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  1. SpydersWebbing

    Assassin, Battlemind, and Vampire

    *Blinks* Wow. Um, anything to back up that gut feeling? You're talking about giving the normal weapon dice Brutal x (where is x is number of shrouds), right? That's pretty severe. I was planning on giving the Battlemind a less tricky version of Lightning Rush, one that only targets marked foes...
  2. SpydersWebbing

    Assassin, Battlemind, and Vampire

    Ah, I see. That makes sense. You bring up another point: low damage at epic tier. I'm really not concerned with the extent of house-rules (my books are pretty marked up with them by this point), so upping the damage at epic tier should help? Please enlighten me then. I've had a Battlemind in...
  3. SpydersWebbing

    Assassin, Battlemind, and Vampire

    Could you explain this a little more?
  4. SpydersWebbing

    Assassin, Battlemind, and Vampire

    s Or make a similar power that only targets marked enemies without any of the augments and giving up your standard action. Also let it be an Opportunity Action. Give the power this augment instead: Augment 2: 2[w]+Constitution damage. Still makes Lightning Rush relevant, but not absolutely...
  5. SpydersWebbing

    Assassin, Battlemind, and Vampire

    Hhhm.... why not make Lightning Rush part of the Class? I know the power, and you're right, it's absolutely necessary to the class. What're the inbalance problems of a psionic class at paragon/epic? oAssassin: I was planning to make those d6s turn to d10's if you have all four Shrouds. That...
  6. SpydersWebbing

    Assassin, Battlemind, and Vampire

    So I'm currently working on some "fixes" for 4th edition for my blog, and the classes in the title are my thought experiments. Assassin: Spike damage isn't good enough. Battlemind: Desperately needs Constitution for MBA's and the Mind Spike isn't as effective as it looks. Vampire: Just...
  7. SpydersWebbing

    Heroes of the Feywild Article is Up

    I was sold when they used a Stardust quote. I cannot WAIT for this book to come out!
  8. SpydersWebbing

    Is There a Link between Half Level and the Death of Epic Tier?

    Except that we already had a measurement of that: damage and health. 4th's damage and health scales very well, and the attack and defense stuff didn't need to scale for the difference in levels to be felt. You'd be surprised how many people I've had to teach the game to who hate the +1 to...
  9. SpydersWebbing

    Is There a Link between Half Level and the Death of Epic Tier?

    My point was that the escalated math itself was a problem, especially given the fact that the chances at level don't really change, but you instead alienate the rest of the monster base that you could be able to choose from. I'm not referring to damage and HP, those would be the measure of...
  10. SpydersWebbing

    Is There a Link between Half Level and the Death of Epic Tier?

    No, I was suggesting that we mix it up with lower level monsters, with some of the MM3 monsters and other such things. Yes, that means that they're similar. But the hitpoints and damage are more than good enough to make up the difference. I wasn't saying to not ask for support, we should...
  11. SpydersWebbing

    Is There a Link between Half Level and the Death of Epic Tier?

    I guess I better give this a caveat: I hate the half level ascension of 4th edition, so much so that I'm removing it (and the other ascending maths) from my game. Realize my bias, but please also understand that the following is part of my justification for removing half level stuff related to...
  12. SpydersWebbing

    Actual play - another combat-free session with intra-party dyanmics

    Dude, that's amazing. You should feel very proud, even now.
  13. SpydersWebbing

    Does the Battle Cleric's Scale Proficiency override Hybrid armor prof?

    Yeah, the class feature does grant scale proficiency, but this begs the question: is Healer's Lore granted as part of the Hybrid Class structure?
  14. SpydersWebbing

    I don't get the dislike of healing surges

    I dunno, as a former kickboxer I was always amazed by the amount of punishment someone could take and not only persevere but triumph. I remember quite a few times being kicked so hard that I flew backwards and hit a wall, only to get back up and keep fighting, and then take several very...
  15. SpydersWebbing

    What's wrong with scaling (and levels, bonuses, advancement, etc)?

    Funny, that's never how I understood it, mostly because I grew up with 3.5 where they out and out say that HP represents your ability to take a hit and make it a graze, as opposed to a dangerous hit. According to those rules you really only take about one or two real "hits". Ah, so you're...
  16. SpydersWebbing

    What's wrong with scaling (and levels, bonuses, advancement, etc)?

    Wait, how does increasing HP, which has always stood for the increasing luck, durability, and grit of a character, not make sense? Historically it's always represented turning a lethal hit into a near miss or a scrape. This has always been the case in DnD, to the point that what you bring up is...
  17. SpydersWebbing

    What's wrong with scaling (and levels, bonuses, advancement, etc)?

    Good God, that made sense. It makes so much sense that I'm in shock. Good job! EDIT: That wasn't sarcasm. I really was that impressed... I didn't want it to come off as snarky.
  18. SpydersWebbing

    D&D 5E Monte Cook working on 5E?

    Saga Edition? That would certainly be fun, but I doubt it. 3.5's a horse that Wizards "sold off". I hope they keep the powers system, but explain it better and provide better support. It shouldn't take someone reading one page from the DMG to understand that 4e's system is one of the greatest...
  19. SpydersWebbing

    What's wrong with scaling (and levels, bonuses, advancement, etc)?

    I'm against most ascending math, except for HP. HP actually represents the increasing luck, toughness, and bad-assness of the players, and I don't think we really need to represent that through anything but that. Remove the half level bonuses and magic item bonuses to attack and defenses, and...
  20. SpydersWebbing

    D&D 5E Weighing in on 5e

    Actually you have to remove an additional 1-3 numbers on all monster defenses per tier, otherwise they're completely unhittable. Removing the enhancement bonuses from magical items is also necessary for reasons stated before. And while I am considering a change like that I think it's good to...
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