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  1. J

    Total..er..partial..er somewhat chaos?

    Bring a coupon! Tax free weekend in MA...
  2. J

    Opening a Door?

    Seriousness Somebody's serious :) I hope you realized I was making a joke about the jumping/movement/move action thread.
  3. J

    Opening a Door?

    Jump! Jump! Yo Mama will make you Jump! Jump! Now, can you jump while opening a door since it's part of a move action? Oh wait, wrong thread =P
  4. J

    Spellcasting while underwater? No water breathing...

    Making up the rules as you go My opinion is that it is not distracting (assuming stall or gently flowing water). I would reduce the amount of time you could hold your breathe, though. I also reduce the amount of time you can hold your breathe if you try speaking. The amount you reduce it by...
  5. J

    Help me populate a 400-person village.

    My annoying familiar Blackfellow, raven familiar Blackfellow is the fat raven familiar of the deceased wizard Jehan. Blackfellow spends his days sitting around town, eating, and bad mouthing anybody who passes by, often demanding corn to eat.
  6. J

    Challenge: Pure core wizard melee combatant

    Dwarf Wizard (of course) I'm not using any cheesie Polymorph/Alterself exploits, since that's very dependent on your DM, what monsters your character actuallys know of, and what monsters exist in your world. Without Spells 28 point buy Ability Scores Str 14 Dex 10 Con 18 Int 18 Wis...
  7. J

    Spend Standard Action, Move to take AoO, Get Reduced to 0 Zero: Still get to move?

    I like my woman like I like my rules: Symmetric Doesn't that kill the symmetry argument? Half speed.. No, he doesn't gain a move action, his standard action withdraw now becomes a full action withdraw and he can end his turn having traveled a total movement of twice his speed. Yeah.. I'd...
  8. J

    Spend Standard Action, Move to take AoO, Get Reduced to 0 Zero: Still get to move?

    Ways of Increasing Init. Mid. Combat I thought I've seen special abilities that let you increase your init. mid combat, perhaps in Black Compnay Campaign Setting? Which would imply to me that init. can be changed through thigns other than ready and delay. I maybe wrong, though.
  9. J

    Spend Standard Action, Move to take AoO, Get Reduced to 0 Zero: Still get to move?

    Practicalities Technically, yeah, if the player's init. is 10 and he takes -4 dex damage is is now 8, the person at init. 9 should be able to go before the character can finish their action (and the character will be at init. 8 for the upcoming rounds). I personally don't think that is too...
  10. J

    Spend Standard Action, Move to take AoO, Get Reduced to 0 Zero: Still get to move?

    People Are Left to Fill In the Gaps in the Rules But isn't being knocked unconscious a case of only allowing part of it? Being disabled does not allow the move action, hence why once she was disabled she couldn't have it anymore. But she was allowed to have it during the time she was not...
  11. J

    Spend Standard Action, Move to take AoO, Get Reduced to 0 Zero: Still get to move?

    Math Rocks I'd rule this: If you were doing a simple move action and your speed is normally 40. And, lets say you move 20 before you are hit and have your str reduced so that your normal speed is 30. You used 1/2 of your move action, meaning you still have 1/2 of your move action left at a...
  12. J

    Spend Standard Action, Move to take AoO, Get Reduced to 0 Zero: Still get to move?

    Clarification To clarify, she got the AoO from moving after she casted, not from casting. The rest of your post I don't really understand :)
  13. J

    Jump while withdrawing?

    I'd allow it Sounds good to me, just make the DC20 Jump check. *Has thoughts of a bad guy with reach standing on one of two platforms and when the PCs get on one platform, he jumps to the other, keeping them in reach* *writes that idea down*
  14. J

    Spend Standard Action, Move to take AoO, Get Reduced to 0 Zero: Still get to move?

    Encounters gone wrong There are a lot of 'should haves' in regard to this encounter :) I can't remember what she casted, but ya, she didn't get AoO from that.
  15. J

    Spend Standard Action, Move to take AoO, Get Reduced to 0 Zero: Still get to move?

    This happened in a combat in my game last night that resulted in PC death, so I want to make sure I ruled this correctly. The PC had two bad guys in front of her. She casted a spell, spending a standard action. She then wanted (well, needed) to move away, and without tumble or anything...
  16. J

    Jump while withdrawing?

    Either Or So are you saying you want jumping to be a seperate move-eq. action on it's own, or that you want the ability to open a door as part of a movement?
  17. J

    Jump while withdrawing?

    Don't be a mean DM Sure, it can be part of movement, like withdraw, since withdraw is movement. I personally think allowing you to jump or tumble during a withdraw action makes sense. I agree it is not the strictest reading of the rules, but I don't think that was the intent of the rules...
  18. J

    When can I use a Swift Action?

    (MCRW) Melee Casters for the Right to Wraithstrike! eh.. just wraithstrike.. much lower level and works on all your attacks
  19. J

    D&D on the T

    Losing my d20 on the subway would be terrible hehe, when i read your title, i thought you wanted to play dnd while riding the T. Too bad there's been so much downtime with it, it'd be harder to play DnD in those buses they've been shuttling us around in.
  20. J

    Rules that handle Kingdom Management

    The fate of a kingdom decided by one dice roll. PHB2 has the affiliations stuff, you can handle large scale strikes between organizations (or kingdoms) with two simple rolls of d20. It has guidelines for what the organization can do, how you get rank in the organization, ect [Edit] I'd also...
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