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    D&D 5E Does “Whack-A-Mole” Healing really happen in games?

    Here are some ideas to make it deadlier. When you make death saving throws, you only count the failed saving throws. So basically you're seeing how long it takes before you die not whether you'll stabilize or pop back up on a roll of "20". You will need another entity to stabilize you. You...
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    D&D 5E Flanking

    In this situation I don't see how you would say that the rogue stopped after spending 15 ft to get behind the orc. It would still be the rogue's turn and either it continues to move or make an attack or do some other action. We always played it such that you could take your reaction to change...
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    D&D 5E Flanking

    We didn't necessarily have any issues with interpreting the facing rules or implementing them in the VTT. We interpreted the facing rule as at the end of your turn you get to chose where you want to be facing. Then as a reaction you can change the direction of your facing. The problem was it...
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    D&D 5E Flanking

    We use VTT. We didn't employ the shield rules for facing.
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    D&D 5E Flanking

    Great points @Darryl Wright ! Very nicely summed up what I was looking for. The issue I have with the facing rules in the DMG was that we tried it before in our group but found it to be too time consuming and fiddly so we gave up on it. I don't know what it was but everyone seemed to perseverate...
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    D&D 5E Flanking

    Another reason is that in 5e moving around your target is not hard, as long as you don't leave their reach. Using a concept from wargames, you could say that every combatant has a zone of control, which would be all the squares surrounding that combatant, and any time an enemy enters, leaves, or...
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    D&D 5E Flanking

    I'm not crazy about this option. On a square grid you can easily get 3 combatants lined up in front of a target to get +3 for all 3 attackers. That seems too easy. Getting behind a target would be harder and put yourself potentially in a more vulnerable position, which would deserve the bigger...
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    D&D 5E Flanking

    Yes it's very powerful. Maybe too powerful. I can see it locking up melee combat even more than normally. I'm toying with the idea of getting rid of OA all together except for those that have special abilities or feats, make them feel you know, special 😂.
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    D&D 5E Flanking

    I find the marking mechanic somewhat diminishes the sentinel feat. Ideally you want both if you're playing with those rules.
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    D&D 5E Flanking

    Ah I see what you're saying now. That makes sense.
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    D&D 5E Flanking

    Yeah there seemed to be some confusion from my original post where I talked about "facing" in my proposed flanking rule. It is not the facing rule from the DMG. It is only an orientation marker to tell attackers where to stand in order to be either at the sides (flanks) or rear of the target...
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    D&D 5E Flanking

    Yeah we gave up facing rules as I stated in my post above. Way too fiddly even for our more tactically leaning table.
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    D&D 5E Flanking

    I think the fact that you don't need to use reaction for OA when marking while you use your reaction to change facing.
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    D&D 5E Flanking

    We tried facing rules from DMG but for whatever reason we found it very time consuming and fiddly. Everyone kept hemming and hawing about how they wanted to be facing or if they wanted to use their reaction to change facing. So we eventually gave that rule up. The flanking rule I'm proposing in...
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    D&D 5E Flanking

    We used flanking in our games but then we abandoned it because it was fairly easy to get and we thought advantage was a little too much of eh, an advantage, and it diminished some class abilities such as rage and the samurai fighting spirit abilities. But then we reimplemented because we missed...
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    Pathfinder 2E Getting rid of opportunity attacks in D&D 5e, need PF2 players' perspective

    We first used flanking as written, giving advantage but that seemed a little too much. Kind of diminished special abilities of characters such as barbarians or samurai that had ways of getting advantage from their abilities. So we did away with it. Then we went to +2 as a compromise, some liked...
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    Pathfinder 2E Taking20's Illusion of Choice - Breaking it Down

    For perspective I am a 5e player and have no PF2 experience so take this with a grain of salt. The take away message I got from his video was that because of PF2 crunchiness and very robust feat system, this tends to player characters being over specialized which leads to characters being one...
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    Pathfinder 2E Getting rid of opportunity attacks in D&D 5e, need PF2 players' perspective

    Just for reference, I'm a 5e player without any PF2 experience. An issue I find in 5e melee combat is that it seems to boil down to static trench warfare, maybe due to the threat of OA. As a thought experiment I was wondering what would happen if we got rid of OA except when given as special...
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    D&D 5E Help me with this House Rule: Vitality Points & Staggered Condition [UPDATED]

    I'm really liking all the ideas thrown around here because I have the same issues about dropping to 0 hp. Gives me ideas I could use. Another issue that I have which may or may not be of concern to the OP is the problem of hp bloat in the higher levels which makes encounters much less deadly and...
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    D&D 5E What would happen if we got rid of opportunity attacks

    This is a problem with the I Go U Go type of initiative where each combatant gets to complete their entire turn before others get a chance to even start their turn. I address this with a more granular variant initiative system in a thread further down where the round is divided into 6 one second...
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