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  1. hawkeyefan

    GM fiat - an illustration

    Based on the general setup, it seemed likely, and the player seems to expect it. If I felt there wouldn’t be a trap and there seemed to be no major weight to this moment, then I’d just say “there’s no trap on the chest” and let them proceed. I don’t want to spend a lit of time on inconsequential...
  2. hawkeyefan

    GM fiat - an illustration

    I would ask the player how they are trying to assess that. What action are they taking? The player would tell me. They might say "I Survey to see if I notice signs of a trap" or they might say "I Tinker with the chest to see if I notice anything out of the ordinary" or they might say "I Attune...
  3. hawkeyefan

    GM fiat - an illustration

    Oh, for sure... the OSR space tends to be very pro-sandbox. I think that, for me, the idea of what makes something a sandbox is very close to the metaphor of the actual sandbox. That it's a set space (the box) and you can kind of go wherever and do whatever (make what you want from the sand)...
  4. hawkeyefan

    GM fiat - an illustration

    See that's a bit odd. I hear mainstream, and I think of what is currently the most popular mode of play, which is adventure path style books. Small discrete adventure modules are not really mainstream anymore. But I'm glad you offered your take. I asked @Bedrockgames because to me, these terms...
  5. hawkeyefan

    GM fiat - an illustration

    So I know this post was not directed at me, but reading it prompted some questions for me. I read the short blog on situational GMing, so I have an idea what's meant there. What makes it different than sandbox? What's the difference between situational GMing and living adventure? What would...
  6. hawkeyefan

    What system for...

    I would suggest the Paragon system, which is the rules system for Agon, which is an open license. Check out Deathmatch Island for a solid use of the rules beyond Agon, and which immediately came to mind when I was reading your description of the premise/setting for your game.
  7. hawkeyefan

    GM fiat - an illustration

    I don't know... it seems a bit incomplete. What happened after that?
  8. hawkeyefan

    GM fiat - an illustration

    It seems like a form of examining the character’s honor without any risk. For more trad based play, I think that’s fine since play isn’t generally about examining that kind of character trait in play. If you push into more neo-trad play, then it would at least be a focus of play, even if it...
  9. hawkeyefan

    GM fiat - an illustration

    It’s also not really a loss of agency since you as a player have indicated what you want to see tested in play. That means it’s on the line… there’s risk involved in that, and it won’t always be up to you. Sure, in D&D where so much is up to the DM, it would violate the player’s small area of...
  10. hawkeyefan

    GM fiat - an illustration

    How can they be forced to? If they can be forced, how is that different from the kind of game that was being objected to?
  11. hawkeyefan

    GM fiat - an illustration

    How is that a test? There’s no chance for an unwanted outcome.
  12. hawkeyefan

    GM fiat - an illustration

    And how do you test that character’s honor?
  13. hawkeyefan

    GM fiat - an illustration

    Fair enough. When someone keeps insisting on something, and is then offered additional information that should inform their thinking, and chooses to ignore that information entirely and continue their flawed assertions… well, poppycock is about as charitable as I can get.
  14. hawkeyefan

    GM fiat - an illustration

    I posted about that section in response to you, much earlier in the thread. Here, post 2272 This is poppycock. It requires a willful ignorance of things which have repeatedly been sited to you. But let’s just set aside the arguing for a moment. What is your point? Is it that Blades is...
  15. hawkeyefan

    GM fiat - an illustration

    I wouldn’t go so far as to say “no, never”, but I think the text leans that way. However, i think there’s a category you’ve missed: (v) what makes sense based on the situation in play. For instance, if the crew is sneaking into the headquarters of The Dimmer Sisters (basically a coven of...
  16. hawkeyefan

    GM fiat - an illustration

    What questions do you think remain unaddressed? Gimme a bullet point list and I’ll answer them in kind. So you see a decision the GM makes entirely on their own, and one that must include the player’s choice of score, the approach and detail, and any information learned via gather information...
  17. hawkeyefan

    GM fiat - an illustration

    No, it’s more when GM Authority has multiple vectors that interact with each other without player input or system input. When the GM decides the goal of play, (solve whodunnit), what the resolution of that goal will be (Colonel Mustard did it), the paths to get there (these are the clues...
  18. hawkeyefan

    GM fiat - an illustration

    No, there is clear guidance in the book. That doesn’t mean the GM is not making some decisions or having some input. No one has said that the game is free of GM input. That would be silly. What we’re saying is that there are other parts of the process that very clearly constrain the GM. Gather...
  19. hawkeyefan

    GM fiat - an illustration

    If so, I don’t think you would say the below: As has already been said this is simply not true. The players choose the Score. They actively have the characters gather information, which solidifies the Score. We learn things in response to the player actions. Those things we learn feed into the...
  20. hawkeyefan

    GM fiat - an illustration

    If it’s a more complex task than one roll should resolve, then you make a clock. You draw it out in the open for all to see, and you tick (or untick) it when appropriate. But the GM is bound by factors like the tier of the target and the kind of score it is and, importantly, by what the...
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