Forge will take a look as well. 25 perception.
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