Search results

  1. K

    D&D (2024) Check Out The New Map Of D&D's Planes!

    Is not "the" problem, I just said more planar rules would be cool. And for sure, you solve this "problem" expanding the wheel, not removing elements from it until is "Prime, 2 similar planes, upper blob, lower blob".
  2. K

    D&D (2024) Check Out The New Map Of D&D's Planes!

    I think people definitively should. The Planes allow you to introduce situations and "meta" which would be awkward, especially for their power level, in the prime material most of the times. If the designers bother to add special planar rules, it can also help forcing spellcasters to diversify...
  3. K

    D&D (2024) Check Out The New Map Of D&D's Planes!

    I think that both on the map of their continents, and concerning the planes, the players should be always aware that there is a larger world and multiverse out there. It helps immersion because it avoids a sense of constriction and railroading, it adds options, stimulates imagination, allows the...
  4. K

    D&D (2024) Check Out The New Map Of D&D's Planes!

    What I like of that one is the "standardization" of the spirit world (meant as the Feywild) that was present in 3e in Oriental Adventures an also hinted/optional in the Manual of the Planes. To me, that should be an essential part of most cosmologies. The rest... a lot of those choice created to...
  5. K

    D&D (2024) Check Out The New Map Of D&D's Planes!

    The 3e manual of the planes was a perfect representation to me because it felt like what Wizard or other student of the planes would draw on their tomes written as guides and archives about the planes. Thinking that the lower planes are all the same is a grave mistake. I encourage to those who...
  6. K

    D&D (2024) What would you like to see in the new Monster Manual (2025)?

    That's how I play too, I try to roleplay their intelligence and motivations, plus other elements like hatred and culture. But it would be nice to have a guideline like in older editions.
  7. K

    D&D (2024) What would you like to see in the new Monster Manual (2025)?

    But DM guides stated monsters can flee even after morale was removed from the game. So it's not a matter of what is the concept of combat (the "sport vs war" in simplistic terms). And even games criticized as rocket tag like 3e (x4 criticals, Save-or-die spells and effects) had morale removed...
  8. K

    D&D (2024) Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.

    This is, to my knowledge, correct. Kabyle (Berber) weapon but it really looks like something an elf would wield. Well, my fremen-like "wood" elves living in the desert among ruins and post-apocalyptic petrified forests wield them! On topic: Swashbuckler are fine but you need, like with the...
  9. K

    D&D (2024) What would you like to see in the new Monster Manual (2025)?

    This is something that probably deserves its own thread but... what happened to morale? Why was it deemed obsolete?
  10. K

    D&D (2024) Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.

    I feel I have to address this. I think what you write here is correct... for Pathfinder 1e. PF1e made Class and Cross-class skills almost identical, perhaps allowing more character concepts but tanking the exclusivity of "skilled" classes. In 3e, only certain classes have all the "thievery" as...
  11. K

    D&D (2024) Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.

    Dex to damage is the least of your problems. The essential was to get the Sneak Attack, which in later 3.5 with weapon crystals and alternate class features was doable. Also 3.X rogues, in contrast with Pathfinder, had the flask-rogue strategy which paid off. Within a reasonable optimization...
  12. K

    D&D General New Interview with Rob Heinsoo About 4E

    I am not offended, just baffled by a complete lack of ability to use counter-arguments instead of mockery, and by the emotional attachment to a failed game after all this time.
  13. K

    D&D General New Interview with Rob Heinsoo About 4E

    Nope. what you and other were doing was a mockery, because the intent was dismissing heretical opinions. This happened over and over in the thread. What are you doing now is backtracking on that. And again, if you keep spamming your "jokes", one cannot help thinking you didn't take this well...
  14. K

    D&D General New Interview with Rob Heinsoo About 4E

    I think some of these misinterpret what people actually said. The "mind control" was for powers like Bloody Path, which had on top beholders biting themselves and other nonsense. Any justification for what happened in-game was after the roll was done. Exploration rules ARE lacking, like it or...
  15. K

    D&D General New Interview with Rob Heinsoo About 4E

    Is it healthy to be this bitter after all this time?
  16. K

    D&D General New Interview with Rob Heinsoo About 4E

    So you are creating an easy strawman.
  17. K

    D&D General New Interview with Rob Heinsoo About 4E

    Nah, physical damage with a certain amount of avoidance and a stamina that, the higher level you get, the more supernatural or at least extraordinary (as in 3.5/PF, "Ex") it gets is fine. An "Ex" ability to keep going. See also falling from heights. After a while you are not human anymore and is...
  18. K

    D&D General Deleted

    Evil is not an element, as in fire or water, but is physical in D&D. Sartre lived in the real world which is not a "black and white" universe like the D&D one - for the record, it goes without saying, but I am in no way, shape and form advocating this point of view for this universe. See my...
  19. K

    D&D General Deleted

    I mean, if you want to ignore half of the thread with people addressing this, be my guest.
  20. K

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Yes, this was indeed known back then. But we both agree I think that the flexibility is a thing, so is the augmenting mechanic. What you call "cash grabs" were more spells that the designer, right or wrong, assessed as required for a basic caster functionality. The 3.5 Psion is full of unique...
Top