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  1. J

    Level Up (A5E) Bard battle hymn specialisation

    I don't think so. Bard's can change their battle hymn focus and specialisation with every new bard level.
  2. J

    Level Up (A5E) A Unique Psionics System Structure

    Could it be done as part of A5E's feat trees? Or was that already the idea? Feat 1: take a discipline. Feat 2: take a discipline and an increase in psi points/dice. OR +1 to the casting attribute and an increase in psi points/dice. Feat 3: take a discipline and an increase in psi...
  3. J

    Level Up (A5E) The (In)Complete Tome of Spells, Level Up Edition!

    "Welcome the Amoebic Sea" Mmmn, if i ever want to run the end of Neongenisis Evangelion. This is great stuff, thank you.
  4. J

    Level Up (A5E) Bard battle hymn specialisation

    The bard table (AG p121) has battle hymn specialisation listed at level 8 and 12. ¿Am i missing something, because i can not find anything about level 12 in the text for battle hymn specialisation?
  5. J

    Level Up (A5E) Spell and Combat Tradition card decks

    I came here specifically looking for that. Spell cards were useful when we switched from 2e to 5e. I think combat maneuver cards would be handy.
  6. J

    Level Up (A5E) Maneuvers (2nd and 3rd level) - Winners and Losers

    I think Sacrifice Mount belongs in the "looser" category because i doubt it would ever get used. I've yet to see a player willing to sacrifice their beloved pets. I've seen a lot more emotion at animal companion death than at PC deaths. I think the maneuver would get a lot more use if the PC...
  7. J

    Level Up (A5E) Preview the Artificer

    I might be missing something but how many spells does an artificer know? A level one artificer can craft two spell inventions per long rest (ie, memorise two spells). Those inventions are chosen from the artificer list. Which kinda implies that the artificer knows all of them. Which is a...
  8. J

    Worlds of Design: Barbarians at the Gates – Part 1

    Life for the average "barbarian" was better than their domesticated neighbours. Less work, more food, more play, more affection, more freedom... From ancient Mesopotamians fleeing to the desert tribes, Arabs joining the Berbers, Russian serfs joining the cossaks, to Yankees joining nearby...
  9. J

    Worlds of Design: Barbarians at the Gates – Part 1

    That's true of pretty much all of them. Anthropologists and archeologists have been pointing this out for decades. Graeber and Wengrow have a new mass market book out 'The Dawn of Everything', summarising the past few decades of research. Social organisation wasn't a pre-ordained progression...
  10. J

    Level Up (A5E) Will a Druid ruin my exploration heavy game?

    Even with eagle eyes, five hours of flight is not going to allow detail examination of a lot of ground. Especially since half of it will be flying back to the rest of the party. Point to contemporary warfare, even with extensive air assets, tactical and strategic surprise is possible. Like in...
  11. J

    Level Up (A5E) Restricting Long Rests To Havens For West Marches

    When appropriate to the campaign, i use the Gritty Realism rest rule variant (DMG267) for travel. A short rest is 8 hours. A long rest can only be taken every 10th day, and takes 8 hours. This makes 5-6 encounters over the "adventuring day" of 10 days challenging. Resources have to be...
  12. J

    D&D 5E EN5ider #402 - Intriguing Organizations: Mephit Network

    Something to add to the language of mephits.
  13. J

    Level Up (A5E) Magic Item Price List

    Typo on Helm of Brilliance? "100,001gp"?
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