Search results

  1. H

    ZEITGEIST Just about to finish Always on time...

    If you're interested this how I imagined the whole "official teleportation system" and how I described it to my players 1º You arrive at Circle A, show the travel visa to the agents and they check if its ok. Then someone trained on arcana checks for magical items and weapons, you have to give...
  2. H

    ZEITGEIST [Zeitgeist] Chronicles of Unit 42

    nice to see I'm not the only one using a Purple worm to represent the thing beyond the portal.
  3. H

    ZEITGEIST Just about to finish Always on time...

    after a bit of roleplaying over facebook, my group is thinking about teleporting back to flint to have a meeting with Inspector Delft and deliver the broken lamp, then going back to Vendrice with a big ammount of explosives to attack the train/obscurati meeting. I would like to know if you have...
  4. H

    ZEITGEIST Just about to finish Always on time...

    Dead Luc is coming for you! Something like Headless Horseman strikes back?
  5. H

    ZEITGEIST Just about to finish Always on time...

    What did they saw in Orithea to do this??? Aren't they worried about how they are going to find the meeting?
  6. H

    ZEITGEIST Just about to finish Always on time...

    Ugh, I forgot that part of the text at our last session, even the group was about to contact Delft by themselves. I think we would replay this part before resolving the warehouse encounter. I still don't see the group kidnapping Luc even if he is part of an evil conspiracy there's a peace...
  7. H

    ZEITGEIST Just about to finish Always on time...

    I’m near finishing Always on time and I have some issues about how it might go the last encounter. First of all, let me congratulate the writers of the Zeitgeist campaign, the faces of my players when they got the revelation from Ashima-Shimtu were worth watching, just when they were sure...
  8. H

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    My opinion about Andrei. My group really loved the previous encounters with "Clean Ninja" as they dubbed Mr. Mapple, particularly the moment the ranger of my group tried to sneak on Eleanor's room climbing the hotel façade and got a "good night gentleman" and a bow from Recklinghausen Jr...
  9. H

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Cardiff played exactly that way at my game. The group made an attempt with him on Orithea, one of my players managed to have dinner with Cardiff at the super-exclusive restaurant and it seemed just another business man. After the malice encounter they labelled Cardiff as a "good guy", they even...
  10. H

    Digging for Lies, some thougths about it.

    amazing videos Ryan! I displayed rock as Rock star, a narcissits and a "liar" (going to the moon? killing faerie prince? yeah sure... pfff) My party didn't believed in him but when the meet the other obscurati team and they confirmed Rakus was at a ziggurat excavation everything changed. Now...
  11. H

    Player Concerns about Enemy Power Level

    I agree with the evaluation from Skyseer Encounters, but the final of Digging for Lies, before the Thing from Beyond, with all the monster running wild on the RHC quarters and Saxby too was quite difficult for my players.
  12. H

    Digging for Lies, some thougths about it.

    Second part Off to Ber, players got the Impossible by their side but the ship got no cannons! Worried about what they might find, sailors of the Impossible told my players they shouldn’t worry,” If there’s a enemy ship, they only need to get close enough and Captain Smith will bore them to...
  13. H

    ZEITGEIST ZEITGEIST - Death Roster

    Name of PC: Agent Smith, figther Name of Campaign/DM: Zeitgeist at Spain Name of Adventure: The Dying Skyseer Chapter/Scene of Death: thread four: arson night Cause of death: Burn to dead by the two dragon born brothers after attacking them alone. Metagame cause (if applicable): Brief Recount...
  14. H

    Digging for Lies, some thougths about it.

    As I said, Mc Bannin already died in jail, and forcing a "suicide" at the jail would make the dead of Fionna seem like bad DMastering to me, something like "hey, we catch someone we wasn't supposed to catch so the DM is killing them... once again"
  15. H

    Maps and illos from adventure five, Cauldron-Born

    The one with the "goblin" is creepy!
  16. H

    Digging for Lies, some thougths about it.

    This weekend I have finished running “Digging for Lies” and I would like to share some thoughts about it: The group really enjoyed the first part of the adventure, the arms fair is a great environment and a big opportunity to run buffer adventures or develop some extra cool side stories...
  17. H

    ZEITGEIST Rangda's Zeitgeist Campaign (SPOILERS)

    Dind't feel that way when my players got to Wolfgang, they skipped the meeting with Kell and got to herr Doctor by other means. The fight at the Church was quite brutal and they got heavily injured but managed to repeal Creed and to keep both the doctor and the papers. After that, Leone really...
  18. H

    Gears of Revolution: Notes on my campaign

    Well It wasn't my case. The fight wasn't particularly difficult but the curses really scared my players. Also I rolled twice a turn to determine the aparition of the witchoil surges. I was tempted to put Creed in the fight shooting from the distance, in order to make it really challenging but...
  19. H

    Dr. Recklinghausen importance in the plot

    World is just great! ;)
  20. H

    Dr. Recklinghausen importance in the plot

    Well it seems the Ob will go the "soft" way with Dr. Wolfgang on part 5 so I won't push further this way, plus, if Dr. join the Ob i think my players would just rage "We have gone through this only to see you join the evil guys?! seems a great scene.
Top