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    Blades of Cursed Midnight: A Hexblade's Guide (by Lord_Ventor)

    Originally posted by Lord_Ventnor: The Stilled Heart: Daily Powers Unlike your encounter attacks, most, if not all, of your daily powers are going to be used through your implement. I'm going to be separating each level of daily spells into categories: Charisma and Constitution (and...
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    Blades of Cursed Midnight: A Hexblade's Guide (by Lord_Ventor)

    Originally posted by Lord_Ventnor: What Came Before: Themes A Hexblade doesn't arise in a vacuum. What did you do before you swore your fell pact? Were you a swordsman dedicated to a knightly order? A cutpurse ready to swear to anything to improve her lot in life? Maybe a noble who delved too...
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    Blades of Cursed Midnight: A Hexblade's Guide (by Lord_Ventor)

    Originally posted by Lord_Ventnor: Dancing with the Devil (in the Pale Moonlight): The Pacts We come now to the most important choice you will make as a Hexblade: what pact you will enter. Your pact determines everything about your character: your secondary ability, your pact weapon, what...
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    Blades of Cursed Midnight: A Hexblade's Guide (by Lord_Ventor)

    Originally posted by Lord_Ventnor: The Hour Draws Near: Ability Scores While all Hexblades have to keep a good Charisma, their other scores really depend on the pact they choose. Note that I'm not including racial adjustments in the scores. Strength - Not that important for you. The only use...
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    Blades of Cursed Midnight: A Hexblade's Guide (by Lord_Ventor)

    Originally posted by Lord_Ventnor: Ten Minutes to Midnight: Power Source and Role Hexblades are a variation on the Warlock class found in the Player's Handbook, and like the traditional Warlock, they're Arcane Strikers. Like most other Arcane classes, your powers tend to have some kind of...
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    Blades of Cursed Midnight: A Hexblade's Guide (by Lord_Ventor)

    Originally posted by Lord_Ventnor: Blades of Cursed Midnight: A Hexblade's Guide Hell hath no limits, nor is circumscribed in one self-place; for where we are is hell, and where hell is, there must we ever be. - Mephistopheles, The Tragical History of the Life and Death of Doctor Faustus...
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    Night at the Roxbury: Tricks for Multiple Defender Parties (by GelationousOctahedron)

    Miscellaneous Commentary P3 Originally posted by mellored: Unconscious Assault: It's an ardent power, but it's also a free attack for ally defender. Originally posted by GelatinousOctahedron: I updated post 4 to include that and some similar information. Originally posted by mellored...
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    Night at the Roxbury: Tricks for Multiple Defender Parties (by GelationousOctahedron)

    Miscellaneous Commentary P2 Originally posted by Awesomologist: Not all defenders or Hybrids have that luxury, but yes you are right. Another title for this thread could also be called "Off-Tanking 101". Also, for your approval Gel-O: Originally posted by the_great_gray_skwid: Enh. Needs...
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    Night at the Roxbury: Tricks for Multiple Defender Parties (by GelationousOctahedron)

    Miscellaneous Commentary P1 Originally posted by IxidorRS: Considering I'm planning on playing a Berserker Barbarian soon, I am interested in this here guide. I actually just ran a game with three defenders. It was ... hard. I think some mention of themes might be good. Gaurdian's Counter is...
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    Night at the Roxbury: Tricks for Multiple Defender Parties (by GelationousOctahedron)

    Originally posted by GelatinousOctahedron: Links to Builds and Ideas Raging Teleporter(x)  My assault swordmage/barbarian hybrid.  Hits real hard with his mark punishment, but not much else in defending. Set hammers to stun(x)  This is a fighter/paladin build that is based around multiple...
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    Night at the Roxbury: Tricks for Multiple Defender Parties (by GelationousOctahedron)

    Originally posted by GelatinousOctahedron: Themes Guardian This is an obvious one because of the interrupt encounter power.  You become the target of an attack that targets an ally, but not you.  This can trigger everything from divine challenge to lightning rush because it changes the...
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    Night at the Roxbury: Tricks for Multiple Defender Parties (by GelationousOctahedron)

    Originally posted by GelatinousOctahedron: Battleminds, Swordmages, and Barbarians Battleminds Powers to consider Every other one has tactics first, but with battleminds your powers are your tactics.  Lightning rush being the big one. Conductive Defense 1 Punishment for attacking allies...
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    Night at the Roxbury: Tricks for Multiple Defender Parties (by GelationousOctahedron)

    Originally posted by GelatinousOctahedron: Fighters, Paladins, and Wardens Fighters (weaponmasters) Tactics A lot of your best features come with combat challenge so you might need to adjust for this since you tend to punish adjacent enemies and enemies you have marked. The good thing is...
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    Night at the Roxbury: Tricks for Multiple Defender Parties (by GelationousOctahedron)

    Originally posted by GelatinousOctahedron: Night At The Roxbury: Tricks For Multiple Defender Parties What do you do if your small party has two defenders? What if you have even more than two? Here are some tips for forcing mark punishment and for powers and tricks that work well when you...
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