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  1. Redneckomancer

    Armor as Damage Reduction

    Shadow of the Demon Lord has some neat alternate rules for armor as damage reduction. The damage reduction is variable, based on how many dice of damage you're about to take, so Light armor stops 1 damage per incoming die, medium 1d3 and heavy 1d6 (everything other than tests in SOTDL is a...
  2. Redneckomancer

    [D&D 3.5] What exactly is the proper calculation for an Empowered Spell with static modifiers?

    Usig the Magic Missle example, (1d4+1) is the variable. 2-5 is the variable damage, thats what that means. A non variable spell would be Sleep where the 4hd is static.
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