It's really simple:
1 = Attack
2 = Power
3 = Combat Factor (so special move)
4 = Cover
5 = Retreat
I then create sub-tables for some of these initial rolls, for instance
If (2) {1 = Vigor, 2 = Celerity, 3 = Obfuscate}
If (3) {1 = AOA, 2 = Charge}
If (5) {1 = Completely flee combat area, 2 =...