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    D&D 5E Help me with this House Rule: Vitality Points & Staggered Condition [UPDATED]

    One issue with your VP system (and the exhaustion mechanic I had proposed to my players) that was mentioned before is that it doesn't differentiate a 1 hp dart damage from a 25 hp damage from a fireball. The vitality system that was used in a game that I was a player in had it so that you lost 1...
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    D&D 5E Help me with this House Rule: Vitality Points & Staggered Condition [UPDATED]

    I really like your concept. This is similar to the vitality system that was used in a game I was a player in. I think it was the UA vitality rules that we used. Ultimately though it became combersome to recalculate the max hp every time vitality dropped and recalculate hp when your Con dropped...
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    D&D 5E What would happen if we got rid of opportunity attacks

    Interesting. Thanks for that. I don't play PF but that's exactly what I'm talking about. I guess ultimately it will take play testing to see how it goes.
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    D&D 5E What would happen if we got rid of opportunity attacks

    Yes it would diminish the Rogue's cunning action and feats like mobile. Sentinel would be a must for tanks if it wasn't already so yeah there would be some balance changes. But it would also open up different tactics. Grappling would become more important. I really don't see too much of that at...
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    D&D 5E What would happen if we got rid of opportunity attacks

    Yeah it seems to me that the threat of the OA is worse than the bite especially at higher levels making melee combat very static.
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    D&D 5E What would happen if we got rid of opportunity attacks

    This is a post I made in another thread which was a bit off topic so I decided to start it's own thread. Except for feats like Sentinel or other special abilities, what would getting rid of OA do to the game? Would it encourage more fluid movement rather than the trench warfare that so often...
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    D&D 5E Does “Whack-A-Mole” Healing really happen in games?

    One solution I posed to my players is the idea of when getting dropped to 0 hp, you instead go to 1 hp but take a level of exhaustion. Every hit you take after that gives another level of exhaustion. Only after level 4 exhaustion do you go unconscious. The idea here is that the player has some...
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    D&D 5E Does “Whack-A-Mole” Healing really happen in games?

    Yes I do see this. Couple of things that contribute to this is that healing word is too easy to bring someone back up because it's ranged healing but it doesn't heal for much hp so you're vulnerable to be put down again on the next hit, and also because it's not efficient to heal in combat...
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    D&D 5E Can We Come Up With Better (but still simple) Movement Rules?

    Except for feats like Sentinel or other special abilities, what would getting rid of OA do to the game? Would it encourage more fluid movement rather than the trench warfare that so often seems to occur in melee combat? I would think grappling would become very popular. Thoughts? Sorry, don't...
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    D&D 5E More granular initiative variant

    I used 6 Impulses to make the math on 30 ft speed easier to run on 5 ft square battle mats, but this does work out that each Impulse equates to 1 second which was intentional. I'll edit the rules to make that more explicit. The feel I wanted to get out of this initiative system was that the...
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    D&D 5E Can We Come Up With Better (but still simple) Movement Rules?

    I personally would not mess with the movement speeds in the game. It may not be completely accurate but it's an approximation that makes some sense. As others have pointed out sprinting in a straight line is different from combat movement. On the other hand if the enemy is in retreat and you're...
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    D&D 5E More granular initiative variant

    Ah nice, thanks. Didn't know that was there. Will have to check it out.
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    D&D 5E More granular initiative variant

    You're not missing anything. This is definitely not for everyone. My idea was to simulate a more realistic flow to combat but at the expense of being more complex. I have not tested this system, but I have to guess it will be much more time consuming to run, although with some practice it may be...
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    D&D 5E More granular initiative variant

    Hey thanks for commenting 6E. After further thought, I edited my original post to simply the system. Basically I got rid of the Phases and allowed the movement and action to be taken in either order. Rather than run a specific example, let me explain how a combat would look like using this...
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    D&D 5E More granular initiative variant

    Please note this post has been edited to simplify the initiative system. I've been inspired by 6ENow's cinematic initiative variant to come up with a more granular initiative variant which breaks down the movement and actions of a combat round into smaller increments to hopefully give more of a...
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    D&D 5E Cinematic Initiative Variant (CIV)

    In that case it may be easier to roll straight up without any mods if all stats are rotated through equally. Just not seeing the point to it.
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    D&D 5E Cinematic Initiative Variant (CIV)

    I'm glad you had a better experience with your experiment than I did. One thing I want to note while looking at the play by play is the bonus action for M2. It seemed like it was a held bonus action which I probably wouldn't allow, but I would have to think about this further and how it...
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    D&D 5E Cinematic Initiative Variant (CIV)

    That interestingly was the system we ended up testing out, where each character performed one action in initiative order and then cycling back around until everyone was done with their turn, no rolls or initiative costs to take into consideration. This still ended up being too complex. It was a...
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    D&D 5E Cinematic Initiative Variant (CIV)

    Interesting variant. It's a bit similar to a variant system I came up with a while back where the turn was broken up into each individual action. In my system each action had a point value which was subtracted from your initiative. After subtracting the value the initiative was reevaluated and...
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