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  1. SuperBeast

    Hero points

    I like the #2 option as well. If you can use HP's in back to back rounds to do big hits, that is a lot of damage! So the penalty to do so is warrented. I also agree, that we should make sure that the rules do not take into account what other PC's have done. Like you say, your heroics should...
  2. SuperBeast

    Setting Notes

    Cool! Do you want me to use that map to make a detailed CC2 map? Now that there is cool picture of Ophir and it's shells, what do you want me to make maps of?
  3. SuperBeast

    Figures: Your least and most favorite Figures

    From what perspective of "like" do you want us to list? Is it the 5 figures that represent characters that we don't want to play? or Is it the 5 figures that we find the least interesting from a design point of view? (no offsense here Jim, it is like trying to pick the ugliest woman at a...
  4. SuperBeast

    Figure Cards

    I just finshed looking at all the figure cards. Great job, Marc and Jim! I pretty much have in mind to play a human kensai, kind of a noble warrior who is lawful good but not beholden to the standards of a normal LG paladin. However, the half-celestial guy with wings looks pretty damn cool too!
  5. SuperBeast

    Hero points

    Well, it is not a bad idea. Does this mean they could spend HP's on saving thier skin without penalty (like on saves or skill checks)? I think the cost of those should never change. Otherwise I think it sounds good. Personally I don't mind a limit of only being able to spend HP's on one attack...
  6. SuperBeast

    Web site status

    The new site looks nice. I see you added a bunch of bells and whistles. The layout is easier to navagate. The figure cards looks great! Of course this means double work for Jim, paint figs and take pictures of them, right? Are you going to get mock-ups of the suit cards as well?
  7. SuperBeast

    Hero points

    Well, here is the thing, if we do a +2/+4/+6 then it is only helpful when you are casting against an opponents worst save. If it is against thier best save, then only the +6 will really help you. Think about Olin for a second, I did everything I could to boost his DC's (the tele powers are all...
  8. SuperBeast

    Drafting

    I was reading over the drafting mechanics, and I wanted to make one suggestion. We roll the dice to determine the pick order of the figure/card pairs. I suggest that the order goes in what we call "draft order", which we use in fantasy baseball. Basically it means that the picks don't wrap back...
  9. SuperBeast

    Hero points

    The only thing that I noticed about the sword and hammer cards is that there are a few repeats. Maybe it would be nice to get a card that allows you to have a bonus feat that you do not have to meet the pre-requistes for? Otherwise, the amount of starting GP you get for your S&H cards takes care...
  10. SuperBeast

    Hero points

    First off, nice job on the forum, marcq! Right now, I like the Hero Points the way that they are, except I think that the bonus to spell/power DC's should be +4/+6/+8. It is basically a boost for the lesser point expendatures. I figure since a warrior gets a +10 on attack, that a +2 on DC is...
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