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    D&D 5E no wizards?

    Pathfinder's Alchemist could fill the role of non-innate scholastic caster with just a little tweak to the flavour text. Rather than being someone who imbues potions and bombs with magic he studies magic and replicates its effects with science. So you have only sorcs, locks, clerics, etc. doing...
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    Do alignments improve the gaming experience?

    Evil Act - Any act which, in isolation, would be considered immoral, ex. killing someone in cold-blood, intentionally inflicting excessive harm on another person. Good Reason - Any rationale that the good being achieved justifies committing an Evil Act. This is part of what I'm talking about...
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    Do alignments improve the gaming experience?

    I think you've missed my point. My entire point is that an action need not be morally correct to be right. For example in the Dark Knight, Batman creates a system that allows him to spy on the entire city and it's expressed that neither he nor Lucius Fox find this action to be morally correct...
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    Do alignments improve the gaming experience?

    Addressing your response to me you're right, a character's thoughts and feelings don't matter with regards to alignment (at least until the GM asks about them). However like you I'm presuming the character exhibits these feelings through play. To the rest of your posts you're right that as GM...
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    Do alignments improve the gaming experience?

    Alignment is a net indicator of behaviour. A character who's largely Chaotic but has one or two Lawful traits (being honourable, keeping to their word) is still Chaotic, they just aren't at the extreme of Chaotic behaviour. I use a numeric scale -15 to +15 for Good/Evil and Law/Chaos, a...
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    Do alignments improve the gaming experience?

    Only if you declare a player Lawful, or even Neutral, for having a single Lawful trait. If you're holding players to the restriction that no Chaotic character can have any traits or take any actions that don't qualify as Chaotic or vice versa I assure you nobody is going to have fun at that...
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    Do alignments improve the gaming experience?

    There aren't though. There are correct answers to Good and Evil but that is very different. An action can be the correct action to take and still be Evil. For example a group of good aligned characters has taken the Big Bad prisoner, do they take him in to face justice knowing he may well...
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    Do alignments improve the gaming experience?

    Small correction, again apologies if I was unclear, I trust players to play their characters and do so consistently, I do not however trust them to accurately and honestly describe their alignments. The player of the NG fighter I mentioned never stopped thinking of his character as good, at no...
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    Do alignments improve the gaming experience?

    In what way? How is mechanical alignment any different from say, traps? If players don't think about traps they probably end up setting them off, are traps a stick the GM is holding over the players? Are ambushes a stick? Proficiencies? What is it about alignment that makes it some grave...
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    Do alignments improve the gaming experience?

    And what's the solution for a player consistently playing their character out of alignment? I'll bring up the Neutral Good fighter who wanted to kill the prisoner, he wasn't acting out of alignment intentionally, he figured as adventurers killing is what we do, what makes this any different...
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    Do alignments improve the gaming experience?

    Apologies if I wasn't clear my point was that without mechanical reinforcement alignment ceases to be a consideration, rather than players will actively act against alignment for giggles. It's like traps, if you tell your group that you don't use traps how often are they going to take the time...
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    Do alignments improve the gaming experience?

    You can tie penalties to something without it being a stick. Are proficiencies a stick? Of course boy but you're still penalized for not having them. Like anything else it becomes a stick when you start using it to hammer players and punish them for not playing the way you want. To provide an...
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    Pathfinder 1E How far can you push Illusions?

    Yeah you could convince someone they've been hit by a fireball or cold spell because you can create the illusion of heat or cold, but you still can't do actual damage because no real harm is being done so at best you could get non lethal damage (if they believe they've been hurt they could go...
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    Pathfinder 1E How far can you push Illusions?

    Unless they're fighting in a hall of mirrors the target won't be aware that his eyes are bulging or his nose is bleeding or really any other illusion you cast on his face, he can't see it and therefore can't be tricked into thinking what the player did should have hurt. At best I'd have the...
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    Do alignments improve the gaming experience?

    Odds are this has been brought up but while this may be true in the real world it falls short in D&D for the simple reason that Good, Evil, Law, and Chaos aren't just arbitrary constructs they're forces; channelable, measurable, tangible FACTS. While cultures may differ on what is acceptable the...
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