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  1. K

    D&D 5E The 11th level of the Warriors Classes

    In a sense, yes. However, a game which was truly designed without considering those rules and then adding them in afterwords strikes me as a pretty poor game (which I don't think 5E is). The designers had to know lots of DMs would be using those rules and at least consider them in designing the...
  2. K

    The Scroll Thief

    5 out of 5 rating for The Scroll Thief I ran this adventure for a group of three. As the characters solve a mystery, the adventure features several different opportunities for different sorts of characters to interact, then breaks up the investigation with some action. Then it's on to more...
  3. K

    Dues for the Dead

    4 out of 5 rating for Dues for the Dead I ran this for a group of six, and overall we had a great time! This adventure features a pretty neat setting to explore and interesting fights that ran pretty quickly. The "tag-along" NPC was fun for our group, and although her likeability depends...
  4. K

    The Courting of Fire

    2 out of 5 rating for The Courting of Fire I did not DM this adventure, but I got a chance to discuss it with the DM and skim the adventure after we played it.Our experience with the adventure was particularly bad. We were mired down in seemingly pointless fights near the beginning and had to...
  5. K

    Secrets of Sokol Keep

    4 out of 5 rating for Secrets of Sokol Keep I enjoyed running this as an investigative adventure. It gives the players opportunities to be creative as they solve the mysteries surrounding Sokol Keep, and the handout with clues was a big hit with my players. The climax is also pretty neat...
  6. K

    New SCAG Info: Someone Got The Book

    What do booming blade, lightning lure, and sword burst do?
  7. K

    The Angry GM on D&D Encounters

    Yup. Those things actually make a lot of sense, and I suppose I was being kind of harsh when I was asking for an official statement. The main point was that Voltramax's post seemed to suggest some things about AL that didn't seem like they were true (specifically, that you didn't want him to...
  8. K

    The Angry GM on D&D Encounters

    Well, we're seeing some new developments. The Mad Adventurers Society (the same website that publishes Angry Rants) just published a response article written by a former Local Coordinator. How "former?" Try two days ago. In the article, Voltramax (the author) claims that he was "kicked out" of...
  9. K

    D&D 5E I played Rise of Tiamat in 24 hours straight...

    Thank you! I guess you could say I slept before writing it, since we played last April. Looks like we may be trying out Princes of the Apocalypse in a month or two...
  10. K

    D&D 5E I played Rise of Tiamat in 24 hours straight...

    ... and I wrote a blog post about it! Curious to see what you all think. (RoT Spoilers, obviously) For those uninterested in navigating to another site, a few tidbits to discuss: By the end of the adventure, fighting dragons was downright boring. Their abilities were similar enough that we...
  11. K

    The Angry GM on D&D Encounters

    Lots of good discussion! It's certainly interesting to hear from folks with a lot of experience with AL. Kalani, it's great to hear from an AL Coordinator about this! I agree that there's a lot more going on here than Angry realizes. In addition, I realize that the AL staff doesn't control what...
  12. K

    The Angry GM on D&D Encounters

    The Angry GM, a sort of RPG pundit, just published an article where he talks about D&D Encounters. Some fair warning before you read it: Angry's style is unique (his "Angry Rants" are especially, well, rant-y, with a lot of @$&%ing) and it's not for everyone. That said, he makes some great...
  13. K

    D&D 5E The Art of War: A Fighter Guide

    Extra Post #2.
  14. K

    D&D 5E The Art of War: A Fighter Guide

    Extra Post #1.
  15. K

    D&D 5E The Art of War: A Fighter Guide

    I'll grab a few extra posts to split this one up into bite-sized chunks. Originally posted by Koga305: The Art of War: A Fighter Guide "Know your enemy and know yourself and you can fight a hundred battles without disaster." -Sun Tzu, The Art of War Table of Contents Introduction...
  16. K

    Wizards forums migration tool

    This looks fantastic. For those of us with Macs, would other folks be willing to run a few threads through the program and send us the BBCode? I'd love to repost my Fighter Guide on ENWorld and this looks like the perfect tool to do it, but I don't have access to a Windows computer.
  17. K

    WotC Forums Migration Tool

    This looks fantastic. For those of us with Macs, would other folks be willing to run a few threads through the program and send us the BBCode? I'd love to repost my Fighter Guide on ENWorld and this looks like the perfect tool to do it, but I don't have access to a Windows computer.
  18. K

    D&D 5E A Collection of Guides - A Library of Character Builds

    As the creator of the Fighter guide, I'd be happy to migrate that one over. (Maybe I should finish it, too - it's functional but missing some info!)
  19. K

    D&D 5E Cracking 5th Edition Article

    Right, but when the designers offer a build-your-own system, they clearly take into account strategic value. If you point buy your ability scores, going from 14 to 15 costs more points than 10 to 11. That's because the designers know that having a single high ability score is worth more than...
  20. K

    D&D 5E What if WotC published D&D Expeditions adventures as a standalone product?

    The Expeditions are indeed free (to those who run Adventurers League games or don't mind googling the password), but they're presented in what is essentially "rough draft" form - absolutely playable and enjoyable, but with no artwork or other production quality improvements. What I'm proposing...
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