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  1. Norton

    D&D 5E Arguing for Advantage

    Appreciate the examples. And yes, all races can be played well and to the delight of a group if the player isn't a problem. I've managed with similar tactics and there seems to be some kind of truce between the group now on what is expected. We're also in a swamp, as it happens, and various...
  2. Norton

    D&D 5E PC races that a DM has specifically excluded from their campaign and why

    Thanks for you reply. It seems to match my experience, as well. I was considering some kind of resource spend with flying to at least make players think tactically before they take off. A point of exhaustion if misused is one idea, but I haven't yet figured out how to define misuse. A cool down...
  3. Norton

    D&D 5E Arguing for Advantage

    It is the race in the sense that it seems to attract the kind of behavior I'm describing more than other races because of the jet pack. That's what I'm positing. Let me ask, when you've run a game with Aarokocra's how do your players tend to use them? To your second question, yes, my settings...
  4. Norton

    D&D 5E PC races that a DM has specifically excluded from their campaign and why

    To save quoting, I'll just hit points and then I think I'll thank everyone for your comments and try and not be a bore with this any longer. – Most players in my games don't have familiars running around with them. They tend to cast Find Familiar when they think they'll need one or if it really...
  5. Norton

    D&D 5E Arguing for Advantage

    My entire position has been with certain player behaviors and how a certain race attracts that kind of player. By all means scout ahead, just not for everything at every turn, keeping other plays sitting idly by, and fully expect a detailed blueprint of everything ahead of the other players. I...
  6. Norton

    D&D 5E PC races that a DM has specifically excluded from their campaign and why

    I never said recon isn't fine, I said it's rarely worth wasting a spell slot for in most cases, especially if you're low. It costs something. That's the point. And when I say Aarokocra's have not been available to play, I mean as a choosable race in DND Beyond which is what everyone is using...
  7. Norton

    D&D 5E Arguing for Advantage

    Enjoyable thread. And yeah, it's a balance. In the case I described, it's more about power-gaming and how it hurts the session. I govern so that the game maintains its joy, and that includes allowing a fair amount of meta gaming and conversation. I do the thing where, if you've picked a lock on...
  8. Norton

    D&D 5E PC races that a DM has specifically excluded from their campaign and why

    Firstly, Find Familiar is a spell so you spend something to have them and losing them costs you an hour to recast. It's rarely something cast to do recon, because most want to keep their spell powder dry, in particular if they're low on slots. It rarely becomes a problem. As for your comments...
  9. Norton

    D&D 5E PC races that a DM has specifically excluded from their campaign and why

    Familiars are easier to handle because they have a limited range and knocking them out of the sky generally doesn't start initiative nor does it take more than a swipe of a claw. As for happening upon an encounter rather than getting a blueprint, the challenge is built into the experience which...
  10. Norton

    D&D 5E Arguing for Advantage

    For me there is "smart play", and "dominating, scared and selfish play". My example was meant to illustrate how the player was more or less monopolizing time and grandstanding. Flyers that don't have to spend resources tend to do that because, well, they can. And I guess I'll have to figure out...
  11. Norton

    Worlds of Design: WANTED - More Game Masters

    I hadn't really thought about DMing in terms of how it integrally serves the industry as a while. Very daunting to imagine running a gaming empire that relies in large part on a rare kind of individual who has the aptitude, time and will to do the heavy, homework-laden lifting of your product...
  12. Norton

    D&D 5E PC races that a DM has specifically excluded from their campaign and why

    Both of these. And as I mentioned in another thread (before I saw this one, apologies) they tend to attract a certain kind of player who is damage-shy and power games the map to within an inch (or pixel) of its life. Practically, I can't share a map only for them even if they've flown ahead and...
  13. Norton

    D&D 5E Arguing for Advantage

    I don't know if anyone else experiences this, but I have an aarakocra in two of my groups and they seem to be chosen specifically to gain advantage of every kind. One player continually flies ahead, gets the lay of a future encounter (Stealth and Perception checks withstanding), and then returns...
  14. Norton

    OSR A Pathfinder Group Tries Old-School Essentials

    Disregard. Posted in the wrong thread, somehow.
  15. Norton

    D&D General WotC: Novels & Non-5E Lore Are Officially Not Canon

    A little weird to have to make such a statement given there is no such think as game canon police, but adventure continuity for 5e seems wise if you also push the idea of connecting 5e adventures in a larger campaign. The canon I use is whatever gets the best search engine ranking during a...
  16. Norton

    D&D General Survivor 5E Oozes and Plants - Gelatinous Cube absorbs the competition!

    A little off topic, but I really have to ask: will DnD Beyond ever fix their Huge Gray Ooze stat block? It practically ruined my session last night and resulted in total nerd meltdown.
  17. Norton

    D&D 5E Epic Monsters: Catoblepas

    I thought for sure Startling Rear would mean it can also fire poison "breath" from the other end as a second attack. Or would that be Fearsome Flatulence? I've run the 5E version of these recently—just had them grazing around some bullywugs—and their death stare took everyone by surprise. They...
  18. Norton

    D&D General Influence of official D&D lore on your home games?

    I voted a fair bit mostly because FR lore is so quickly available and adds depth and flesh to my campaigns in an instant. I will change absolutely anything if it makes my homebrew narrative tidier, of course. There's also a bit of me that thinks the players immersion is more intact if I stick...
  19. Norton

    D&D General Eliminating the whiff factor

    I think this is worth a play test. Keying off reactions is also similar to a Twitter conversation I was reading that suggested the same idea for flanking, which in its present form creates a "conga line" on the grid and can be a little board game-y, bypassing other tactics due to something that...
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