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  1. Anon Adderlan

    Hello, I am lawyer with a PSA: almost everyone is wrong about the OGL and SRD. Clearing up confusion.

    This is a long tedious reply to a long tedious subject, but this discussion has been quite comprehensive and I wanted to reply for my own records. Thankfully folks like @bmcdaniel have said much of what I wanted to here and here. I did stop reading at post #600 however as I simply do not have...
  2. Anon Adderlan

    Check Out This Preview of the Marvel Multiverse Role-Playing Game

    Not really. The only feedback our rodent overlords are interested in is how many buy the playtest, and how many participate in feedback. Everything else it irrelevant. They're already locked into major design choices which won't be changing no matter how poorly they work. And contrary to...
  3. Anon Adderlan

    News Digest: Background Checks for WPN Volunteers and Store Employees, New D&D 5e Release Details, G

    Don't kid yourselves. #WotC is only interested in three things: Reducing costs, preserving their brand image, and avoiding liability. Everything they've done to date, from abandoning their D&D Organized Play Volunteer Program, to producing cards with less expensive materials, to banning...
  4. Anon Adderlan

    #Feminism Is A Collection of 34 "Nanogames" From Designers Around The World

    Had the opportunity to watch a playtest of 'Her Last Tweet' before it was called that or knew what the endgame was. I thought confronting the last thing you ever wrote made a powerful statement about mortality and the importance of the words we choose to speak. However that was not the intended...
  5. Anon Adderlan

    Looking At The Abstract Of Game Design

    Familiarity is almost always a better bet than innovation once you're established and concerned with the bottom line. As a consequence I've seen major movies, electronic games, and software platforms actually become less innovative (and useful), and the stuff based on 'western' concepts become...
  6. Anon Adderlan

    When a man plays a woman

    Any character concept which violates the boundaries of any player at the table should be changed. Full stop. Our experiences are irrelevant to your discomfort or concerns. That said, in my experience men playing women and visa versa has never been a problem, but I've yet to encounter anyone...
  7. Anon Adderlan

    Rules Transparency - How much do players need to know?

    Depends on the players and system, but at the very least the players should have some idea of what the consequences of their actions are likely to be. What rules do is help establish expectations. And even then there's still the potential for misunderstanding, which is why a GM needs to be...
  8. Anon Adderlan

    Ema's RPG Sheet Website down...

    Yes. The only catch is that certain terms used to identify fictional elements (such as Illithid and Tenser's Floating Disk) could be treated as trademarks. It doesn't matter as long as you don't use any SRD material verbatim. The SRD (or rather OGL) is a copyright license, NOT a trademark...
  9. Anon Adderlan

    Ema's RPG Sheet Website down...

    If this was the case, then WotC was well within their rights to do what they did. Sadly, the situation appears to have already reached settlement, and an NDA blankets the landscape, so any chance of getting anything beyond rumors at this point is highly unlikely. I suspect that Ema is rather...
  10. Anon Adderlan

    The Problem of Balance (and how to get rid of it)

    I believe this is less an issue of game balance and more an issue of status equalization. It's all about which kid has the better toys in the sandbox. If you can figure out how to give each player equal status, then it won't matter how mechanically effective their characters are. The problem is...
  11. Anon Adderlan

    Forked Thread: Should players know the rules?

    If people can learn the rules to multiple games on board/card game night, then they can certainly learn a single set of rules for RPG night. If they can't, then the rules are too complex. If they won't, then they shouldn't be playing. Seriously, you can't play a game you don't know (and are...
  12. Anon Adderlan

    Forcing rules to accomodate character concepts

    I completely agree! The characters must fit the mood, theme, and setting of the game. This is typically easier than creating characters that fit the RULES however. Anyway, for my next trick I'm going to put Optimus Prime into D&D. But D&D doesn't have robots (and I'll even avoid the easy...
  13. Anon Adderlan

    Myconid doing an air guitar

    So... Do like 'shrooms get high on rock musicians... er Bards? Or are they like always tripping, and need to smoke some people just to come down? Dmanit, I haven't a clue how to make sure it's balanced, but I am struck with a sudden urge to create a 'Guitar Hero' PrC. All I know for sure is...
  14. Anon Adderlan

    Do you plan out your character's advancement in advance?

    Wow, this has been incredibly useful. I've even been able to form a better question: How much of what happens to your character during a campaign affects the initial class, feat, and skill choices you made before play? ... It is also a rather longer question. Thanks :) This is even more...
  15. Anon Adderlan

    Do you plan out your character's advancement in advance?

    As asked on another site (though I've had time to make it somewhat clearer I think)... Do you have your character's growth planned out in advance of play? In other words, do you already know which skills, feats, and classes your character is going to have/be at each level before play even begins?
  16. Anon Adderlan

    [SWSE] Fiddling

    [*looks at rest of thread*] Well Q.E.D. Or I think your point has been proven. I have a survey on RPG.net that I really should replicate here. In it I ask if players plan out their character advancement well before they reach the levels they actually get the perks at. Something I see in a lot...
  17. Anon Adderlan

    Forcing rules to accomodate character concepts

    Okeydokey. Please keep in mind that I have very strong opinions on this issue, and that I am concerned with bringing new players into the fold. That said... Hell yes! And this is exactly what every potential player who isn't ALREADY playing D&D will expect. And the fact that so many RPGs are...
  18. Anon Adderlan

    7 reasons the 21 century is making us miserable.

    No kidding. This is one of the coolest (and more useful) things I've read on the internet in a long time. Everyone I know will hear about it. Sadly though, it seems to be a natural law that when a group of humans becomes too large, it divides into tribes and interests, and rarely are...
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