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    D&D and Medieval/Dark Ages Simulationism

    Do you know of any game system that models this well? I've never found one.
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    D&D and Medieval/Dark Ages Simulationism

    From 1994 to 1997 and three encore games in 1998 to 2001 I ran a 2nd Edition game based in a world similar to 14th Century Europe. I called it Grymwurld: A Dark Mirror™. I used a lot of material from the Historical Campaign Sourcebooks and borrowed liberally from Chivalry & Sorcery, Pendragon...
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    What Creatures "Break" A Fantasy Game World For You?

    I"m ok with a druid summoning a dinosaur in the middle of a Lost World. I'm not ok with being in the middle of a Mediæval European village and the druid summons a dinosaur. Likewise, I expect to encounter totally weird creatures in a dungeon and I'm ok with a wizard summoning abberations or...
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    D&D 4E The Le Games - 2008 and 4e

    The Vikings cover looks fantastic. Can't wait!
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    EGG on 'The Spirit of AD&D'

    This is one of the most inspiring ideas I have read on ENworld for quite some time. You have given me some things to think about and I really appreciate that.
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    Torc of Black Wind, Fire & Steel

    This is what I think of when I hear black wind, fire, and steel:
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    Is this a fair _flavourful_ 0LA Satyr?

    I suggest giving the Satyr a -2 Wisdom adjustment for two reasons: 1) You mentioned the Satyr as being impulsive and quick to anger; 2) The DMG suggests offsetting a +2 mental stat boost with a -2 mental stat penalty. Also, consider chaning Dex to no adjustment or -2 penalty. The goat legs...
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    Turning the aristocrat into a true PC base class

    How about divine spells? Many traditional societies saw their nobility as the bridge between the shaman and the warrior. "The King and the Land are one and the same" is a famous quote from the movie Excalibur. In the middle ages, the king could cure scrofula, at least those descended from...
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    The place of Science in Fantasy settings

    And this is one of the reasons why I believe that magic is diametrically opposed to science, logic, and rationale. Consider magical thinking: Who would exhibit the greatest amount of magical thinking if not spellcasters? And in a society where magic is demonstrable, I believe that magical...
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    Tips for DMing a solo game

    I've played in five solo campaigns and two one-shot adventures and have DMed two solo campaigns and un uncountable number of solo side adventures. It's an intense experience for both the DM and the player and frankly outside the skillset and capabilities of most players and a lot of DMs...
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    TSR Q&A with Gary Gygax

    Happy New Year Gary! Over in this thread http://www.enworld.org/showthread.php?t=215360 there is a discussion of the origin of D&D Ghouls. In particular, Jester47 poses the following questions: I'm sure the folks would appreciate it greatly if you would post an answer to that thread.
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    variant skill list (45+ -> 24)

    Use chirurgery for heal. Technically it is the predecessor for surgery but is different enough to encompass all forms of healing.
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    d6: pips or numbers?

    /old yorkshireman voice on You kids and your new-fangled dice rollers. Bah! In my day we had to carve our dice out of wood because the dice in the OD&D white box were so cheap the edges would round off quite quickly. And we liked it! Oh, I almost forgot. One guy did have a dice roller. He...
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    Gaming in a high-trust environment

    I think luck plays a huge factor in finding the right people just like luck plays a factor in finding friends. I've played with some awesome people whom I've become life long friends. In my case though, I've moved to different states (for a number of reasons) three times and have had to search...
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    Gaming in a high-trust environment

    In my 30 years experience these people are the norm rather than the minority of D&D players. I've played in a total trust environment (me & a budy co-DMed and co-played), a small number of high trust environments, and the typical low trust environment. In the past I've been so desperate to...
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    3.X Zombies: How Can They Be More Of a Threat?

    Mob rules, Aid Another, difficult terrain are all great ideas. What I did for Grymwurld: A Dark Mirror™ Undead Plague adventure was: Immune to normal attacks. Only critical hits can damage them. Zombies are also immune to non-lethal damage. This simulates the requirement of decapitation or...
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    AoOs and Combat Maneuvers

    I like this house rule a lot!
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    Ancient/Roman Britain

    Well for starters, there is the free PDF Legends of Excalibur: War with Rome.
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    My, how the adventures have changed...

    In my personal experience, magic-users would lob flasks of oil (we called them Molotov cocktails). As far as I can tell, there are no explicit rules in OD&D (1974) or any of the supplements either (excluding Holmes BD&D). I think the house rule my group used was 1d6 points of damage per round...
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