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  1. Phoebasss

    Level Up (A5E) The Advanced Fighter

    The main problem with this is that its unfathomably dull.
  2. Phoebasss

    Level Up (A5E) Rests & Level Up

    I have yet to have any issue with it in actual play, it just means there's less narrative focus on setting up camp and doing watches every night. I don't really notice it as missing because the gm kind of skips over narrating sleep. Also speeds up travel, because you don't have to go over...
  3. Phoebasss

    Level Up (A5E) Changes to Advantage

    If I'm remembering correctly, advantage comes out to ~+5 on average. So to borrow a subsystem from Shadow of the Demon Lord, what do people think of this as a potential change? First advantage: add a d8 to your roll (avg 4.5) so only a little worse than current advantange. Second advantage: roll...
  4. Phoebasss

    Level Up (A5E) Rests & Level Up

    I'm not opposed to going the other way, if Level up wants that. I just don't think it can stay as is with classes balanced around a ratio of short rests to long rests if we're going to leave it up to the DM to make something close to that ratio happen. Your class's baseline effectiveness...
  5. Phoebasss

    Level Up (A5E) The Advanced Fighter

    I'm in agreement, I was just pointing out that it was another route we could have gone down in the past, and that some games have done that. For 5e, I think what I said above is a better solution. Quoted below for convenience.
  6. Phoebasss

    Level Up (A5E) "Fixing" the wizard to help it's poor imitators

    Oh I agree that the three casters here need to be more clearly delineated in base class as well. I was just responding to Sword in particular with a problem I think is impossible to ignore and at least means warlock deserves a close inspection in 5e. I think warlock is halfway there with...
  7. Phoebasss

    Level Up (A5E) "Fixing" the wizard to help it's poor imitators

    Even if the base class is mostly fine, pact of the blade needs changes that make it even a remotely effective option compared to eldritch blast. Even a d8 eldritch blast would still be better than anything bladelock gives you.
  8. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    As much as its funny, if you don’t want to or can’t understand the argument that maybe tying crimes to genetics is a bad idea, I’m not interested in going further with this.
  9. Phoebasss

    Level Up (A5E) Object interaction, spell components, unarmed attacks and hand usage

    Huh? I’m in favor of cutting the unnecessary fiddliness on spellcasting due to handedness. It looks like you are too.
  10. Phoebasss

    Level Up (A5E) Object interaction, spell components, unarmed attacks and hand usage

    I feel like these games already exist, and really aren’t what a 5e+ game should look for. Base 5e is so far from this it would take removing key features of multiple archetypes to pull this back to the kind of balance you’re looking for.
  11. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    Don’t troll, you know what I’m saying. You “evil” races are a bad idea. You can’t have “this race murders people a lot as an immutable fact of their genetics” in your book and pretend thats ok.
  12. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    But if you put in the orc stat block that they commit more theft and assault you'd really have an issue.
  13. Phoebasss

    Level Up (A5E) Rests & Level Up

    Yeah, see I like that about it. But that's because I'm pretty fine with having certain things gamified if it makes them actually function as intended. Which 5e's short rests just... don't. And the campaign loss was an interesting way to work it in narratively. Admittedly it is an additional...
  14. Phoebasss

    Level Up (A5E) Rests & Level Up

    The distinction there is combat. Outside of combat, there are relatively few mechanical time limits 5e gives you to put on players. C'mon, don't change the scale like you don't see the problem with that. An action is a narrative amount of time, 6 seconds, and a mechanical amount of time, 1...
  15. Phoebasss

    Level Up (A5E) Rests & Level Up

    As another note, is anyone actually tracking time this way in 5e? I usually just give my players an approximate time of day if they're outside, or something comparable in dungeons when they ask for it. It winds up being almost entirely up to the GM when 23 1/2 hours is up and you can take a new...
  16. Phoebasss

    Level Up (A5E) Rests & Level Up

    Unless you're providing narrative time limits on your players, something 5e never points out is needed for the rest system to work, they are basically identical mechanically.
  17. Phoebasss

    Level Up (A5E) The Advanced Fighter

    Fighting style should be a fighter thing, yeah. Arguably it should be the main fighter thing, with fighters getting to pick several of them over the course of leveling. This would require providing many more options for them, though, as was done in the post above.
  18. Phoebasss

    Level Up (A5E) Rests & Level Up

    Short rests don't actually serve this purpose. If you can take an entire hour sitting somewhere I don't really see what's preventing you from taking 8 or even 24 most of the time. Short rests need to made fast enough that taking more than one a day is reasonable. Also I don't really think its...
  19. Phoebasss

    Level Up (A5E) Rests & Level Up

    I'm gonna post it here for consistency and because this is the thread more properly about this question. I'm in favor of going all the way on A and having per-n-encounter rests with no interruption. It is then up to the DM to make that work narratively, or if there is no way to do that in the...
  20. Phoebasss

    Level Up (A5E) Object interaction, spell components, unarmed attacks and hand usage

    I don't think most people suggesting we eliminate spell components with a cost. That's meant to give the party wizard something to do with money, since money is largely useless in 5e. Chromatic Sphere is its own problem since its a level one spell that's uncastable at that level and not great by...
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