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  1. N

    Remove Expected Wealth Levels

    This system works but I guess it would be a little funky at the top end of the scale. For example, let's say the PCs cap at lv 30 and magic bonuses caps at +5. Somebody somewhere is gonna run a game with a bunch of twinked out lv 30 PCs with +5 gear, so to accommodate those guys WotC is...
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    D&D 5E Magic items in D&D Next: Remove them as PC dependant?

    The thing here is that for those big name weapons, they are the best weapons in their respective worlds. There are no upgrades to the Excalibur. To achieve this in D&D requires that you either have magic items so rare that you don't find a +3 weapon to replace your "named" weapon +1, or if...
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    Getting rid of "Taking 10"

    But that's saying there's always a minimum 5% chance of failure at doing anything. That's a ridiculously high rate of failure for someone who's supposed to have devoted his life to improving that skill and that's what that someone did, spending so much resource on his skill that rolling a 1 is...
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    Getting rid of "Taking 10"

    umm...for me as a DM, if the PC is good enough at a skill (or the task is so easy) that rolling a 1 isn't a failure, why make him roll in the first place...
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    How Should Specialist Wizards be handled?

    Here's a crazy idea - all wizards should be specialists (in the vein of 3e's warmage beguiler, dread-nec etc.), no single wizard should be allowed to have access to the entire spell-list that allows them to do everything.
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    That's hard to say. A bystander does it once. The fireman does that every fire.
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    D&D 5E How would you like 5e to handle combat roles.

    As long as combat healing abilities are class restricted, you'd always have combat roles - even it it's just healer/non-healer.
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    1. I love those games. It's a lot of fun becoming ruler of the mediteranean/world/galaxy. But I found that I had the most fun in the early to mid part of those games where I have to struggle and every decision is critical. Once I've managed to conquer about half of the map, the game gets...
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    It seems to me that mid to high level 3e is very CaW-like. Take a few rounds to buff the whole party, summon minions etc.; teleport into BBEG's room; kill everything then loot and teleport back to base. Everything done under 5 minutes. How do you play Oregan Trail if the mage can just...
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    D&D 5E Should 5E have Healing Surges?

    Bit of a thread hop: but stripping away the terminology, the way I interpret the HS question as about whether there should be two hp "tracks", one for short term and one for the day where you can fill up the short term track with the daily track. Or should there be only one track.
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    I think there's a difference. A lot of the things that players can do in CAW is, by its nature, not going to be covered by the rules. There's no "Bees are stunned by setting fire to the forest" rule. There's much more room for DM interpretation and having to get by his "do I think this crazy...
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    Time to Heal

    Not counting the fact that heal didn't became a skill until 3x, you run into people who likes that healing only be magical. There are still people who are annoyed at warlords healing.
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    Time to Heal

    It's more like, "We need a healbot, I played one last time, it's Jim's turn to be the cleric." People don't choose a cleric because they want to be a healbot. The party needs a healbot, hence someone choose a cleric. And it's not just about hp healing. Removing poison, curses etc. are all...
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    D&D 5E Should classes retain traditional alignment restrictions in 5E?

    Still, why does the way somebody handles themself in a fight have to constraint his entire life philosophy. There are numerous examples in fiction/history of ferocious, berzerker-like warriors who are loyal to their lord/government system and of brilliant strategists and military commanders...
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    D&D 5E Should classes retain traditional alignment restrictions in 5E?

    I will agree with alignment restrictions when everybody agrees to a concrete definition for all 9 alignments. Take lawful for instance. Does it mean having a personal code? Following the laws of the land? Or how about tribal traditions? Or is that not lawful enough coz it's not written down...
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    How Many 1st Level Fighters Should a 10th Level Fighter Beat?

    lol, it's been a long time since I read the books.
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    How Many 1st Level Fighters Should a 10th Level Fighter Beat?

    6 x 9 =\= 42 edit: I get the 42 joke, but the math is still wrong.
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    How Many 1st Level Fighters Should a 10th Level Fighter Beat?

    I voted 10. But I was thinking, should this ratio be consistent as you go up levels. ie. should lv15 vs lv5 or lv20 vs lv10 have the same ratio as lv10 vs lv1. Or should it be more/less?
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    D&D 3E/3.5 1e-3e vs. 4e: The inverted difficulty curve in D&D 5e design

    This is only true for most modern games. If you look at the very first RPGs like the first Dragon Quest and Final Fantasy which pretty much cribbed off D&D, they were HARD right from the beginning. You bought a pointy stick and poked at slimes for hours around your first town to build XP and...
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    Class Balance - why?

    Unless you're a caster who couldn't get into a PrC, or a druid. :) First law of optimization: Thou shalt not lose caster levels. It's the melees who have to jump around cherry picking class abilities coz their base chassis sucks.
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