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  1. ProtoClone

    How house rules are changing my Scout. Now with an exciting update as of 8/29/05

    I think it is more to the point of Wizards and Clerics being able to use spells from each others list. So basicly, these are his words, Clerics are not a part of the world. Which I understand where he comes from on this...but that is a different topic altogether. He also compensated for the...
  2. ProtoClone

    How house rules are changing my Scout. Now with an exciting update as of 8/29/05

    I thought Scouts were on the weaker side too. So that is why I am playing a hafling scout with throwing axes. I am losing interest in it. I thought that the scout was just fine the way he was. Yes he does get a lot as a class, every level he gets something. But the abilities only get really...
  3. ProtoClone

    How house rules are changing my Scout. Now with an exciting update as of 8/29/05

    We just created our characters last night and have yet to play. It will be about two weeks before we can play.
  4. ProtoClone

    How house rules are changing my Scout. Now with an exciting update as of 8/29/05

    Magic Users: magic is magic, be it divine or arcane. It's still all the same. He doesn't have a list of things that he has changed to other classes. I asked him for one but he has yet to produce it. So I really couldn't tell you right off until I get this list or some equilivant to a list...
  5. ProtoClone

    How house rules are changing my Scout. Now with an exciting update as of 8/29/05

    So a friend of mine asked me to play D&D, with some heavy house rules. Mainly he changed a lot of things he thought were wrong with D&D, made it his own RPG basicly...anyway. Some of the things he changed were some things the Scout gets for leveling up. Here is a list of things he removed...
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