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  1. Breaking Star Games

    Kickstarter Deal-Breakers (Poll)

    The one I selected that is most controversial (as in only 22% of people voted for it) is the shipping schedule. If its not going to be delivered until a VERY long time, then there is no way I am planning to back it. I don't even know what I am getting because its not done being designed and...
  2. Breaking Star Games

    Things I Wish Publishers Did/Included?

    Now some of mine are more commentary on designers than publishers but its fair to put in. One thing I would love a game that hired an artist to just commission tons of profile images of characters that fit their setting. Especially for very unique settings. Its a great resource to put a face to...
  3. Breaking Star Games

    Do TTRPGs Need to "Modernize?"

    Usually when I see people bring up modern boardgames and compare them to modern TTRPGs, its how innovative various mechanics are: deckbuilding, interesting scoring methods, Dutch auction, action programming, monster AI, multi-use cards, etc. And these are very cool, but I don't think it...
  4. Breaking Star Games

    Recurring silly comment about Apocalypse World and similar RPGs

    I think unfortunately the answer is based on what you and your table of players will find the most exciting. The more passion you have with the genre/themes, the more fun the game will be. Six to eight sessions for a lot of PbtA can be nearly a full campaign since most of its mechanics are so...
  5. Breaking Star Games

    TTRPGs that have a "Wagon Train to the Stars" feel?

    I really like how Starforged has a focused and fast set of tables for building out planets, people and ships - the game is designed to be played solo, but can also handle like 3 PCs and a GM. It has some decent point crawl rules with more abstracted/narrative resources under simply a 5 HP bar of...
  6. Breaking Star Games

    Your TTRPG Design Principles?

    Beyond the overall goals of being fun, interesting and meaningful. I really like: Collaborative Storytelling is the focus. Whether that looks like your traditional sandbox and prep for your next session or PbtA's Play to Find Out - I just want the players' contribution to be a large part of the...
  7. Breaking Star Games

    Blades in the Dark Advice Please?

    Those "Push to..." can definitely be similar to Playbook Moves. Like the Superhuman feat was definitely inspired by Apocalypse World's "NOT TO BE naughty word WITH" which lets the Gunlugger fight like they are a small gang. But that is just always on when they fight. Also its less loose than the whole...
  8. Breaking Star Games

    Blades in the Dark Advice Please?

    I really appreciate Apocalypse World for popularizing not using weirdly Simulationist stats in TTRPGs. I agree that it would be a lot better if instead of Hard, it was Ruthless. Cunning instead of Sharp. Charming instead of Hot. In general, there is a lot more jargon that has caused issues than...
  9. Breaking Star Games

    What is Success in the RPG Industry?

    For me personally, its to just have my game completed and I can enjoy it with friends. And MAYBE even get to be a player in it.
  10. Breaking Star Games

    R. Talsorian Games Announces Shadow Scar

    It hits on some of my favorite touchstones (Cowboy Bebop is probably my favorite show of all time). It'll definitely be something I want to keep an eye out for - I especially love that it looks to be yokai bounty hunting. I've heard about issues with rules organization of Cyberpunk RED, which...
  11. Breaking Star Games

    BitD Fantasy or best FitD game to play fantasy? Tell me about it!

    Not Forged in the Dark, but Root: The RPG is has much of Blades in the Dark DNA like playing highly competent Rogues with Load, Flashbacks, Stress and a Skill List. But it has traditional PbtA Basic Moves and GM Moves and not as fixed of a play structure. In Root, Downtime isn't a separate phase...
  12. Breaking Star Games

    Do players want challenging games, with a real chance of death?

    I am usually here for the drama. I think of death as one of the least dramatically interesting consequences. I would prefer to see my character at their lowest than to get the easy way out from all the drama. What is more interesting is losing much or all that they care about it. Death lets them...
  13. Breaking Star Games

    MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!

    I thought I've seen it as standard or best practice to have a playtest doc with pretty much complete and playable core rules before getting funding. Seems a lot of Kickstarters were to pay for art, layout editing and of course printing/shipping. Maybe not a red flag to not have it finished but...
  14. Breaking Star Games

    What is the best system for online play?

    IME, for the most part, its better to play in person than online. The minor trade-offs of more accessible shared online tools is usually not worth what is lost. But Pathfinder 2e with FoundryVTT, PF2easy and all the rules available at everyone's fingertips most certainly provides the best suite...
  15. Breaking Star Games

    Make It Yourself

    I do feel like the thread is understating the amount of effort that goes into good design, though I suppose it matters how much the game's rules and mechanics matter rather than using a lot of GM rulings. But really good game designers read tons and tons of rulebooks and playtest for thousands...
  16. Breaking Star Games

    How Should RPG Books Be Organized?

    If you have a detailed setting, I prefer it shoved in the back. Give me the highlights when you introduce the core game that's important - Swords of the Serpentine has a fun way to do that with showing a few scenes around the city. Speaking of SotS - the designer intention notes next to the...
  17. Breaking Star Games

    Which TTRPG has the best PvP rules?

    I like how Apocalypse World tends to give a choice. So for Go Aggro, there is an out. For Seduce or Manipulate, there is a nice bonus of XP and Read a Person helps structure conversation during PvP. Though I think the man himself, Vincent Baker says it better as he goes into Permissions and...
  18. Breaking Star Games

    Grade the Powered by the Apocalypse (PbtA) System

    I'll start with the most positive. Apocalypse World: Both 2e and Burned Over have pros and cons. I think I prefer 2e but still haven't played BO which streamlines several things especially combat. Baker nailed what made PbtA so good and honestly I've only seen one PbtA game take its core moves...
  19. Breaking Star Games

    Grade the Powered by the Apocalypse (PbtA) System

    Here is the link to the Discord: https://magpiegames.com/pages/magpie-games-official-discord Magpie Games are behind Masks, Urban Shadows, Cartel, Avatar Legends and my favorite PbtA Root: The RPG. I think they do a great job on making mechanics drive player motivations while letting you...
  20. Breaking Star Games

    What Game or Publisher Would You Have Be Market leader

    It feels weird to respond and not actually contest any of my points. Yes, fans make it a problem, but my point is that the TTRPG community would be healthier with a designer who is telling it as it is and making games that have real focus and do what they are designed to do well. Contrasting...
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