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  1. Breaking Star Games

    Grade the Powered by the Apocalypse (PbtA) System

    I also really want to squeeze in more sessions. So when I have a free Saturday, I love helping out game designers on Magpie Games Discord - they have monthly playtests and community designers need playtesters - its not just PbtA either. I am always learning from these - often more so than full...
  2. Breaking Star Games

    What Game or Publisher Would You Have Be Market leader

    Very selfishly, I will say Magpie Games but many PbtA focused publishers would be fine as long as they are market leader not based on one system. Emphasis on narrative games that fit my style so these tables are easy to find locally and there are more copies. PbtA especially is a design...
  3. Breaking Star Games

    Serenity/Firefly non-game resources?

    Of course there is the online wikis - Looks like 3 of them are with Fandom, Firefly.wiki and fireflywiki.org. I'd probably go through these before going for paid in-depth options like Firefly: A Celebration, The Serenity Handbook, Firefly Encyclopedia, Hidden Universe Travel Guides: Firefly: A...
  4. Breaking Star Games

    Grade the Powered by the Apocalypse (PbtA) System

    As an aside, I'd say his "line" is still very much closer to what people traditionally call Writer's Room - at least it is nowadays. In Blades in the Dark, there is no guidance for the GM to bring up troubles with the PCs' Vices/Trauma. It really needed better writing around this but watching...
  5. Breaking Star Games

    Grade the Powered by the Apocalypse (PbtA) System

    I'll second that calling it a system tends to do PbtA games a disservice. People think that the single one they tried applies to them all. But I've found the differences between Masks, Bluebeard's Bride and Apocalypse World 2e as bigger than many traditional systems. And there is an abundance of...
  6. Breaking Star Games

    Do Random Tables Reduce Player Agency?

    One of the best ways to increase player agency is to make future troubles/obstacles based on past decisions. Reincorporation as Avatar Legends would call it or Blowback as Unknown Armies likes to call it. How to set up these blowbacks can easily be inspired by a random table when the GM is...
  7. Breaking Star Games

    Grade the Savage Worlds System

    I am just not a fan of generic systems that try to handle too much - I always prefer tighter, focused experienced. All of this was from the perspective of a player who at the time was pretty new to other TTRPGs than D&D 5e. My playtime was using two of its weaker settings - Superheroes and Sci...
  8. Breaking Star Games

    How Old Were You When You Played Your First TTRPG?

    22 - unfortunately. I feel like I missed out on what quickly became my favorite hobby and passion. I grew up without anyone to introduce me to it. I would roleplay out stories with legos or even non-RPG video games on my own even later than kids usually stop playing like that. Then working with...
  9. Breaking Star Games

    TTRPGs Where Everyone's a Mage?

    Do Jedi count as mages? I guess they are more warrior monk (though not necessarily) types but FFG Star Wars Force & Destiny does that. And you can definitely set that up with previous Star Wars editions. Its pretty easy to all play benders in Avatar Legends but the weapon user and technologist...
  10. Breaking Star Games

    How often do you play?

    The real trick is to have a backup system in place if you don't have the GM or enough players for the usual game. Blades in the Dark/Scum & Villainy fit that perfectly for my table since we had a GM who travels for work up to a month at a time.
  11. Breaking Star Games

    How do YOU decide what to run?

    I am designing a specific system and want to run/play games that are similar to see their strengths and weaknesses. Besides that, its just what looks like will make for fun stories at the table.
  12. Breaking Star Games

    What Hill Will You Die On?

    I see the value in more narrative and more simulationist rulesets. I definitely prefer the former because I like learning lots of different systems so spending an inordinate amount of time on one to learn details rules simulating physics isn't ideal. Though if you want tactical combat with...
  13. Breaking Star Games

    Illusionism: Where Do You Stand?

    What attracts me to Powered by the Apocalypse games is that they specifically have you build out prep that avoids harming the fun over player agency. All in order to meet the agenda of Play to Find Out. Instead its often very upfront about the premise, setting expectations and the limitations on...
  14. Breaking Star Games

    What is your gaming white whale?

    Fellowship 2e. I have been pretty heroic fantasy burned out from so much D&D 5e and PF2e and I would need a group all as passionate about worldbuilding. I think my Saturday table would be good but I need to wait on wrapping up our PF2e campaign and I would like to try out some other systems...
  15. Breaking Star Games

    Rules volume and play focus.

    I think the importance of balance in 5e is definitely de-emphasized with things like "its not a PvP game." But that is hardly the point of balance in this case. Its about spotlight management. If the Rogue is the best at doing everything in a heist situation while a Barbarian player is just...
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