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  1. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don’t know if that’s accurate. What if the low climb roll indicated that it took you a really ling time to climb the cliff… and because of that, your friend was killed? There’s no reason that what happens in fail forward needs to be totally separated from the fiction. Most of the examples...
  2. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah, I was just pointing out that “that’s not the way the real world works” is true of every RPG. Because often in these conversations and comparisons, that idea gets lost and what people feel makes sense starts being presented as what makes sense objectively. Not saying you did this here...
  3. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So I just wanted to snip this bit out because I think it’s very relevant. First, I want to say that I understand your reasoning on this, and even if I didn’t, it’s a preference and like any preference, you’re entitled to have it. But there aren’t any RPGs that work the way the real world...
  4. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Expense? It was as low-stakes as your typical RPG session!
  5. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I mean... saying you can skip past some stuff is decent advice was met with resistance. If that doesn't sum up the thread title nicely, I don't know what would!
  6. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I wasn't complaining! I was making a joke.
  7. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No one can make anyone do anything. I don’t think that telling GMs that the flow of time in their game is something they can control is in any way bad. They can choose to speed it up or slow it down as suits the needs of the table. I consider it along the lines of the kind of universal advice...
  8. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, of course! nothing new can happen! Even if it's not new and we all do it to some extent anyway! Never change!!!!
  9. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Nah, I think it's still good general advice. The group should talk about it ahead of play, and revisit the topic as needed. But once a general consensus is reached, it helps speed things along. I mean, every game does this to some extent... it's really not problematic.
  10. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure, what might be worth skipping in this way may vary. But my point that doing so won't harm the consistency or continuity of a game still stands.
  11. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I would say it’s more like how most movies handle it. You watch the character get into a car and pull away… then they cut to a scene of him arriving at his destination. No one’s baffled by what happened in between. It really doesn’t. You insist this always whenever this comes up… but it...
  12. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm not shifting anything. The authority that we're talking about... my preference for keeping the game moving and focused... is different than your living world approach. We're both concerned with some kind of logic and plausibility in how we make decisions or introduce new information, but...
  13. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don’t think that’s a very accurate interpretation of the exchange. It started with this: That doesn’t sound to you like @Micah Sweet saying that what I’ve just described as my game makes no sense as a verisimilitudinous setting? My comment was me defending what I described against his...
  14. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I already addressed this in this Prior Post. I think there’s a significant difference at play. As you’ve described it, what your games are about is the material that you’ve prepared. Yeah, the players will select what they want to engage with… based on what’s available based on the events of...
  15. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    If you think a game that is always trying to focus on interesting and relevant material rather than simulating the day to day life of the characters cannot be verisimilitudinous, than it would only be because you were somehow incapable of making it so. Because I play in and run such games and...
  16. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Then what were you talking about earlier in the thread? About your job not being solely to make the players happy? Sure, but this is a failing on your part, not of that approach to play.
  17. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I never said that the GM shouldn’t have authority. And you’re also ignoring my comments that it’s about the group and you’re trying to frame it as if it’s solely about my interests. Neither is the case. I want the GM to be able to move things forward. To frame scenes and to call an end to...
  18. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah, I remember reading that. I haven’t picked up any of the 2024 books yet, but I’ve been glad to hear some of the tidbits people have shared about the DMG.
  19. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Not just mine, but also the other folks at the table. And it's not about dramatic weight... stop trying to shoehorn the drama angle into things. It's about play that is interesting and has stakes. Have we not all had someone who wants to speak in character to the innkeeper or some other NPC at...
  20. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Absolutely. It likely will involve something important between or to the characters, and so it's likely interesting to explore that. Like, the lack of explosions or swordplay doesn't make something uninteresting. "Ask questions and build on the answers" is definitely great advice. I think...
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