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  1. Philip Benz

    Pathfinder 2E Beginner Box Adventure (advice)

    One nice thing about the beginner box pre-generated PCs is that they have all their combat options right there on the character sheet. Makes things easier for folks new to PF2. My only advice would be to lean heavily into the RP aspect with NPCs. Otherwise it may seem like a pointless dungeon...
  2. Philip Benz

    Fighter bonus feats list?

    You do know that this is a 19-year-old thread, right? There's been a lot of thread necromancy lately.
  3. Philip Benz

    Pathfinder 1E As a player, how do you argue your rules interpretation 1) successfully and 2) without being obnoxious?

    Spot on. The important thing is enjoyment in playing the game. A player can certainly suggest a different ruling from what the DM is telling him, but the DM has to have final say. I tend to try to be as accomodating as possible with players, so that I'm not just saying, "no, you can't do that"...
  4. Philip Benz

    Pathfinder 2E Running ghosts in PF2

    Yeah, I've been trying to avoid reading Abomination Vaults, in hopes one of my players will run it. Last week we ended up having a long lead-up to the ghost encounter, and only got up to the part where the ghost was bitching and moaning about how unjust it had been to get nailed to the wall by...
  5. Philip Benz

    Pathfinder 2E JBE Pathfinder 2e Blog

    DMcCoy, my apologies, I wasn't aware of such a system. The Kobold Horde seems like a useful addition, although I would've expected it to have a minor ranged combat option. I did something similar when my PCs got too high level to worry about typical Charau-ka.
  6. Philip Benz

    Pathfinder 2E Running ghosts in PF2

    Kenada, I did think about that, and I've used haunts before. However, I haven't really used ghosts, and thought I'd see what folks might suggest. In this case, the PCs just fought against this Ifrit wizard 2 days before (he escaped, but most of his troops were killed), and then discovered that...
  7. Philip Benz

    Pathfinder 2E Running ghosts in PF2

    Gamer, I'm sure your products are great, but my understanding is all links to such products, and self-promotion in general, should be restricted to the "Promotions/Press" forum. Just saying. This said, I agree completely with the notion that ghosts should typically arise from tragic stories. In...
  8. Philip Benz

    Pathfinder 2E Running ghosts in PF2

    There is no pre-existing power in PF2 that corresponds to this description, but it would be simple to homebrew. The "difficult to break" side of the curse would function by defining a high level and DC to the curse. Here's an example. Let's say that a group of 7th-level PCs is facing an elite...
  9. Philip Benz

    Pathfinder 2E Running ghosts in PF2

    I'm looking for suggestions for this 15th-level ghost (a 13th-level Ifrit arcane sorcerer in life). It's meant as a major solo challenge for a group of 5 12th-level PCs (fighter, rogue, druid, cleric, wizard) and is going to make maximum usage of its Fade ability - most rounds it'll cast a spell...
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  11. Philip Benz

    Pathfinder 2E ideas for caster runes (homebrew)

    And I for one really appreciate your many suggestions, even if some of the follow-on commentary is dismissive and brusque. Your suggestions for healing, crafting, special materials and so on were quite interesting, and do point at weak areas in PF2 game design. One of the stated goals of PF2...
  12. Philip Benz

    Pathfinder 2E ideas for caster runes (homebrew)

    Uni, our dear Cap'n has stated (after "the many, so very many, detailed attempts at analyzing and fixing various parts of PF2 that does not work well") that he no longer wants to fix issues with PF2. He would have liked it to work exactly right, straight out of the box, and since (in his...
  13. Philip Benz

    Pathfinder 2E ideas for caster runes (homebrew)

    We obviously have different thresholds for what constitutes "failure". Here's just one example. A 1st-level evocation wizard has the focus spell Force Bolt, a sort of 1-action magic missile that he can cast once, but then can recharge in 10 minutes, while his teammates are getting their wounds...
  14. Philip Benz

    Pathfinder 2E PF2 house-rules / variant rules

    One of the things I love about playing wizards is trying to expand my spellbook as much as possible, and even if I have a few must-take spells, I try to change things up here and there, and find situational spells that'll fit the right situation. There is also an arcane theses, Spell...
  15. Philip Benz

    Pathfinder 2E ideas for caster runes (homebrew)

    Sorry, Cap'n, I didn't intend to build up any straw men there. For a lot of folks on Discord, DPR is the only meaningful yardstick. I can see where you might be frustrated with low-level spellcasters' action economy. Once you cast a spell, you only have one action left, and if you're doing...
  16. Philip Benz

    Pathfinder 2E ideas for caster runes (homebrew)

    I've heard good things about QftFF. Since it appears to be strongly focused on martial classes, there will probably be less drop-off in efficiency from long adventuring days - assuming they go all-out with the Medicine skill, to get non-magical healing as often as possible. I've also heard that...
  17. Philip Benz

    Pathfinder 2E PF2 house-rules / variant rules

    Just off the top of my head, Stoneskin, Haste and Fly are all primal spells. Sure, there are buffs they don't get, like Heroism, but that's true of any tradition. The important thing to do with a spellcaster, regardless of your tradition, is to try different options and be creative with how you...
  18. Philip Benz

    Pathfinder 2E ideas for caster runes (homebrew)

    Just to be clear, the notion that spellcasters are "woefully underpowered during the first third of levels" in PF2 is not universally shared. If your only yardstick is DPR, sure. But damage output per round isn't the be-all and the end-all of the FRPG experience. And even there, low-level...
  19. Philip Benz

    Pathfinder 2E Encounter Design in PF2 works.

    Funny Encounter Moments My fearless five 12th-level adventurers (fighter, rogue, druid, cleric & wizard) had finished invading the 6-level tower, had raced across the ruins to stop another group of murderous Aspis agents, and were returning to a much-delayed meeting with one of their only...
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