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  1. greg kaye

    D&D General About ugly noses

    Nonetheless, in 5e wisdom is the saving throw for: Toll the dead, vicious mockery, cause fear, charm person, command, compelled duel, disonent whispers, hideous laughter, detect thoughts, enthrall, hold person, mind spike, and suggestion, etc. Feel free to design your own game with your own...
  2. greg kaye

    D&D General About ugly noses

    Willpower is typically by wisdom or charisma (confidence) check
  3. greg kaye

    D&D 5E 5E Survivor of Many Things - Deck of Many Things

    The Fates 25 Flames 25+1=26 Jester 22 Knight 5-2=3 Rogue 19 Ruin 27 Skull 26 Star 19 Sun 23 Vizier 27
  4. greg kaye

    D&D General Animals have high Constitution

    Animals in our world typically have high constitution because the physical constitutes the main "fitness" by which creatures sustain their "survival" in their evolution. In the more recent evolution of humans, it has also been our smarts that have enabled our success and, in some cases, even the...
  5. greg kaye

    D&D General About ugly noses

    it's just flavour, 5e mechanics aren't involved.
  6. greg kaye

    D&D General About ugly noses

    Looks don't necessarily correlate to any ability score.
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    1688320055909.png

  8. greg kaye

    D&D 5E Do you let PC's just *break* objects?

    RAW is a bit incorrect, but we're used to that. Nonetheless, any character even if making their dex, wis, con, or chr saves in relation to damage types would still be better at enduring damage if they had 16 hit points in comparison to if they just had 10. In some cases, per your point, there...
  9. greg kaye

    D&D 5E 5E Survivor of Many Things - Deck of Many Things

    The Fates 25 Flames 25+1=26 Jester 24 Key 3 Knight 17-2=15 Rogue 23 Ruin 26 Skull 24 Star 21 Sun 23 Vizier 26
  10. greg kaye

    D&D 5E Do you let PC's just *break* objects?

    " I'm talking about D&D fighters .... Again,... it doesn't appear that we are talking about the same things. ..." In 5e a critical hit, an unarmed strike deals bludgeoning damage equal to 2 + your Strength modifier. Even in RL, critical hits would be recognized for what they were. Even if...
  11. greg kaye

    D&D 5E Do you let PC's just *break* objects?

    Yet, with experience, a 1st-level fighter has 10hp while a 2nd-level fighter has 16. I believe that the word "boxing" simply relates to hitting with a hand or fist. I'm talking about D&D fighters of various levels who may spar, train or engage in tournaments in downtime. Again,... it doesn't...
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    1688155425206.png

  13. greg kaye

    D&D 5E Do you let PC's just *break* objects?

    (I've already covered this). Then a 1st level fighter would show injury after 5 points of any type of damage while a 2nd level fighter would show injury after 8 points of damage and so on. from being mentioned would be nice. I was talking about boxing etc. but we seem to be having different...
  14. greg kaye

    D&D 5E Ability Check origins at your table

    I let players ask if they can make a check or just try for a check unbidden and I'll rule if they can make the check or if the made check is valid. Otherwise, I ask for checks as relevant.
  15. greg kaye

    D&D 5E Do you let PC's just *break* objects?

    Wow, that's patronizing. Normally contributors might at most say something like I think you are wrong on this because of that. Anyway: So, yes, a fighter with a 10 constitution could, among other things, become 60% luckier between levels 1 and 2, per RAW. Hits hit, with the typical result of...
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    1688142976454.png

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    1688143661193.png

  18. greg kaye

    D&D 5E Do you let PC's just *break* objects?

    Consistently 60% more "lucky now" after going from 10hp at level 1 to 16hp at level 2? No, hit points relate to events where attacks hit - and reduce points. People in practice can take their time to measure and monitor what they like. People out of combat can also monitor those in combat...
  19. greg kaye

    D&D 5E Do you let PC's just *break* objects?

    For what it's worth I greatly respect @Oofta's attempts at immersion I'm not sure why the conversation didn't end here.
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