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    Skills 301: A Collection of Guides to Bettering Your Skills (by ignis_fatuss, songnsilence, skandranon-sg and others)

    Arcana Skill Optimization Originally posted by songnsilence: Last Update: April 2011 Optimizing Arcana Reasons for high Arcana  The Sage of the Ages epic destiny utility power allows for some very very beautiful things, assuming you get your arcana check high enough: Trick of Knowledge...
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    Skills 301: A Collection of Guides to Bettering Your Skills (by ignis_fatuss, songnsilence, skandranon-sg and others)

    Skill-Power: A mini-guide to optimizing skill challenges Originally posted by ignis_fatuus: Do you hate feeling useless whenever your DM introduces a skill challenge? This mini-guide is intended for those players that like to optimize not only for combat encounters but (a bit) for skill...
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    Skills 301: A Collection of Guides to Bettering Your Skills (by ignis_fatuss, songnsilence, skandranon-sg and others)

    Comprehensive Skill Substitution List Originally posted by skandranon-sg: Name Type Source Level Req Skill Replaces Notes Master Communicator | Feat | DR385 68 | | Half-Elf | Diplomacy | Arcana | Comprehend Languages Fey-Minded | Feat | DR384 36 | | Nature trained |...
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    Skills 301: A Collection of Guides to Bettering Your Skills (by ignis_fatuss, songnsilence, skandranon-sg and others)

    Rather than post a bunch of one-page guides, I decided to put them together in hopes of using them to help build a larger general guide to skills and their usage. Please pardon the mess.
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    The Eternal Seeker's Guide to the Galaxy (by Litigation)

    And some extra space here if needed.
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    The Eternal Seeker's Guide to the Galaxy (by Litigation)

    Originally posted by Litigation: What's Really Your Destiny: Seeking Destiny A list of the 24th-level features of the other Epic Destinies. General EDs Trickster's Control (Deadly Trickster) (PHB): You get the best part of this destiny, a 15% chance to prevent an encounter or daily power...
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    The Eternal Seeker's Guide to the Galaxy (by Litigation)

    Originally posted by Litigation: Searching for Long-Forgotten Lore: Seeker's Lore Powers Not all the 22nd-level powers will be listed. Mostly just the good ones, great ones, and the black holes. Again, these are rated based on universal appeal, so some might be better or worse than you expect...
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    The Eternal Seeker's Guide to the Galaxy (by Litigation)

    Originally posted by Litigation: For Every Action: Action Point Optimization The more action points you can either generate or use, the more you can take advantage of the Eternal Action feature. Paragon Paths Adroit Explorer (Human) (PHB2): The 16th-level feature Champion of Humanity starts...
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    The Eternal Seeker's Guide to the Galaxy (by Litigation)

    Originally posted by Litigation: The Paths Illuminated: Paragon and Epic Tier Powers of Note   Paragon Tier powers are listed here as well since the Character Builder allows you to start retraining powers into other classes' from 21st level on. Some of these may tide you over until the later...
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    The Eternal Seeker's Guide to the Galaxy (by Litigation)

    Originally posted by Litigation: Basic information for your trek What you should expect: A litany of options. The Eternal Seeker epic destiny makes use of almost literally all the Epic Tier content that has been and will be released in 4e. Other epic destinies are fixed in their features...
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    The Eternal Seeker's Guide to the Galaxy (by Litigation)

    Originally posted by Litigation: The Eternal Seeker's Guide to the Galaxy You've been overlooked until now. In the beginning, you really didn't have much seeking to do. But the universe of options in the Epic Tier of this galaxy we call Dungeons and Dragons 4th Edition has grown...
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    Blades of Cursed Midnight: A Hexblade's Guide (by Lord_Ventor)

    Originally posted by Lord_Ventnor: (Since I'm not the original poster, I suspect I'll use this space to try to summarize the old thread's 20 pages of arguments as to how the hexblade's weapon/implement tags work and how you should probably just roll a warlock instead).
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    Blades of Cursed Midnight: A Hexblade's Guide (by Lord_Ventor)

    Originally posted by Lord_Ventnor: Artifacts of a Lost Era: Items Hexblades are inextricably tied to magical items: they create their weapons out of thin air, after all. You definitely want a nice implement, some sturdy armor, and a shiney amulet to start. But what else is there? Read on to...
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    Blades of Cursed Midnight: A Hexblade's Guide (by Lord_Ventor)

    Originally posted by Lord_Ventnor: Shades of Grey: Multiclassing As an essentials-style class, the Hexblade finds its multiclassing priorities a little different than its parent class. Hexblades never multiclass to grab the powers of other classes, since it cannot trade out encounter powers and...
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    Blades of Cursed Midnight: A Hexblade's Guide (by Lord_Ventor)

    Originally posted by Lord_Ventnor: Destined for Darkness: Paragon Paths and Epic Destinies  Because many class features between the Hexblade and the traditional Warlock differ, they have different criteria when evaluating Paragon Paths and Epic Destinies. Many Warlock Paragon Paths make use of...
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    Blades of Cursed Midnight: A Hexblade's Guide (by Lord_Ventor)

    Originally posted by Lord_Ventnor: Unclouded Evening: Feats There are a lot of feats in the game. A LOT. So I'm just going to be rating the feats most relevant to Hexblades. If you feel that there's an important one missing, then naturally post it in the thread. Hexblade/Warlock/Arcane Feats...
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    Blades of Cursed Midnight: A Hexblade's Guide (by Lord_Ventor)

    Originally posted by Lord_Ventnor: Hour Before Daylight: Other Powers What is this section here for? To denote powers you'll get from other sources. Some of you will be humans, and want a Warlock At-Will. Others will be Half-Elves, wondering if there's any dilettante powers that Hexblades can...
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    Blades of Cursed Midnight: A Hexblade's Guide (by Lord_Ventor)

    Originally posted by Lord_Ventnor: Walking Through Shadow: Utility Powers Warlock utility powers tend to be rather versatile. They can teleport you, create zones that deter enemy movement, reduce damage you take, and allow you to take flight, among other things. Since your utility power at...
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