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  1. SuperTD

    D&D 5E Help with HotDQ Chapter 4

    Thanks for the responses guys. I needn't have worried as the party went completely off the tracks, following Rezmir when they saw her enter the city. They swooped in on the Palanquin carriers, killing one and scaring the others off with charms and taking the palanquin themselves. They then...
  2. SuperTD

    D&D 5E Help with HotDQ Chapter 4

    Possible spoilers for HotDQ ahead. So my players are about to go on the caravan journey following the cult in chapter 4, and I've never really run any scene like this before. From reading the chapter it feels like running it how it's presented in the book would feel very forced for the...
  3. SuperTD

    D&D 5E Why is Hoard of the Dragon Queen such a bad adventure?

    Again, you're assuming the PCs are just blatantly walking up to the dragon. I agree that characters are extremely unlikely to just walk up to a dragon for a friendly chat, but when playing a heroic fantasy RPG most people will want to at least try and help the villagers in some way. I don't know...
  4. SuperTD

    D&D 5E Why is Hoard of the Dragon Queen such a bad adventure?

    But why would the players ever assume that the dragon WOULD specifically go for them? As a player I'd expect the dragon to just carry on what it's doing, not up and leave the keep to attack 4 random people entering town (assuming you didn't use stealth and the dragon even saw you). As a hero I'd...
  5. SuperTD

    D&D 5E What to do when Pc's die? What then for that player?

    I always have characters at the same level, no matter what. I don't see why a player needs to be punished for dying. Losing a character you're attached to is bad enough without then being forced to come back to the game and be worse than everyone else. I don't want to encourage players to be...
  6. SuperTD

    D&D 5E All-Access Pass Possessors, I Implore You...

    That's a lot of pages for Dragons! There must be an awful lot of fluff for each type to get over 30 pages out of them.
  7. SuperTD

    D&D 5E KO with melee attacks only...?

    I'm quite happy to let non-melee class knock out opponents, as I can just reflavour knocking out into some other form of incapacitation. When a player wants to knock an enemy out, they usually actually want to down an enemy without killing them, which can be done with spells and arrows, e.g, the...
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