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  1. M

    D&D 5E High Level Zealot Barbarians Immortal?

    The ability in question specifically says "However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points." You can't die until your Rages are used up, or you're knocked unconscious by other means. And this...
  2. M

    D&D 5E High Level Zealot Barbarians Immortal?

    So, this is basically another Arch-Moon-Druid issue, where you need a spell to put someone under instead of killing them through hp damage. Doable at this level, though something to keep in mind when encounter building, which is annoying admittedly. But its worth noting that a simple Sleep...
  3. M

    D&D 5E Tenser's transformation and armor.

    There's a difference between being in melee and a ranged unit. Ranged characters avoid damage by not being in the way of arrows, and enemy casters tend to target saves over DC.
  4. M

    Xanathar's Guide Shows Up In The Wild!

    The thing that boggles my mind, being unchanged? Elven accuracy. This effectively gives you THREE dice whenever you attack with advantage. Sure, its just rerolling one of the dice once, but when is there a reason to ever not reroll the lower of the two dice with advantage? If you're a rogue...
  5. M

    D&D 5E 5E Race Survey

    Just start by fixing the breath. Its underpowered - at level 5, Poison Spray, of all cantrips, is arguably just as strong against a single target. And that's at will; compare to other kinds of dealing damage, like using Burning Hands or a regular attack. It keys off Stamina, which while...
  6. M

    D&D 5E 5E Race Survey

    Hmm... apparently, lots of people don't like flying races; that's a clear take away here. Other than that, humans and half-elves are rated as overpowered, again no surprise there. Yuan-ti also seem to get a lot of OPness votes, which is fair enough - the stats and abilities are far better...
  7. M

    D&D 5E Tenser's transformation and armor.

    The spell doesn't give you proficiency in heavy armor specifically. It gives you proficiency in everything martial just for the sake of everyrhing. Judging the spell by the heavy armor rules is kind of silly. It gives you 10 minutes of being a tank, and does significantly better damage than...
  8. M

    D&D 5E xanathar's guide to everything class options thread

    Hrm. Some good, some bad. I'm actually really happy with the druid and the bard subclasses. They feel good. I'm kinda interested in running a hexblade, even without the sword if I must, just because I think the idea of a curse master is pretty neat; a solid idea that no other class has run...
  9. M

    D&D 5E Reworking the D&D 5E Races (WIP)

    No. At best, your argument would fit for a single type of elf (the star elf, if we go by Faerun standards). We had this discussion before. The original elf, in d&d, was a fighter/rogue/wizard hybrid. Then, we got the woodsy elves, who spent their time as ranger types. The half-elf really...
  10. M

    D&D 5E Reworking the D&D 5E Races (WIP)

    The Elf race is... awkward to me. They're supposed to be iconic spellswords and archers. As it is, you're not capturing that essence at all, imho. Instead, you're shoehorning them into being CHA classes, it seems like. I would recommend merging all the different goblin tribes and giant...
  11. M

    D&D 5E What class do you think you want to play but never actually play?

    Monk, mostly because my group has a tendacy to lean towards warrior classes - I usually end up going with a class to fill in the face or an exploratory niche.
  12. M

    D&D 5E Paladin: Why Are They Often Considered Highly Powerful?

    The Fighter doesn't get toes. >.< In this case, I'm not joking. The paladin is pretty much DESIGNED to be a sword and board defensive figure. You were trying to beat out the paladin at what it was built from the ground up to be. What it excels at. No surprise that you were out performed in...
  13. M

    D&D 5E Paladin: Why Are They Often Considered Highly Powerful?

    Very good defense, very good damage (access to some of the best melee options in the game, and smites are a very powerful nova option!), very good exploring options (the Detect/Locate series of abilities are very helpful), and Charisma as a key ability, which "allows" a player to take social...
  14. M

    D&D 5E New Race Feats Appearing in D&D's 'Xanathar's Guide to Everything

    And what happens if the GM miscalculates and defeats the min-maxer? That's a TPK. Or what if the one optimizer acts differently than expected? You're breaking this down into somehow a plan will execute perfectly, but that's just not happening outside of some theoretical white room with...
  15. M

    D&D 5E New Race Feats Appearing in D&D's 'Xanathar's Guide to Everything

    That's difficult. The problem is less obvious in 5e, but we've seen other games where one min-maxed character was so much better than the other PCs, the D ran into the issue of that anything that could challenge the min-maxer would basically kill off the rest of the group. Discrepancy between...
  16. M

    D&D 5E Duergar and "nonstandard" races

    Now, I haven't played a deurgar, but as someone who's played a drow, I can tell you that sunlight sensitivity is a huge burden on the party, unless you're entirely in a sunless dungeon for most of the game. That, more than anything, causes friction. Lore Bards, rogues that stick to shadows and...
  17. M

    D&D 5E Why does 5E SUCK?

    Can we not argue about this? I thought the post in question was reasonable and had no problems understanding what was being said. Making a joke about being unclear, if a reader didn't understand,, is within bounds too. But mocking? That's not cool. Dragging things out like this? Also not cool...
  18. M

    D&D 5E Why does 5E SUCK?

    You don't? If anything the complaint about only one six to nine level spell once a day with limited spell list ONLY applies to the warlock, and a lot of mystic arcanum spells are rather lackluster options. Everyone else can get a second sixth and seventh level spell with larger lists. Huh...
  19. M

    D&D 5E New Race Feats Appearing in D&D's 'Xanathar's Guide to Everything

    Can I ask if you've read the UA about racial feats? I would hardly call the racial feats overpowered. For the most part, they were flavorful, but hardly strong. Dragon fear - spend a feat to inflict Frightened. While a cool ability, its not that different from the Fighter Maneuvers to...
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